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	<title>Comments on: Protection for Beginners</title>
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	<link>http://spinksville.wordpress.com/2009/04/22/protection-for-beginners/</link>
	<description>MMOs and game design</description>
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		<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/04/22/protection-for-beginners/#comment-854</link>
		<dc:creator>spinks</dc:creator>
		<pubDate>Sat, 02 May 2009 00:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1197#comment-854</guid>
		<description>I think there&#039;s definitely scope for people to switch talents around in my suggested build to pick up any of the prot talents that they really want.

I know that I never needed the improved shield wall to tank anything in the game so far and I definitely don&#039;t see it as a &lt;i&gt;requirement&lt;/i&gt;. But there&#039;s no reason not to play around with it and see whether you think it is more useful for you personally to have a bit more threat or a lower cooldown on shieldwall. My advice would be try both and see which you personally find more useful. But I know this works for me.

Similarly, the vast majority of bosses do NOT deal mostly spell damage. It&#039;s the big physical hits that will usually take out a tank. So in that context 4% spell damage sounds good but it just doesn&#039;t represent that much of the damage that you take. I&#039;d always seen it as more of a PvP thing. So I don&#039;t find it a requirement, but again, if you find that you do take more spell damage then it&#039;s always a viable option. 

I don&#039;t think there is a one true way. I&#039;m just going with an all purpose spec that works for me. And I find maintaining threat more of an issue than staying alive right now.</description>
		<content:encoded><![CDATA[<p>I think there&#8217;s definitely scope for people to switch talents around in my suggested build to pick up any of the prot talents that they really want.</p>
<p>I know that I never needed the improved shield wall to tank anything in the game so far and I definitely don&#8217;t see it as a <i>requirement</i>. But there&#8217;s no reason not to play around with it and see whether you think it is more useful for you personally to have a bit more threat or a lower cooldown on shieldwall. My advice would be try both and see which you personally find more useful. But I know this works for me.</p>
<p>Similarly, the vast majority of bosses do NOT deal mostly spell damage. It&#8217;s the big physical hits that will usually take out a tank. So in that context 4% spell damage sounds good but it just doesn&#8217;t represent that much of the damage that you take. I&#8217;d always seen it as more of a PvP thing. So I don&#8217;t find it a requirement, but again, if you find that you do take more spell damage then it&#8217;s always a viable option. </p>
<p>I don&#8217;t think there is a one true way. I&#8217;m just going with an all purpose spec that works for me. And I find maintaining threat more of an issue than staying alive right now.</p>
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		<title>By: erm</title>
		<link>http://spinksville.wordpress.com/2009/04/22/protection-for-beginners/#comment-848</link>
		<dc:creator>erm</dc:creator>
		<pubDate>Fri, 01 May 2009 19:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1197#comment-848</guid>
		<description>In the talents that you didn&#039;t choose you said that you didn&#039;t pick Imp spell reflect because most bosses are immune to spell reflection therefore its situational; the real reason to get this talent isn&#039;t because of the spell reflection move at all, the whole point to ever get it is because it gives you an extra 4% chance not to get hit with spells which includes bosses so saying that its a situational talent is barely true since there are many end game bosses that this will help you with.                                                                                                                                                                                                                    Also the improved disciplines talent is almost a requirement for new tanks as they WILL be taking a lot of damage and even if its only 1 minute less thats still viable to take to let the healers relax a little for 1 minute extra during a fight such as patchwerk. :)</description>
		<content:encoded><![CDATA[<p>In the talents that you didn&#8217;t choose you said that you didn&#8217;t pick Imp spell reflect because most bosses are immune to spell reflection therefore its situational; the real reason to get this talent isn&#8217;t because of the spell reflection move at all, the whole point to ever get it is because it gives you an extra 4% chance not to get hit with spells which includes bosses so saying that its a situational talent is barely true since there are many end game bosses that this will help you with.                                                                                                                                                                                                                    Also the improved disciplines talent is almost a requirement for new tanks as they WILL be taking a lot of damage and even if its only 1 minute less thats still viable to take to let the healers relax a little for 1 minute extra during a fight such as patchwerk. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: ixobelle</title>
		<link>http://spinksville.wordpress.com/2009/04/22/protection-for-beginners/#comment-771</link>
		<dc:creator>ixobelle</dc:creator>
		<pubDate>Fri, 24 Apr 2009 01:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1197#comment-771</guid>
		<description>huge part***</description>
		<content:encoded><![CDATA[<p>huge part***</p>
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	<item>
		<title>By: ixobelle</title>
		<link>http://spinksville.wordpress.com/2009/04/22/protection-for-beginners/#comment-770</link>
		<dc:creator>ixobelle</dc:creator>
		<pubDate>Fri, 24 Apr 2009 01:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1197#comment-770</guid>
		<description>I really got to stop reading your site on the PSP before bed, because I come across a post like this, and want to chime in, but screw typing anything longer than a URL on that beast.

