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	<title>Comments on: How dumb is too dumb?</title>
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	<link>http://spinksville.wordpress.com/2009/06/13/how-dumb-is-too-dumb/</link>
	<description>MMOs and game design</description>
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		<title>By: Slikrx/Balthazario</title>
		<link>http://spinksville.wordpress.com/2009/06/13/how-dumb-is-too-dumb/#comment-1553</link>
		<dc:creator><![CDATA[Slikrx/Balthazario]]></dc:creator>
		<pubDate>Tue, 16 Jun 2009 23:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1640#comment-1553</guid>
		<description><![CDATA[Blizzard is in a tough place in how to position WoW or any new game... I think any &quot;niche&quot; game will be stuck in a &quot;MO&quot; genre (multiplayer), and not the &quot;MMO&quot; realm that WoW and others inhabit. That means either the game will be crazy expensive, or will be doomed to fail.

So means they (and we) are stuck with them making a game that will appeal to as broad a base as possible. I doubt that BC or WotLC would have been possible to develop without the infusion of dollars that all the new players (like me) bring in. 

Where would WoW be without those expansions? People complain (loudly) that the challenge isn&#039;t there as we are now. I can only imagine the hue &amp; cry we&#039;d have  without (or, more likely, dead silence because the veteran players would have left)

So, we&#039;re left with a TRULY &quot;vanilla&quot; WoW that does its best to appease the widest audience possible, and still keep things relatively fresh, new and challenging. I have my share of gripes with Blizzard (and with Microsoft with XBOX live) but for the money, there aren&#039;t any better options (IMHO). The bottom line is that most of us still are happy enough, dummies and all. After all, we&#039;re all still playing.]]></description>
		<content:encoded><![CDATA[<p>Blizzard is in a tough place in how to position WoW or any new game&#8230; I think any &#8220;niche&#8221; game will be stuck in a &#8220;MO&#8221; genre (multiplayer), and not the &#8220;MMO&#8221; realm that WoW and others inhabit. That means either the game will be crazy expensive, or will be doomed to fail.</p>
<p>So means they (and we) are stuck with them making a game that will appeal to as broad a base as possible. I doubt that BC or WotLC would have been possible to develop without the infusion of dollars that all the new players (like me) bring in. </p>
<p>Where would WoW be without those expansions? People complain (loudly) that the challenge isn&#8217;t there as we are now. I can only imagine the hue &amp; cry we&#8217;d have  without (or, more likely, dead silence because the veteran players would have left)</p>
<p>So, we&#8217;re left with a TRULY &#8220;vanilla&#8221; WoW that does its best to appease the widest audience possible, and still keep things relatively fresh, new and challenging. I have my share of gripes with Blizzard (and with Microsoft with XBOX live) but for the money, there aren&#8217;t any better options (IMHO). The bottom line is that most of us still are happy enough, dummies and all. After all, we&#8217;re all still playing.</p>
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		<title>By: ZachPruckowski</title>
		<link>http://spinksville.wordpress.com/2009/06/13/how-dumb-is-too-dumb/#comment-1516</link>
		<dc:creator><![CDATA[ZachPruckowski]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 20:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1640#comment-1516</guid>
		<description><![CDATA[The reason, Gevlon, that people mix these two is that your choice for definitions is nearly backwards of the words&#039; usual English meaning.  That&#039;s not an insult.

&quot;Social&quot; means &quot;hangs out with friends&quot; and seems a better fit for &quot;slowly level up, pick flowers, chat, do 5-mans&quot;, whereas &quot;casual&quot; means &quot;not serious&quot;.

Since the complaint is about a class of players who want all perks of raiding (loot, rep, titles) while putting &quot;non-serious&quot; effort into it, it seems like &quot;casual&quot; better describes this group than &quot;social&quot;.  

My personal choice of name for them would be &quot;entitleds&quot;, as they feel like they deserve boss-kills just for dinging 80 and finding the raid on the map.

