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	<title>Comments on: 11 Reasons to Run Ten Mans</title>
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	<link>http://spinksville.wordpress.com/2009/04/02/11-reasons-to-run-ten-mans/</link>
	<description>MMOs and game design</description>
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		<title>By: A holiday, a holiday, the first one of the year! Best of 2009. &#171; Welcome to Spinksville!</title>
		<link>http://spinksville.wordpress.com/2009/04/02/11-reasons-to-run-ten-mans/#comment-5192</link>
		<dc:creator><![CDATA[A holiday, a holiday, the first one of the year! Best of 2009. &#171; Welcome to Spinksville!]]></dc:creator>
		<pubDate>Thu, 07 Jan 2010 09:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=969#comment-5192</guid>
		<description><![CDATA[[...] 11 reasons to run 10 mans (I do love 10 man raiding, wish I could do more of it. This post was supposed to be 10 reasons but then I thought of another one while I was writing it.) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 11 reasons to run 10 mans (I do love 10 man raiding, wish I could do more of it. This post was supposed to be 10 reasons but then I thought of another one while I was writing it.) [...]</p>
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		<title>By: Yai</title>
		<link>http://spinksville.wordpress.com/2009/04/02/11-reasons-to-run-ten-mans/#comment-557</link>
		<dc:creator><![CDATA[Yai]]></dc:creator>
		<pubDate>Mon, 06 Apr 2009 21:24:37 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=969#comment-557</guid>
		<description><![CDATA[Also, getting a balanced 10man group going is tougher than a 25man, you don&#039;t always get varied healers, you gotta go for who&#039;s available since (at least in my guild) people are more willing to go with 25mans than 10mans which means not always having a priest a shaman and a druid.  Also you reach the dilemma of choosing which classes to come, sometimes you have to choose between mage decursing or warlock summons/HS/soulstone.]]></description>
		<content:encoded><![CDATA[<p>Also, getting a balanced 10man group going is tougher than a 25man, you don&#8217;t always get varied healers, you gotta go for who&#8217;s available since (at least in my guild) people are more willing to go with 25mans than 10mans which means not always having a priest a shaman and a druid.  Also you reach the dilemma of choosing which classes to come, sometimes you have to choose between mage decursing or warlock summons/HS/soulstone.</p>
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		<title>By: Darthregis</title>
		<link>http://spinksville.wordpress.com/2009/04/02/11-reasons-to-run-ten-mans/#comment-550</link>
		<dc:creator><![CDATA[Darthregis]]></dc:creator>
		<pubDate>Mon, 06 Apr 2009 20:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=969#comment-550</guid>
		<description><![CDATA[I&#039;ve also found 10mans a bit harder as there is less margin for error.  

You make a wrong move/turn/whatever in a 10 man and you die, then your raid may end up not making that enrage timer.  Lose one in a 25 man raid and it&#039;s no biggie.  Using my own dps numbers as a point of reference, losing 1800-2000 in 10 man is much more detrimental to losing 2800-3000 in 25.

As I&#039;m in a guild with mostly real-life friends, we&#039;re small... so the 10man versions have allowed us to see content that would have been previously unavailable to us.  And we still have the chance to pug 25 mans should the opportunity arise.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve also found 10mans a bit harder as there is less margin for error.  </p>
<p>You make a wrong move/turn/whatever in a 10 man and you die, then your raid may end up not making that enrage timer.  Lose one in a 25 man raid and it&#8217;s no biggie.  Using my own dps numbers as a point of reference, losing 1800-2000 in 10 man is much more detrimental to losing 2800-3000 in 25.</p>
<p>As I&#8217;m in a guild with mostly real-life friends, we&#8217;re small&#8230; so the 10man versions have allowed us to see content that would have been previously unavailable to us.  And we still have the chance to pug 25 mans should the opportunity arise.</p>
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		<title>By: Tarsus</title>
		<link>http://spinksville.wordpress.com/2009/04/02/11-reasons-to-run-ten-mans/#comment-509</link>
		<dc:creator><![CDATA[Tarsus]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 17:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=969#comment-509</guid>
		<description><![CDATA[No replenishment is the one that is really easy to notice.  I watch healer mana like a hawk and the difference is really noticeable.

On that note, the insights into the design process of raid encounters that have happened since Ulduar testing have been just fascinating.  What they assume you have is extra-ordinarily revealing.  It makes me wonder about the sort of things they assumed we had for previous raids.]]></description>
		<content:encoded><![CDATA[<p>No replenishment is the one that is really easy to notice.  I watch healer mana like a hawk and the difference is really noticeable.</p>
<p>On that note, the insights into the design process of raid encounters that have happened since Ulduar testing have been just fascinating.  What they assume you have is extra-ordinarily revealing.  It makes me wonder about the sort of things they assumed we had for previous raids.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/04/02/11-reasons-to-run-ten-mans/#comment-508</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 16:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=969#comment-508</guid>
		<description><![CDATA[I think from a raid leader&#039;s point of view, 25 man is harder, just because you need to get 25 people together. But you&#039;re right, from a raider&#039;s point of view that may not be the case. It kind of varies from fight to fight and role to role.

