Feeds:
Posts
Comments

Archive for May, 2009

Perhaps the perfect way to introduce housing into an MMO is to make a game that’s all about being settled in a single location. Instead of travelling the globe as an itinerant adventurer, the focus could be on building up the player’s house and garden/ lands and playing lord (or lady) of the manor. This [...]

Read Full Post »

If you don’t play Wrath yourself, you may wonder why  so many players went back to WoW when it launched. Were they just sheep? Could they not see how tired the old warcraft format had become?  Was there something in the water? Was it just that the stars aligned? And why on earth did they [...]

Read Full Post »

We’re getting some more information out about the next content patch in WoW. Call of the Crusade is the name assigned to  3.2 (it probably has it’s own logo and theme tune coming soon too), and it’s currently including: More dailies, rewards etc at the Argent Tournament 5/10 and 25 man encounters inside the Coliseum [...]

Read Full Post »

Have you ever noticed how in storytelling/ RPG types of games, it’s always the villains who have the coolest plots? They must have spent years recruiting minions, devising and populating huge dungeons or castles, building up networks of spies, and plotting over their careful spreadsheets. We talk about evil genius for a reason. Even though [...]

Read Full Post »

We used to have a cartoon up in my old office that read ‘Meetings: the alternative to work!’ and it showed ten people sleeping around a big desk, compared to one person sleeping at a desk on their own. When a group activity drifts from the core reason people came along, you’re potentially wasting a [...]

Read Full Post »

I’m planning to write some more later this week about my favourite zone in Wrath and why I think it’s such a masterpiece of design. So I was getting some screenshots (for ‘research’ purposes, naturally) on an alt and was reminded of one of my favourite cut-piece scenes in any game ever. This one is [...]

Read Full Post »

It doesn’t typically take very long in a new MMO before theorycrafters start wondering about ‘the perfect group’. That is to say, given group content in game that’s designed for a fixed group size, what’s the optimal combination of classes/ specs/ etc to take? People spend a long time obsessing over exactly how many off-healers [...]

Read Full Post »

Following from Dusty and Syp, this is one of my ideas for a contemporary MMO setting. Thinking of an interesting non-fantasy, non-scifi (or scyfy if you prefer) backdrop that might appeal to people is quite a tough challenge. In fact, setting any kind of immersive game in a non-magical version of the real world is [...]

Read Full Post »

John Tynes (who is an awesome designer) starts a new column at The Escapist, and there was much rejoicing. Here’s the first installment, where he solves the problem of Good vs Evil in games (ie. games like Knights of the Old Republic) The Rampant Coyote discusses why most spells in games just blow things up. [...]

Read Full Post »

This is a great interview that Ablegamers had with Paul Barnett at GDC. Like him or hate him, Paul has always been a fount of good ideas and interesting insights into the genre he loves. In this instance, he’s talking about three generations of online games. Originally it was the people who knew what it [...]

Read Full Post »

Older Posts »

Follow

Get every new post delivered to your Inbox.

Join 911 other followers