The other problem with using &quot;socials&quot; to mean &quot;people who don&#039;t want to try&quot; is that you&#039;re judging based on motivation, which isn&#039;t relevant.  It doesn&#039;t matter why &quot;entitleds&quot; think they need to be able to one-shot Ulduar in 2 hours, because that same &quot;I want to have a hot title and good loot when I AFK in Dalaran&quot; mentality probably drives a lot of progression raiders.  The difference is that they&#039;re willing to work for their title/loot.]]></description>
		<content:encoded><![CDATA[<p>The reason, Gevlon, that people mix these two is that your choice for definitions is nearly backwards of the words&#8217; usual English meaning.  That&#8217;s not an insult.</p>
<p>&#8220;Social&#8221; means &#8220;hangs out with friends&#8221; and seems a better fit for &#8220;slowly level up, pick flowers, chat, do 5-mans&#8221;, whereas &#8220;casual&#8221; means &#8220;not serious&#8221;.</p>
<p>Since the complaint is about a class of players who want all perks of raiding (loot, rep, titles) while putting &#8220;non-serious&#8221; effort into it, it seems like &#8220;casual&#8221; better describes this group than &#8220;social&#8221;.  </p>
<p>My personal choice of name for them would be &#8220;entitleds&#8221;, as they feel like they deserve boss-kills just for dinging 80 and finding the raid on the map.</p>
<p>The other problem with using &#8220;socials&#8221; to mean &#8220;people who don&#8217;t want to try&#8221; is that you&#8217;re judging based on motivation, which isn&#8217;t relevant.  It doesn&#8217;t matter why &#8220;entitleds&#8221; think they need to be able to one-shot Ulduar in 2 hours, because that same &#8220;I want to have a hot title and good loot when I AFK in Dalaran&#8221; mentality probably drives a lot of progression raiders.  The difference is that they&#8217;re willing to work for their title/loot.</p>
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		<title>By: Temitope</title>
		<link>http://spinksville.wordpress.com/2009/06/13/how-dumb-is-too-dumb/#comment-1514</link>
		<dc:creator><![CDATA[Temitope]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 18:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1640#comment-1514</guid>
		<description><![CDATA[Part of it&#039;s down to PvP of course (which is a feature of WoW as well) but not all FPSes have PvP elements. People obviously bought and played Bioshock even though all it required them to do was to use the same skills they&#039;d mastered ten years ago.

Of course the people who played Bioshock had the option of cranking the difficulty settings all the way up to the top, which WoW players don&#039;t have (except through things like Hard Modes which a lot of people don&#039;t like).]]></description>
		<content:encoded><![CDATA[<p>Part of it&#8217;s down to PvP of course (which is a feature of WoW as well) but not all FPSes have PvP elements. People obviously bought and played Bioshock even though all it required them to do was to use the same skills they&#8217;d mastered ten years ago.</p>
<p>Of course the people who played Bioshock had the option of cranking the difficulty settings all the way up to the top, which WoW players don&#8217;t have (except through things like Hard Modes which a lot of people don&#8217;t like).</p>
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		<title>By: Starlight</title>
		<link>http://spinksville.wordpress.com/2009/06/13/how-dumb-is-too-dumb/#comment-1510</link>
		<dc:creator><![CDATA[Starlight]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 17:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1640#comment-1510</guid>
		<description><![CDATA[Level-less MMO design you say? Could I please get a link to that? I&#039;ve been working on my own MMO and that&#039;s an interesting idea to consider...]]></description>
		<content:encoded><![CDATA[<p>Level-less MMO design you say? Could I please get a link to that? I&#8217;ve been working on my own MMO and that&#8217;s an interesting idea to consider&#8230;</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/06/13/how-dumb-is-too-dumb/#comment-1509</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 17:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1640#comment-1509</guid>
		<description><![CDATA[I wonder how much of the longevity of FPS games is that you&#039;re playing against other players. I mean, I could easily imagine portal getting boring once you&#039;ve solved every type of puzzle the game has to offer. They could probably keep spicing it up awhile but how much more complexity can the game have and still be true to itself?]]></description>
		<content:encoded><![CDATA[<p>I wonder how much of the longevity of FPS games is that you&#8217;re playing against other players. I mean, I could easily imagine portal getting boring once you&#8217;ve solved every type of puzzle the game has to offer. They could probably keep spicing it up awhile but how much more complexity can the game have and still be true to itself?</p>
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		<title>By: Vertigo of the valued &#171; WoW musings</title>
		<link>http://spinksville.wordpress.com/2009/06/13/how-dumb-is-too-dumb/#comment-1507</link>
		<dc:creator><![CDATA[Vertigo of the valued &#171; WoW musings]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 16:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1640#comment-1507</guid>
		<description><![CDATA[[...] as was debated recently on Pink Pigtail Inn, or labeling some players as “hardcore” as spinks recently discussed on her blog, isn’t quite as revealing when you take into consideration the range of roles, contexts, and [...]]]></description>
		<content:encoded><![CDATA[<p>[...] as was debated recently on Pink Pigtail Inn, or labeling some players as “hardcore” as spinks recently discussed on her blog, isn’t quite as revealing when you take into consideration the range of roles, contexts, and [...]</p>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2009/06/13/how-dumb-is-too-dumb/#comment-1505</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 16:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1640#comment-1505</guid>
		<description><![CDATA[&quot;I’d much prefer MMOs to be designed in the expectation that characters would develop to a fixed level and then just BE in their worlds.&quot;

