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	<title>Comments on: You&#8217;re playing it wrong!</title>
	<atom:link href="http://spinksville.wordpress.com/2009/05/06/youre-playing-it-wrong/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2009/05/06/youre-playing-it-wrong/</link>
	<description>MMOs and game design</description>
	<lastBuildDate>Wed, 22 May 2013 22:20:19 +0000</lastBuildDate>
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	<item>
		<title>By: /AFK &#8211; May 10 &#171; Bio Break</title>
		<link>http://spinksville.wordpress.com/2009/05/06/youre-playing-it-wrong/#comment-937</link>
		<dc:creator><![CDATA[/AFK &#8211; May 10 &#171; Bio Break]]></dc:creator>
		<pubDate>Sun, 10 May 2009 17:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1311#comment-937</guid>
		<description><![CDATA[[...] weighs in on the whole CoH Mission Architect fiasco, especially in light of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] weighs in on the whole CoH Mission Architect fiasco, especially in light of [...]</p>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2009/05/06/youre-playing-it-wrong/#comment-907</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Thu, 07 May 2009 02:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1311#comment-907</guid>
		<description><![CDATA[Indeed.  It&#039;s part and parcel of the MMO business, methinketh.  That&#039;s why it&#039;s all the sillier that these devs aren&#039;t taking their lumps, but looking to shift blame.  It&#039;s not like this took a lot of foresight.

People *will* abuse your system... any system.  Plan accordingly.  :)]]></description>
		<content:encoded><![CDATA[<p>Indeed.  It&#8217;s part and parcel of the MMO business, methinketh.  That&#8217;s why it&#8217;s all the sillier that these devs aren&#8217;t taking their lumps, but looking to shift blame.  It&#8217;s not like this took a lot of foresight.</p>
<p>People *will* abuse your system&#8230; any system.  Plan accordingly.  <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/05/06/youre-playing-it-wrong/#comment-904</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 06 May 2009 22:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1311#comment-904</guid>
		<description><![CDATA[Yes, I think we&#039;re very much on the same wavelength here :) Players are brilliant, even when they drive you completely nuts.]]></description>
		<content:encoded><![CDATA[<p>Yes, I think we&#8217;re very much on the same wavelength here <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Players are brilliant, even when they drive you completely nuts.</p>
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	<item>
		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2009/05/06/youre-playing-it-wrong/#comment-902</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Wed, 06 May 2009 19:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1311#comment-902</guid>
		<description><![CDATA[Spinks, this is exactly why I keep harping on player choice and flexibility.  People will naturally explore their fishbowl, and push the boundaries.  The game should take advantage of that, not try to stifle it and band-aid the places where the *devs* make mistakes (not the players) by retroactively saying &quot;you&#039;re doing it wrong&quot;.

Nice writeup.]]></description>
		<content:encoded><![CDATA[<p>Spinks, this is exactly why I keep harping on player choice and flexibility.  People will naturally explore their fishbowl, and push the boundaries.  The game should take advantage of that, not try to stifle it and band-aid the places where the *devs* make mistakes (not the players) by retroactively saying &#8220;you&#8217;re doing it wrong&#8221;.</p>
<p>Nice writeup.</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2009/05/06/youre-playing-it-wrong/#comment-897</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Wed, 06 May 2009 17:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1311#comment-897</guid>
		<description><![CDATA[&quot;Most people are aware of when they are exploiting an unforeseen bug in the coding, or even outright cheating&quot;

Don&#039;t agree with this at all.

Everyone has a notion of what is admissable and what is over the line but this varies wildly from player to player. Some examples:

Boosting: &quot;need SM boost paying 5g&quot; This is power-levelling in its purest form - cheating or not?

Muling: your character came with 5 bag slots and 7 bank slots plus the main bank space. Surely getting more bank slots by creating dummy level 1 alts you have no intention to play is an exploit?

Spying. On pvp servers you can&#039;t role an alt on another side to spy on rival players. Unless you buy a second account. Is that cheating? In fact, is it pay-to-cheat?


OK, so like Monopoly, Blizzard has rules. All we have to do is look at the rules and all will be made clear, right?

Wrong

The WoW rules are written by lawyers to protect Blizzard from litigation. Basically what the rules say is anything and everything is potentially a bannable infringement and you agree to accept this as a condition of play.

So if we attempt to play WoW by the rules we can&#039;t actually do ANYTHING at all since it might be an infringement and we&#039;ve agreed not to infringe. Possibly playing with the character creator might be OK since it doesn&#039;t actually impact anyone else.