That is the reason though why Blizzard didn&#039;t give both raids the same item level of gear, they felt it would make it even more difficult for raid leaders to entice people to 25 man raids.

I think the surprising thing for me about 10 mans is that I really didn&#039;t get bored more quickly from running raids twice a week -- I don&#039;t know if I was expecting that.]]></description>
		<content:encoded><![CDATA[<p>I think from a raid leader&#8217;s point of view, 25 man is harder, just because you need to get 25 people together. But you&#8217;re right, from a raider&#8217;s point of view that may not be the case. It kind of varies from fight to fight and role to role.</p>
<p>That is the reason though why Blizzard didn&#8217;t give both raids the same item level of gear, they felt it would make it even more difficult for raid leaders to entice people to 25 man raids.</p>
<p>I think the surprising thing for me about 10 mans is that I really didn&#8217;t get bored more quickly from running raids twice a week &#8212; I don&#8217;t know if I was expecting that.</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/04/02/11-reasons-to-run-ten-mans/#comment-507</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 16:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=969#comment-507</guid>
		<description><![CDATA[Our 25 man raid has the same rule about no alts :)

But it is definitely a nice bonus for people who get bored if they play the same character all the time, or like to level and gear up alts as a hobby. 

When I&#039;m running 10 mans, any warm bodies who know the fights and are vaguely geared for it are more than welcome. Really, the more geared alts the better, since I never know when someone might not be able to make it.]]></description>
		<content:encoded><![CDATA[<p>Our 25 man raid has the same rule about no alts <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But it is definitely a nice bonus for people who get bored if they play the same character all the time, or like to level and gear up alts as a hobby. </p>
<p>When I&#8217;m running 10 mans, any warm bodies who know the fights and are vaguely geared for it are more than welcome. Really, the more geared alts the better, since I never know when someone might not be able to make it.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/04/02/11-reasons-to-run-ten-mans/#comment-506</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 16:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=969#comment-506</guid>
		<description><![CDATA[One thing I have noticed is that it&#039;s easier to make them harder if you don&#039;t have all the buffs etc in the raid.

Frex, we had a rough Naxx10 last weekend, and part of that was no priest buffs, no BoK, no replenishment. It was like dropping a tier of gear in terms of how much more difficult it was.]]></description>
		<content:encoded><![CDATA[<p>One thing I have noticed is that it&#8217;s easier to make them harder if you don&#8217;t have all the buffs etc in the raid.</p>
<p>Frex, we had a rough Naxx10 last weekend, and part of that was no priest buffs, no BoK, no replenishment. It was like dropping a tier of gear in terms of how much more difficult it was.</p>
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	<item>
		<title>By: Tarsus</title>
		<link>http://spinksville.wordpress.com/2009/04/02/11-reasons-to-run-ten-mans/#comment-505</link>
		<dc:creator><![CDATA[Tarsus]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 15:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=969#comment-505</guid>
		<description><![CDATA[Personally, I think the smaller raids have invariably been harder whether it&#039;s Zul&#039;Aman or Sarth 3D.  They&#039;re certainly harder on consumables - I go through far more potions on 10 man content.]]></description>
		<content:encoded><![CDATA[<p>Personally, I think the smaller raids have invariably been harder whether it&#8217;s Zul&#8217;Aman or Sarth 3D.  They&#8217;re certainly harder on consumables &#8211; I go through far more potions on 10 man content.</p>
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		<title>By: Veneretio</title>
		<link>http://spinksville.wordpress.com/2009/04/02/11-reasons-to-run-ten-mans/#comment-504</link>
		<dc:creator><![CDATA[Veneretio]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 14:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=969#comment-504</guid>
		<description><![CDATA[While I certainly agree with everything you&#039;re say, I must say that the fact that alts can go to 10 mans is the best part of the new change. I don&#039;t have nearly as much alt hassling going on this time around as I did last time. I never let them into 25s before regardless, but at least now they don&#039;t complain as much ;)]]></description>
		<content:encoded><![CDATA[<p>While I certainly agree with everything you&#8217;re say, I must say that the fact that alts can go to 10 mans is the best part of the new change. I don&#8217;t have nearly as much alt hassling going on this time around as I did last time. I never let them into 25s before regardless, but at least now they don&#8217;t complain as much <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Darraxus</title>
		<link>http://spinksville.wordpress.com/2009/04/02/11-reasons-to-run-ten-mans/#comment-502</link>
		<dc:creator><![CDATA[Darraxus]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 13:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=969#comment-502</guid>
		<description><![CDATA[I like 10 man raiding, but the gear i want is from 25s :( I will be getting some friends together for 10 man Ulduar who used to raid all the time together back in BC. If there were and Undying title for kara, we would have had it....even if it included all trash.]]></description>
		<content:encoded><![CDATA[<p>I like 10 man raiding, but the gear i want is from 25s <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  I will be getting some friends together for 10 man Ulduar who used to raid all the time together back in BC. If there were and Undying title for kara, we would have had it&#8230;.even if it included all trash.</p>
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