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	<title>Comments on: 3 ways to encourage or discourage active players</title>
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	<link>http://spinksville.wordpress.com/2009/04/28/3-ways-to-encourage-or-discourage-active-players/</link>
	<description>MMOs and game design</description>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2009/04/28/3-ways-to-encourage-or-discourage-active-players/#comment-808</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Tue, 28 Apr 2009 23:17:38 +0000</pubDate>
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		<description><![CDATA[Thanks for the mention.

I agree about the mixture, I only think all-active works for guilds like Fusion because the playstyle is so extreme. For most of us we don&#039;t want an All Chiefs, No Indians guild.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the mention.</p>
<p>I agree about the mixture, I only think all-active works for guilds like Fusion because the playstyle is so extreme. For most of us we don&#8217;t want an All Chiefs, No Indians guild.</p>
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