I logged into WoW late the other night because I wanted to touch base with a friend (I knew she’d been a bit down), so we settled down to collect eggs while chatting. I take back slightly what I said about Noblegarden, it’s still dumb but at least it doesn’t require much in the way [...]
Archive for April, 2009
In which I have a golden ticket. And are bunny ears sexist?
Posted in funny, warcraft, tagged bunny ears, feministing, kill bunnies, noblegarden, sexist, shake your bunnymaker, stupid ticket, warrior of the horde on April 30, 2009 | 15 Comments »
3 ways to encourage or discourage active players
Posted in general mmo, tagged active players, consumers, cpp, encourage, event bulletin board, guild calendar, guild leadership, passive players, producers, support on April 28, 2009 | 1 Comment »
Stabs has an intriguing series of posts on his blog, looking at guild dynamics by dividing people into ‘producers’ and ‘consumers’ of what he calls player-enabled content. (Basically, anything which needs to be organised in game by actual players.) What is CPP? How CPP will make your guild better Changing from C to P, or [...]
2 Funny Things, and 1 Sad One
Posted in general mmo, tagged achievement, age of conan, lesbian virgin vampire, noblegarden, out of mana, surrealist on April 28, 2009 | 2 Comments »
1. We found out in Noblegarden that the formal clothes are not soulbound so were passing them round. Yesterday morning found Spinks, dressed in a formal shirt and trousers, kissing a male tauren in a pink dress. Fortunately there are no screenshots to celebrate this event because we were both bunnies at the time. Note: [...]
Raid Update: I call her Vera
Posted in tanking, warcraft, tagged hardcore, ignis, is ulduar too easy, is ulduar too hard, progress in ulduar, razorscale, scream like a girl, slag pot, ulduar on April 27, 2009 | 6 Comments »
And it’s back into the breach for us with a couple more nights in Ulduar this week. The question I’m seeing around on blogs and bulletin boards at the moment a lot is whether Ulduar is too hard/easy. Truth is, it’s mostly irrelevant to me whether a semi-professional hardcore guild can clear all the ‘easy’ [...]
How will we know if a MMO is too hard?
Posted in general mmo, tagged hard mode raid encounters, heroic, is ulduar too hard, well tuned on April 25, 2009 | 5 Comments »
Let’s assume that a hypothetical game releases a hypothetical patch with new hypothetical raid content. How would we know, from outside, whether or not the new stuff is tuned well or not? Bear in mind that any time anyone comments that it is too hard, a wave of more hardcore players will drown them out, [...]
Souvenirs
Posted in general mmo, storytelling, tagged achievements, city of heroes, mission architect, souvenirs, titles on April 23, 2009 | 3 Comments »
When you play an MMO, you’ll likely do lots of different things. Lots of quests, lots of instances, lots of … whatever else people do. But how many of them offer souvenirs that you can look back on later? I have been dipping into City of Heroes a bit lately (not on my account, true, [...]
Protection for Beginners
Posted in tanking, warcraft, tagged 3.1, addons, avoidance gear, charge macro, dual specs, gear, glyphs, heroic strike macro, macros, mitigation gear, protection warrior, protection warrior rotation, reference, stats, talents, tanking, tanking giude, tankspot on April 22, 2009 | 17 Comments »
As with the Fury Guide, this is not a guide to levelling as a protection specced warrior. It is also not a beginner’s guide to tanking. Instead it assumes that you have a level 80 warrior and want to either try Protection as one of your dual specs, or are coming back to tanking after [...]
2 games that could be WoW-beaters
Posted in general mmo, warcraft, tagged avant guard, blizzard, bored, casual friendly, diablo iii, free realms, gamer, mobile phone, new trend, sony, virtual world, walkman, wow beater on April 21, 2009 | 15 Comments »
It’s fashionable to say that Warcraft has grown so large now that there will never be any single WoW beater. It’s less of a game and more of a force of nature, a historical blip which will go down in records as a milestone in humanity’s takeup of the internet, social networking, and online virtual [...]