I&#039;ve got a lot to throw in here, so let&#039;s go!

/cast revenge
/cast !heroic strike

why the exclamation point? I&#039;m totally fine with having two buttons for those skills, but am just curious. The only real macros I use on my warrior are:

#showtooltip
/use TRINKET OF TRINKETNESS
/cast Shockwave

and

#showtooltip
/use TRINKET OF TRINKETNESS NUMBER 2
/cast Concussion Blow

I&#039;m horrendously lazy with trinkets that require activation manually, and so I blow them when using these two skills, which is often enough (and both my trinkets are kinda trashy +AP ones for now, and those two skills work with AP modifiers).

I think the other thing I wanted to mention that I didn&#039;t see you cover is our active blocking thing, how we deal damage when we get hit, which is now a huge past of (passively) tanking. For AOE packs especially, it&#039;s good to charge in, blow Shield Block, THEN Thunderclap. By having Shield Block up, it increases the damage of our &#039;thorns&#039;, and packs will stay stuck to you long enough to start spreading around shield slams and revenges to KEEP them on you.

Your posts are awesome, keep it up!</description>
		<content:encoded><![CDATA[<p>I really got to stop reading your site on the PSP before bed, because I come across a post like this, and want to chime in, but screw typing anything longer than a URL on that beast.</p>
<p>I&#8217;ve got a lot to throw in here, so let&#8217;s go!</p>
<p>/cast revenge<br />
/cast !heroic strike</p>
<p>why the exclamation point? I&#8217;m totally fine with having two buttons for those skills, but am just curious. The only real macros I use on my warrior are:</p>
<p>#showtooltip<br />
/use TRINKET OF TRINKETNESS<br />
/cast Shockwave</p>
<p>and</p>
<p>#showtooltip<br />
/use TRINKET OF TRINKETNESS NUMBER 2<br />
/cast Concussion Blow</p>
<p>I&#8217;m horrendously lazy with trinkets that require activation manually, and so I blow them when using these two skills, which is often enough (and both my trinkets are kinda trashy +AP ones for now, and those two skills work with AP modifiers).</p>
<p>I think the other thing I wanted to mention that I didn&#8217;t see you cover is our active blocking thing, how we deal damage when we get hit, which is now a huge past of (passively) tanking. For AOE packs especially, it&#8217;s good to charge in, blow Shield Block, THEN Thunderclap. By having Shield Block up, it increases the damage of our &#8216;thorns&#8217;, and packs will stay stuck to you long enough to start spreading around shield slams and revenges to KEEP them on you.</p>
<p>Your posts are awesome, keep it up!</p>
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	<item>
		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2009/04/22/protection-for-beginners/#comment-764</link>
		<dc:creator>Stabs</dc:creator>
		<pubDate>Thu, 23 Apr 2009 12:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1197#comment-764</guid>
		<description>Excellent job, Spinks</description>
		<content:encoded><![CDATA[<p>Excellent job, Spinks</p>
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	</item>
	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/04/22/protection-for-beginners/#comment-761</link>
		<dc:creator>spinks</dc:creator>
		<pubDate>Thu, 23 Apr 2009 05:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1197#comment-761</guid>
		<description>Thanks. I didn&#039;t realise that alliance got an axe also - figures that horde would because orcs get a bonus for using them but I&#039;d assumed alliance would get a sword or mace. Interesting.</description>
		<content:encoded><![CDATA[<p>Thanks. I didn&#8217;t realise that alliance got an axe also &#8211; figures that horde would because orcs get a bonus for using them but I&#8217;d assumed alliance would get a sword or mace. Interesting.</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/04/22/protection-for-beginners/#comment-760</link>
		<dc:creator>spinks</dc:creator>
		<pubDate>Thu, 23 Apr 2009 05:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1197#comment-760</guid>
		<description>Ahah, thank you! I&#039;ll put in a note about that.</description>
		<content:encoded><![CDATA[<p>Ahah, thank you! I&#8217;ll put in a note about that.</p>
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	<item>
		<title>By: KiwiRed</title>
		<link>http://spinksville.wordpress.com/2009/04/22/protection-for-beginners/#comment-759</link>
		<dc:creator>KiwiRed</dc:creator>
		<pubDate>Thu, 23 Apr 2009 04:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1197#comment-759</guid>
		<description>The tanking weapon from the Tournament is either the Axe of the Sen&#039;jin Protector (http://www.wowhead.com/?item=45204 ) or the Teldrassil Protector (http://www.wowhead.com/?item=45076 ), depending on whether you&#039;re horde or alliance.

