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	<title>Comments on: Could this be the perfect housing MMO?</title>
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	<link>http://spinksville.wordpress.com/2009/05/30/could-this-be-the-perfect-housing-mmo/</link>
	<description>MMOs and game design</description>
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		<title>By: rmikealm</title>
		<link>http://spinksville.wordpress.com/2009/05/30/could-this-be-the-perfect-housing-mmo/#comment-1339</link>
		<dc:creator><![CDATA[rmikealm]]></dc:creator>
		<pubDate>Fri, 05 Jun 2009 14:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1565#comment-1339</guid>
		<description><![CDATA[Sounds an awful lot like The Sims Online - although many would have argued with the &#039;G&#039; part of calling that title a &quot;game&quot;.... But the &quot;house&quot; was, of course, the focus of the game and all its activities (skilling, making money, socializing, etc.). Now, to layer that on top of a more active game like WoW.... hm! sounds intriguing...]]></description>
		<content:encoded><![CDATA[<p>Sounds an awful lot like The Sims Online &#8211; although many would have argued with the &#8216;G&#8217; part of calling that title a &#8220;game&#8221;&#8230;. But the &#8220;house&#8221; was, of course, the focus of the game and all its activities (skilling, making money, socializing, etc.). Now, to layer that on top of a more active game like WoW&#8230;. hm! sounds intriguing&#8230;</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/05/30/could-this-be-the-perfect-housing-mmo/#comment-1211</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sun, 31 May 2009 15:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1565#comment-1211</guid>
		<description><![CDATA[I agree, totally. We don&#039;t really know how they&#039;d expect players to interact in a game like this, and the downside to a permanent strategy based world is the risk that the losers eventually are run off because the winners keep getting more and more advantages.

But I do like that it&#039;s a very different model from the standard DIKU/quest kind of thing, and I&#039;m definitely going to keep an eye on it to see where they&#039;re going.]]></description>
		<content:encoded><![CDATA[<p>I agree, totally. We don&#8217;t really know how they&#8217;d expect players to interact in a game like this, and the downside to a permanent strategy based world is the risk that the losers eventually are run off because the winners keep getting more and more advantages.</p>
<p>But I do like that it&#8217;s a very different model from the standard DIKU/quest kind of thing, and I&#8217;m definitely going to keep an eye on it to see where they&#8217;re going.</p>
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		<title>By: We Fly Spitfires</title>
		<link>http://spinksville.wordpress.com/2009/05/30/could-this-be-the-perfect-housing-mmo/#comment-1208</link>
		<dc:creator><![CDATA[We Fly Spitfires]]></dc:creator>
		<pubDate>Sun, 31 May 2009 10:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1565#comment-1208</guid>
		<description><![CDATA[Player cities are very cool but impossibly hard to do right. You need a hugely complex gameworld, mechanics and open PvP to make it work and be interesting.

Still, I love new ideas in MMORPGs and admire their vision! Looking forward to seeing more about it.]]></description>
		<content:encoded><![CDATA[<p>Player cities are very cool but impossibly hard to do right. You need a hugely complex gameworld, mechanics and open PvP to make it work and be interesting.</p>
<p>Still, I love new ideas in MMORPGs and admire their vision! Looking forward to seeing more about it.</p>
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		<title>By: skarbd</title>
		<link>http://spinksville.wordpress.com/2009/05/30/could-this-be-the-perfect-housing-mmo/#comment-1207</link>
		<dc:creator><![CDATA[skarbd]]></dc:creator>
		<pubDate>Sun, 31 May 2009 09:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1565#comment-1207</guid>
		<description><![CDATA[Interesting, one to keep an eye on.]]></description>
		<content:encoded><![CDATA[<p>Interesting, one to keep an eye on.</p>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2009/05/30/could-this-be-the-perfect-housing-mmo/#comment-1204</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Sat, 30 May 2009 14:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1565#comment-1204</guid>
		<description><![CDATA[I thoroughly enjoyed the Castle games a decade ago.  There&#039;s something very satisfying about running your own little fiefdom, complete with an unassailable fortress.

...and now I&#039;m reminded of the castle deathtrap in Girl Genius.  A game that gave me *that* sort of castle to upgrade and customize, complete with ruffians to attend to, would make me a happy camper indeed.

That said, they play very well as single player games.  Would an insular game like a castle game really work as an MMO?  What impetus is there for players to interact beyond tossing Monty Python insults at neighbors, hiding behind their walls?  This may especially be a concern if location and space are issues; if you get plunked down next to a couple of jerk neighbors, what then?

I do think it could be interesting, but there are some very real design concerns I have.  I&#039;m curious to see what they will do.  Thanks for the link!]]></description>
		<content:encoded><![CDATA[<p>I thoroughly enjoyed the Castle games a decade ago.  There&#8217;s something very satisfying about running your own little fiefdom, complete with an unassailable fortress.</p>
<p>&#8230;and now I&#8217;m reminded of the castle deathtrap in Girl Genius.  A game that gave me *that* sort of castle to upgrade and customize, complete with ruffians to attend to, would make me a happy camper indeed.</p>
<p>That said, they play very well as single player games.  Would an insular game like a castle game really work as an MMO?  What impetus is there for players to interact beyond tossing Monty Python insults at neighbors, hiding behind their walls?  This may especially be a concern if location and space are issues; if you get plunked down next to a couple of jerk neighbors, what then?</p>
<p>I do think it could be interesting, but there are some very real design concerns I have.  I&#8217;m curious to see what they will do.  Thanks for the link!</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2009/05/30/could-this-be-the-perfect-housing-mmo/#comment-1201</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Sat, 30 May 2009 11:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1565#comment-1201</guid>
		<description><![CDATA[Finally! Fantasy Eve. I don&#039;t believe 2010 for a moment but when it eventually rolls along I think I&#039;ll be giving this one a try. Hope it turns out as political as Eve is.]]></description>
		<content:encoded><![CDATA[<p>Finally! Fantasy Eve. I don&#8217;t believe 2010 for a moment but when it eventually rolls along I think I&#8217;ll be giving this one a try. Hope it turns out as political as Eve is.</p>
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