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	<title>Comments on: Brief encounters: Free Realms, Metaplace, Galactrix</title>
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	<link>http://spinksville.wordpress.com/2009/05/17/brief-encounters-free-realms-metaplace-galactrix/</link>
	<description>MMOs and game design</description>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2009/05/17/brief-encounters-free-realms-metaplace-galactrix/#comment-1057</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Mon, 18 May 2009 15:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1429#comment-1057</guid>
		<description><![CDATA[My understanding of the problems with the DS Galactrix is that they come from its coding.  Apparently, it&#039;s built with LUA scripting, and is one of the first games (if not the actual first game) on the DS to do so.  As such, the coding isn&#039;t optimized, and is lagggggggggy.  (This explains the lag of touch screen response, as well as the sloooow saving.  PQ:Warlords didn&#039;t have that problem.)

It really should have been cooked for longer as a new implementation of technology, but since the core gameplay is excellent, I can forgive some implementation foibles.  (They really should have dropped or altered the time-based puzzles, though, since the slightly sloppy control is almost always a bigger problem there than the actual notion of a timed puzzle.)]]></description>
		<content:encoded><![CDATA[<p>My understanding of the problems with the DS Galactrix is that they come from its coding.  Apparently, it&#8217;s built with LUA scripting, and is one of the first games (if not the actual first game) on the DS to do so.  As such, the coding isn&#8217;t optimized, and is lagggggggggy.  (This explains the lag of touch screen response, as well as the sloooow saving.  PQ:Warlords didn&#8217;t have that problem.)</p>
<p>It really should have been cooked for longer as a new implementation of technology, but since the core gameplay is excellent, I can forgive some implementation foibles.  (They really should have dropped or altered the time-based puzzles, though, since the slightly sloppy control is almost always a bigger problem there than the actual notion of a timed puzzle.)</p>
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		<title>By: Free Realms: How to take a screenshot &#171; Exploring War Like Worlds.</title>
		<link>http://spinksville.wordpress.com/2009/05/17/brief-encounters-free-realms-metaplace-galactrix/#comment-1052</link>
		<dc:creator><![CDATA[Free Realms: How to take a screenshot &#171; Exploring War Like Worlds.]]></dc:creator>
		<pubDate>Mon, 18 May 2009 09:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1429#comment-1052</guid>
		<description><![CDATA[[...] Spinks has found out how and saved us! [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Spinks has found out how and saved us! [...]</p>
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		<title>By: Syrana</title>
		<link>http://spinksville.wordpress.com/2009/05/17/brief-encounters-free-realms-metaplace-galactrix/#comment-1049</link>
		<dc:creator><![CDATA[Syrana]]></dc:creator>
		<pubDate>Mon, 18 May 2009 01:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1429#comment-1049</guid>
		<description><![CDATA[I do wish something could be figured out about the friend&#039;s list, but I&#039;ve been having fun with the game too.

The mini-games are interesting and sometimes capture my attention for longer than completing quests.

Thanks for sharing the screenshot information.  I had been playing windowed mode so I had been hitting Print Screen than saving it right away in GIMP. &gt;.&lt;

As for the pets, I ended up buying a couple.  It is fun to watch them progress through the trick learning process and how they interact with the surroundings.]]></description>
		<content:encoded><![CDATA[<p>I do wish something could be figured out about the friend&#8217;s list, but I&#8217;ve been having fun with the game too.</p>
<p>The mini-games are interesting and sometimes capture my attention for longer than completing quests.</p>
<p>Thanks for sharing the screenshot information.  I had been playing windowed mode so I had been hitting Print Screen than saving it right away in GIMP. &gt;.&lt;</p>
<p>As for the pets, I ended up buying a couple.  It is fun to watch them progress through the trick learning process and how they interact with the surroundings.</p>
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