Very nice post, btw - I wish I&#039;d had this kind of list when I was getting my prot warrior started.</description>
		<content:encoded><![CDATA[<p>The tanking weapon from the Tournament is either the Axe of the Sen&#8217;jin Protector (<a href="http://www.wowhead.com/?item=45204" rel="nofollow">http://www.wowhead.com/?item=45204</a> ) or the Teldrassil Protector (<a href="http://www.wowhead.com/?item=45076" rel="nofollow">http://www.wowhead.com/?item=45076</a> ), depending on whether you&#8217;re horde or alliance.</p>
<p>Very nice post, btw &#8211; I wish I&#8217;d had this kind of list when I was getting my prot warrior started.</p>
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		<title>By: Jacob</title>
		<link>http://spinksville.wordpress.com/2009/04/22/protection-for-beginners/#comment-756</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Wed, 22 Apr 2009 18:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1197#comment-756</guid>
		<description>Hi -
You proposed a macro that combines revenge and heroic strike.  But the way you wrote it, it will turn on and turn off heroic strike each time you press the button  If you&#039;re mashing the fast, waiting for revenge to be ready, you&#039;ll be turning heroic strike off as often as you turn it on.
You can change the macro to make it only turn &quot;on&quot; heroic strike:

/cast revenge
/cast !heroic strike

The &quot;!&quot; means it will only turn on heroic strike, never turn off heroic strike.</description>
		<content:encoded><![CDATA[<p>Hi -<br />
You proposed a macro that combines revenge and heroic strike.  But the way you wrote it, it will turn on and turn off heroic strike each time you press the button  If you&#8217;re mashing the fast, waiting for revenge to be ready, you&#8217;ll be turning heroic strike off as often as you turn it on.<br />
You can change the macro to make it only turn &#8220;on&#8221; heroic strike:</p>
<p>/cast revenge<br />
/cast !heroic strike</p>
<p>The &#8220;!&#8221; means it will only turn on heroic strike, never turn off heroic strike.</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/04/22/protection-for-beginners/#comment-754</link>
		<dc:creator>spinks</dc:creator>
		<pubDate>Wed, 22 Apr 2009 16:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1197#comment-754</guid>
		<description>Sounds good to me! 

I&#039;m always a bit wary of starting with a Shockwave because that&#039;s 4s in which you get no rage (because of things being stunned) and also it usually takes me a few secs to get them all lined up.</description>
		<content:encoded><![CDATA[<p>Sounds good to me! </p>
<p>I&#8217;m always a bit wary of starting with a Shockwave because that&#8217;s 4s in which you get no rage (because of things being stunned) and also it usually takes me a few secs to get them all lined up.</p>
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