Goodbye to Blogatelle (I wish I’d discovered it earlier now) – which is/ was a blog about roleplaying in WoW with advice and commentary. And in the spirit of the out of the box thinking that I was talking about previously, here’s what Sean has to say about unintended play and why some players feel [...]
Archive for June, 2009
My exploit; your lateral thinking; his emergent gameplay
Posted in general mmo, warcraft, tagged emergent gameplay, exodus, exploit, great cthulhu, hardcore guild, lateral thinking, puzzle solving, scribblenauts, thinking outside the box, yogg-saron on June 30, 2009 | 18 Comments »
The game I am most looking forwards to playing at the moment (yes, even more than Diablo 3!!) is Scribblenauts. It’s a DS game that has been described as an emergent puzzle action video game – the slogan on their site is Write Anything, Solve Everything! The big lure is that you can use anything [...]
My alt was born with a silver spoon in its gob
Posted in general mmo, warcraft, tagged alts, class based society, class war, inheritance tax, spoiling alts, trinkets, twinks on June 29, 2009 | 8 Comments »
I spent a bit of time playing two alts in WoW this weekend. One of them is my druid, she’s recently hit level 80 and is on the same server as my main. She’s also a character I used to play a lot during the last expansion. The other is a death knight on another [...]
Why am I still talking when there’s linking to do?
Posted in general mmo, links, tagged ablegamers, being unique, clique, future of MMO gaming, happiness, harold ramis, healing macro, how to learn, I love egon, interview, new players, optical illusion, pick up groups, teleport on June 27, 2009 | 3 Comments »
First up, a mind-boggling colour based optical illusion. (I’m thinking this won’t work too well if you are colour blind) And on that note, ablegamers.com have been posting up some great interviews recently. Check out this discussion they had with Timothy Cain (lead designer of Fallout) and Mitch Ferguson (lead systems designer who worked on [...]
What makes a good guild website?
Posted in general mmo, tagged bulletin board, calendar, eq2, guild website, specialised service on June 26, 2009 | 9 Comments »
I think it’s pretty much de rigeur now for MMO guilds to have their own websites, even if it is just a free bboard so that members can communicate when they aren’t in the game. Semi-professional guilds like Ensidia go the whole nine yards with forums, player blogs, articles and guides, advertising, and I’m quite [...]
Hurrah for Gender Equality
Posted in funny, general mmo, tagged age of conan, dismembered, gender equality, patch notes on June 25, 2009 | 5 Comments »
From this week’s Age of Conan patch notes: Due to sexual equality, female characters should now also properly be dismembered during fatalities. I like to see that the game is taking its ‘boobs and blood’ manifesto seriously
Darth Riccitello does not tolerate failure
Posted in general mmo, tagged bioware, mark jacobs, mythic on June 24, 2009 | 5 Comments »
So EA are merging Mythic and Bioware (or just handing Mythic to Bioware to manage) and Mark Jacobs is out of the door. Truly we live in interesting times. I’m sad to hear it, really. I always thought Mark was a great communicator whose vision helped to shape some of my favourite games in the [...]
The complexity, it burns! Do you use gear lists?
Posted in general mmo, warcraft, tagged complexity, decisions, gear lists, gurps vehicles, shopping lists, warrior dps spreadsheet on June 24, 2009 | 8 Comments »
We know that players love collecting gear because devs tell us so. It isn’t just so that we can customise how our characters look, but so that we can tweak their stats as well. Even City of Heroes which always shunned the gear upgrade option has stat-items that you can slot in to improve your [...]