In English law we have two main types of law, Statute Law which is laws which are made up by legislators then applied and Common Law which is general practice that everyone agrees makes sense and which is usually confirmed by a previous court ruling. To draw an analogy with WoW WoW is a jurisdiction with no statute law pertaining to what you can&#039;t do. Everything is based on precedent and accepted practice.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Most people are aware of when they are exploiting an unforeseen bug in the coding, or even outright cheating&#8221;</p>
<p>Don&#8217;t agree with this at all.</p>
<p>Everyone has a notion of what is admissable and what is over the line but this varies wildly from player to player. Some examples:</p>
<p>Boosting: &#8220;need SM boost paying 5g&#8221; This is power-levelling in its purest form &#8211; cheating or not?</p>
<p>Muling: your character came with 5 bag slots and 7 bank slots plus the main bank space. Surely getting more bank slots by creating dummy level 1 alts you have no intention to play is an exploit?</p>
<p>Spying. On pvp servers you can&#8217;t role an alt on another side to spy on rival players. Unless you buy a second account. Is that cheating? In fact, is it pay-to-cheat?</p>
<p>OK, so like Monopoly, Blizzard has rules. All we have to do is look at the rules and all will be made clear, right?</p>
<p>Wrong</p>
<p>The WoW rules are written by lawyers to protect Blizzard from litigation. Basically what the rules say is anything and everything is potentially a bannable infringement and you agree to accept this as a condition of play.</p>
<p>So if we attempt to play WoW by the rules we can&#8217;t actually do ANYTHING at all since it might be an infringement and we&#8217;ve agreed not to infringe. Possibly playing with the character creator might be OK since it doesn&#8217;t actually impact anyone else.</p>
<p>In English law we have two main types of law, Statute Law which is laws which are made up by legislators then applied and Common Law which is general practice that everyone agrees makes sense and which is usually confirmed by a previous court ruling. To draw an analogy with WoW WoW is a jurisdiction with no statute law pertaining to what you can&#8217;t do. Everything is based on precedent and accepted practice.</p>
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		<title>By: West Karana » Adventures in Monopoly: House Rules</title>
		<link>http://spinksville.wordpress.com/2009/05/06/youre-playing-it-wrong/#comment-896</link>
		<dc:creator><![CDATA[West Karana » Adventures in Monopoly: House Rules]]></dc:creator>
		<pubDate>Wed, 06 May 2009 16:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1311#comment-896</guid>
		<description><![CDATA[[...] by Spink&#8217;s comments on Monopoly&#8217;s &#8220;house rules&#8221;. I mean, you can&#8217;t mention Monopoly without Bear and the gang chiming [...]]]></description>
		<content:encoded><![CDATA[<p>[...] by Spink&#8217;s comments on Monopoly&#8217;s &#8220;house rules&#8221;. I mean, you can&#8217;t mention Monopoly without Bear and the gang chiming [...]</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/05/06/youre-playing-it-wrong/#comment-895</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 06 May 2009 12:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1311#comment-895</guid>
		<description><![CDATA[I think CoH may have been first to the party with the achievements, was it the first game with titles? I remember my husband grinding holiday mobs to get some special title, for example.]]></description>
		<content:encoded><![CDATA[<p>I think CoH may have been first to the party with the achievements, was it the first game with titles? I remember my husband grinding holiday mobs to get some special title, for example.</p>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2009/05/06/youre-playing-it-wrong/#comment-894</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Wed, 06 May 2009 11:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1311#comment-894</guid>
		<description><![CDATA[Not predicting that this will happen was entirely the designer&#039;s fault.

And if something can be exploited, it will be exploited. Even if people know for sure that they are bug-using or found a flaw in the game mechanics.

Sometimes the line is blurry indeed.

You are abolutely right:
&quot;But when you find a large proportion of the playerbase jumping onto the bandwagon, you have to ask what’s wrong with the game at a more fundamental level.&quot;

The whole mission designer idea is flawed, and City of Heroes always had problems to keep people playing the game. This is just sad, but to put it bluntly, City of Heroes is not too good and just cannot be more than that, the basic design idea is rather limited.

They recently rebooted their idea with the upcoming &quot;Champions Online&quot;.

But I am grateful that they do not go the usual &quot;add an achievement system&quot; route and gave players totally crap tasks that take a long time to complete.

Even if the reward is totally not worth it in the end, people must love achievement systems, they keep people playing and paying.]]></description>
		<content:encoded><![CDATA[<p>Not predicting that this will happen was entirely the designer&#8217;s fault.</p>
<p>And if something can be exploited, it will be exploited. Even if people know for sure that they are bug-using or found a flaw in the game mechanics.</p>
<p>Sometimes the line is blurry indeed.</p>
<p>You are abolutely right:<br />
&#8220;But when you find a large proportion of the playerbase jumping onto the bandwagon, you have to ask what’s wrong with the game at a more fundamental level.&#8221;</p>
<p>The whole mission designer idea is flawed, and City of Heroes always had problems to keep people playing the game. This is just sad, but to put it bluntly, City of Heroes is not too good and just cannot be more than that, the basic design idea is rather limited.</p>
<p>They recently rebooted their idea with the upcoming &#8220;Champions Online&#8221;.</p>
<p>But I am grateful that they do not go the usual &#8220;add an achievement system&#8221; route and gave players totally crap tasks that take a long time to complete.</p>
<p>Even if the reward is totally not worth it in the end, people must love achievement systems, they keep people playing and paying.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/05/06/youre-playing-it-wrong/#comment-893</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 06 May 2009 10:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1311#comment-893</guid>
		<description><![CDATA[I like those rules too. But any bear or dog wearing the hat should go straight to jail if they start singing &#039;Putting on the Ritz&#039; when they pass Mayfair.

(err, just occurred to me that will mean nothing unless you play on the standard UK board. Oops)]]></description>
		<content:encoded><![CDATA[<p>I like those rules too. But any bear or dog wearing the hat should go straight to jail if they start singing &#8216;Putting on the Ritz&#8217; when they pass Mayfair.</p>
<p>(err, just occurred to me that will mean nothing unless you play on the standard UK board. Oops)</p>
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		<title>By: arbitrary</title>
		<link>http://spinksville.wordpress.com/2009/05/06/youre-playing-it-wrong/#comment-892</link>
		<dc:creator><![CDATA[arbitrary]]></dc:creator>
		<pubDate>Wed, 06 May 2009 10:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1311#comment-892</guid>
		<description><![CDATA[I like Tipa&#039;s Monopoly rules, because I ALWAYS play the Scottie Dog.]]></description>
		<content:encoded><![CDATA[<p>I like Tipa&#8217;s Monopoly rules, because I ALWAYS play the Scottie Dog.</p>
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