Agreed... which is why I write about level-less MMO design on occasion, or at least a short level ramp with a narrow power band, and plenty of horizontal progress.]]></description>
		<content:encoded><![CDATA[<p>&#8220;I’d much prefer MMOs to be designed in the expectation that characters would develop to a fixed level and then just BE in their worlds.&#8221;</p>
<p>Agreed&#8230; which is why I write about level-less MMO design on occasion, or at least a short level ramp with a narrow power band, and plenty of horizontal progress.</p>
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		<title>By: Temitope</title>
		<link>http://spinksville.wordpress.com/2009/06/13/how-dumb-is-too-dumb/#comment-1500</link>
		<dc:creator><![CDATA[Temitope]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 14:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1640#comment-1500</guid>
		<description><![CDATA[Interesting post,

I&#039;m genuinely not sure what I think about &quot;challenge&quot; gaming having a natural end-point.

Most games of a particular type use a particular set of skills - chances are if you were good at Quake you&#039;ll be good at Bioshock, if you&#039;re good at Warcraft I you&#039;ll be good at Starcraft II. There are plenty of people out there who have been playing - say - FPSes since Wolvenstein, and continue to find them challenging even though, when you get right down to it, circle strafing is circle strafing.

The more I think about it, the more I think it&#039;s a problem with the nature of RPGs. &quot;Hardcore&quot; players will - paradoxically - tend to do things the easy way (in the sense of always having the optimal group configuration, having everybody properly geared, making sure everybody has food buffs and flasks up) while casual players will do things the hard way (stumbling into Naxx in quest greens). It&#039;s this, I think, that makes it impossible to cater to both parties.]]></description>
		<content:encoded><![CDATA[<p>Interesting post,</p>
<p>I&#8217;m genuinely not sure what I think about &#8220;challenge&#8221; gaming having a natural end-point.</p>
<p>Most games of a particular type use a particular set of skills &#8211; chances are if you were good at Quake you&#8217;ll be good at Bioshock, if you&#8217;re good at Warcraft I you&#8217;ll be good at Starcraft II. There are plenty of people out there who have been playing &#8211; say &#8211; FPSes since Wolvenstein, and continue to find them challenging even though, when you get right down to it, circle strafing is circle strafing.</p>
<p>The more I think about it, the more I think it&#8217;s a problem with the nature of RPGs. &#8220;Hardcore&#8221; players will &#8211; paradoxically &#8211; tend to do things the easy way (in the sense of always having the optimal group configuration, having everybody properly geared, making sure everybody has food buffs and flasks up) while casual players will do things the hard way (stumbling into Naxx in quest greens). It&#8217;s this, I think, that makes it impossible to cater to both parties.</p>
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		<title>By: casual hardcore &#171; standing at the back in my sissy robe</title>
		<link>http://spinksville.wordpress.com/2009/06/13/how-dumb-is-too-dumb/#comment-1494</link>
		<dc:creator><![CDATA[casual hardcore &#171; standing at the back in my sissy robe]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 11:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1640#comment-1494</guid>
		<description><![CDATA[[...]  There are been a slew of interesting posts over at Spinksville about the dumbing down of WoW and the problem with supposedly hardcore players [...]]]></description>
		<content:encoded><![CDATA[<p>[...]  There are been a slew of interesting posts over at Spinksville about the dumbing down of WoW and the problem with supposedly hardcore players [...]</p>
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		<title>By: Defining Skill in MMORPGs &#171; Pearls of Unwisdom</title>
		<link>http://spinksville.wordpress.com/2009/06/13/how-dumb-is-too-dumb/#comment-1492</link>
		<dc:creator><![CDATA[Defining Skill in MMORPGs &#171; Pearls of Unwisdom]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 10:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1640#comment-1492</guid>
		<description><![CDATA[[...] Skill in&#160;MMORPGs By unwize  Tobold, Spinks, etc. have been talking about skill recently, mostly in relation to WoW, and while I&#8217;m [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Skill in&nbsp;MMORPGs By unwize  Tobold, Spinks, etc. have been talking about skill recently, mostly in relation to WoW, and while I&#8217;m [...]</p>
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