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	<title>Comments on: Attracting a better class of player</title>
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	<link>http://spinksville.wordpress.com/2009/05/22/how-to-get-a-better-class-of-player/</link>
	<description>MMOs and game design</description>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2009/05/22/how-to-get-a-better-class-of-player/#comment-1156</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Tue, 26 May 2009 16:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1459#comment-1156</guid>
		<description><![CDATA[True enough.  I&#039;m mostly thinking of the notion that you&#039;re not pressured for time from an external source (ticking subscription), so you&#039;re more relaxed and can do your Achieving on your own time, allowing for a more relaxed approach.

...whether that actually happens is up to each player.  I think the *system* is more amenable to relaxed pacing and greater socialization, but you&#039;re right, it may not play out that way, depending on the players.]]></description>
		<content:encoded><![CDATA[<p>True enough.  I&#8217;m mostly thinking of the notion that you&#8217;re not pressured for time from an external source (ticking subscription), so you&#8217;re more relaxed and can do your Achieving on your own time, allowing for a more relaxed approach.</p>
<p>&#8230;whether that actually happens is up to each player.  I think the *system* is more amenable to relaxed pacing and greater socialization, but you&#8217;re right, it may not play out that way, depending on the players.</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/05/22/how-to-get-a-better-class-of-player/#comment-1134</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sun, 24 May 2009 04:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1459#comment-1134</guid>
		<description><![CDATA[Good point, I&#039;d forgotten about GW. The other interesting thing there is that once you join a guild in Guild Wars, all your alts (including any new ones you create later) automatically join also. So there is more of a feel that it&#039;s the player who joins, not just the character.

I never played the game much (it just didn&#039;t grab me) but I didn&#039;t feel that the community was especially newbie friendly. Getting into the first town, the chat channels were actually quite intimidating. Lots of trade spam, since there&#039;s no auction house, and lots of people using abbreviations that a new player wouldn&#039;t know.

I&#039;m not convinced that playing more casually dilutes the Achiever mentality. 

The GW players I know are intensely Achieverish (with a dose of Killer for the PvP nuts). It&#039;s all about collecting all the abilities, and the fact they can do that solo (with henchpeople) and in small periods of time doesn&#039;t seem to dilute that at all?]]></description>
		<content:encoded><![CDATA[<p>Good point, I&#8217;d forgotten about GW. The other interesting thing there is that once you join a guild in Guild Wars, all your alts (including any new ones you create later) automatically join also. So there is more of a feel that it&#8217;s the player who joins, not just the character.</p>
<p>I never played the game much (it just didn&#8217;t grab me) but I didn&#8217;t feel that the community was especially newbie friendly. Getting into the first town, the chat channels were actually quite intimidating. Lots of trade spam, since there&#8217;s no auction house, and lots of people using abbreviations that a new player wouldn&#8217;t know.</p>
<p>I&#8217;m not convinced that playing more casually dilutes the Achiever mentality. </p>
<p>The GW players I know are intensely Achieverish (with a dose of Killer for the PvP nuts). It&#8217;s all about collecting all the abilities, and the fact they can do that solo (with henchpeople) and in small periods of time doesn&#8217;t seem to dilute that at all?</p>
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	<item>
		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2009/05/22/how-to-get-a-better-class-of-player/#comment-1133</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Sun, 24 May 2009 02:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1459#comment-1133</guid>
		<description><![CDATA[Don&#039;t forget Guild Wars&#039; &quot;lifetime subscription&quot;.  How does its community differ from WoW and LOTRO?

I definitely think that the more casual nature of the game/player relationship in &quot;lifetime&quot; games leaves more mental space and time for socializing.  On the other hand, it does mean that players might approach the game more casually, diluting the Achiever mentality, so if your retention is based on that, it&#039;s going to be less powerful.  On the other hand, a diminished Achiever leaves more room for the Socializers and Explorers that make the place feel more like a *world* than a *game*, which has to contribute to long term retention as well as community tenor.]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget Guild Wars&#8217; &#8220;lifetime subscription&#8221;.  How does its community differ from WoW and LOTRO?</p>
<p>I definitely think that the more casual nature of the game/player relationship in &#8220;lifetime&#8221; games leaves more mental space and time for socializing.  On the other hand, it does mean that players might approach the game more casually, diluting the Achiever mentality, so if your retention is based on that, it&#8217;s going to be less powerful.  On the other hand, a diminished Achiever leaves more room for the Socializers and Explorers that make the place feel more like a *world* than a *game*, which has to contribute to long term retention as well as community tenor.</p>
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		<title>By: The Deafening Silence of Today&#039;s MMO Chat &#124; Wolfshead Online</title>
		<link>http://spinksville.wordpress.com/2009/05/22/how-to-get-a-better-class-of-player/#comment-1131</link>
		<dc:creator><![CDATA[The Deafening Silence of Today&#039;s MMO Chat &#124; Wolfshead Online]]></dc:creator>
		<pubDate>Sun, 24 May 2009 00:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1459#comment-1131</guid>
		<description><![CDATA[[...] frankly the caliber of new MMO players is much lower despite being some rare exceptions. Chances are they probably aren&#8217;t as educated and have a lower soci0-economic status than the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] frankly the caliber of new MMO players is much lower despite being some rare exceptions. Chances are they probably aren&#8217;t as educated and have a lower soci0-economic status than the [...]</p>
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	<item>
		<title>By: Raegn</title>
		<link>http://spinksville.wordpress.com/2009/05/22/how-to-get-a-better-class-of-player/#comment-1124</link>
		<dc:creator><![CDATA[Raegn]]></dc:creator>
		<pubDate>Fri, 22 May 2009 13:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1459#comment-1124</guid>
		<description><![CDATA[Hey Spinks,

Thanks for the pingback! You bring up a lot of good points, especially about gameplay. The inclusion of the fluff and other little &quot;extras&quot; I&#039;m sure does a lot to bring in friendlier people, not to mention encourage the RP&#039;ers to enjoy themselves openly.

I agree that RP servers tend to be friendlier, as well. Maybe it&#039;s a testament to the value of putting such fluff in a game. I&#039;m still waiting for more RP tools in WoW but I&#039;m not holding my breath :-)]]></description>
		<content:encoded><![CDATA[<p>Hey Spinks,</p>
<p>Thanks for the pingback! You bring up a lot of good points, especially about gameplay. The inclusion of the fluff and other little &#8220;extras&#8221; I&#8217;m sure does a lot to bring in friendlier people, not to mention encourage the RP&#8217;ers to enjoy themselves openly.</p>
<p>I agree that RP servers tend to be friendlier, as well. Maybe it&#8217;s a testament to the value of putting such fluff in a game. I&#8217;m still waiting for more RP tools in WoW but I&#8217;m not holding my breath <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: West Karana » Daily Blogroll 5/22 &#8212; On Holiday edition</title>
		<link>http://spinksville.wordpress.com/2009/05/22/how-to-get-a-better-class-of-player/#comment-1123</link>
		<dc:creator><![CDATA[West Karana » Daily Blogroll 5/22 &#8212; On Holiday edition]]></dc:creator>
		<pubDate>Fri, 22 May 2009 13:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1459#comment-1123</guid>
		<description><![CDATA[[...] writes a long love letter to LotRO and muses about the reasons the LotRO community is just, darn it, so much better than the community [...]]]></description>
		<content:encoded><![CDATA[<p>[...] writes a long love letter to LotRO and muses about the reasons the LotRO community is just, darn it, so much better than the community [...]</p>
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