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	<title>Comments on: My raiding round up</title>
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	<description>MMOs and game design</description>
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		<title>By: Green Armadillo</title>
		<link>http://spinksville.wordpress.com/2009/01/23/my-raiding-round-up/#comment-60</link>
		<dc:creator><![CDATA[Green Armadillo]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 19:22:15 +0000</pubDate>
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		<description><![CDATA[Yeah, there is a perverse dis-incentive to being flexible, in that you can&#039;t be asked to fill a role that you&#039;re not able to fulfill.]]></description>
		<content:encoded><![CDATA[<p>Yeah, there is a perverse dis-incentive to being flexible, in that you can&#8217;t be asked to fill a role that you&#8217;re not able to fulfill.</p>
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		<title>By: Darraxus</title>
		<link>http://spinksville.wordpress.com/2009/01/23/my-raiding-round-up/#comment-58</link>
		<dc:creator><![CDATA[Darraxus]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 18:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=223#comment-58</guid>
		<description><![CDATA[Every tank wants to tank, but should be happy to do what is best for the raid. At the same time, tanking assignments should be switched each boss fight or a simple /roll could do it. Highest roll gets to tank.]]></description>
		<content:encoded><![CDATA[<p>Every tank wants to tank, but should be happy to do what is best for the raid. At the same time, tanking assignments should be switched each boss fight or a simple /roll could do it. Highest roll gets to tank.</p>
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