Raid Update: When the going gets tough …

It’s summer. The weather is hot. Exams are finished. And this means one thing: people are wanting to take things easy and cut back on raiding.

And even in a tight-knit raid group, unless you regularly had several people signing up as reserves for your raid, you don’t have to lose many regulars before you can feel the pinch.

So even though the raids we have run have been going reasonably well, we’re sometimes struggling for signups on raids. We don’t always have the luxury of going with the ‘A Team’ (this means that sometimes we need people to come as off-specs or bring alts). And it’s affected both progression and morale. Or rather, it’s in times like these that you see who isn’t interested in signing for the wipe nights. Or in my case, who’d like to come but can’t make the schedule.

Morale can be a downwards spiral if you aren’t careful. All we can really do is press on, keep trying to recruit, and keep things moving as much as possible.

Last week I cancelled a 10 man for the first time because of raid balance – I’m not saying that 3 warlocks, 3 shamans, 3 paladins and a warrior couldn’t beat the keepers with at least two of them having to come as off-spec … ok, actually I am saying that I didn’t fancy our chances.

Note: We’d previously cleared out all the bosses up to and including Auriaya so it wasn’t a failed week, just I’d hoped to press on for more tries on Mimiron. Which is actually the only keeper we haven’t yet killed in 10 man. Maybe next week. It’s always a hard decision as to whether to cancel a raid or press on.

We still have a lot of the instance left but it’s hard not to feel a pang of sympathy for Tarsus who’s finding that some fights just are easier if you go with the optimal class balance (death knight tank, in this case). I say this cheerfully, but we don’t have a DK tank so if we get that far, we’re stuffed.

Raid Composition Issues

Death Knights making bosses easier isn’t the only composition issue in Ulduar. We’re finding that some fights are notably harder without a priest and since my main healers for 10 man are a paladin and a shaman – it affects morale.

We won’t stop trying but I don’t know that I want to have to do everything on extra hard-mode just because my friends don’t play the right classes.

I’m beginning to feel Syp’s reroller anxiety again. Did I make a mistake in not rerolling a Death Knight? Will they get nerfed into the ground? Will paladins be the next overpowered tank (this is my personal guess actually — as soon as they get an extra cooldown and block is fixed)?

There’s no way I will plan to gear up another tank now that Spinks is geared up and I like playing her but I sometimes wish Blizzard would just make us all identical – it would be better than this frustration. Is it bad to wish that you could be the best occasionally?

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3 thoughts on “Raid Update: When the going gets tough …

  1. Death Knights got hit pretty hard in patch 3.1.3, the reduction of Frost Presence to 60% mitigation means that they will no longer be able to sit on their cooldowns, they’ll need to incorperate them into their rotation to stay alive during the brutal physical hits you find in Ulduar.

  2. I wouldn’t have said, based on my experience, that I’d feel sorry if your raid didn’t have a DK tank on Sarth 3D. By contrast, For General Vezax, I’d say “Ow, sorry to hear that.”

    That goes double for the 10 man version. You’ll likely have to kite him unless your raid comp is near perfect. Practicing with those Intervene Macros is likely a good idea.

  3. I’m bored of my level 52 Priest and 30 Mage alts. I’ve got my Warrior main but I really fancy something new. My heart tells me to go Paladin but my brain tells me to skip the first 55 levels and roll a DK.

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