I enjoy interactive storytelling. From first ventures in playing D&D with my sisters and cousins as a kid, experiments in playing by post, MUDs/MUSHes, more roleplaying games as a student, Freeform LARPs, to computer RPGs, playing by email with IRC interludes, cooperative fanfic, party games like Pantheon and Baron Munchausen, letter-writing games on blogs, and [...]
Archive for June, 2009
KOTOR vs Planescape: Steel Cage Deathmatch
Posted in geekery, links, storytelling, tagged auron, caring about NPCs, computer games, final fantasy x, interactive storytelling, knights of the old republic, planescape torment, storytelling on June 16, 2009 | 20 Comments »
When good players aren’t
Posted in general mmo, warcraft, tagged adjust, bored of instances, guild tag, hardcore, pick up groups, screwing up, what is a good player on June 15, 2009 | 32 Comments »
lantanasham made a comment on one of my posts this weekend which really struck home. “Call me naive, but it’s recently been sinking in that a tremendous number of people who play WoW do so while: a) watching TV; b) tipsy, drunk, or really drunk; c) high as a kite; d) reading/watching videos/posting online; or [...]
Venturing into Everquest 2
Posted in general mmo, tagged dragon lady, eq2, everquest 2, fury, picking characters to duo, pokemon, recruit a friend, shadow knight, starting zone, tank and healer, trial account on June 14, 2009 | 16 Comments »
It seems strangely appropriate this weekend, when Steam has a special deal on the game, to start chronicling the adventures I’ve been having with Arbitrary in EQ2. We’ve only just kicked this project off and the plan is to play one night a week. Neither of us have played it before, although I did try [...]
Wherever I lay my hat …
Posted in general mmo, tagged cooldown, hearthstone, home, home is where the hearth is, housing in games, lowbie zone, nostalgia on June 12, 2009 | 11 Comments »
I love my hearthstone. Every MMO I have played has its own version. Wherever I am in the world, whatever I am doing, I am always just one click away from teleporting my character back to its home. (Note: in MUSH terms, the command for doing the same thing was @home. So we’ve had this [...]
What tanks really think of healers
Posted in general mmo, links, tanking, warcraft, tagged communication, healers, story, tanks, what tanks really think of healers, which healer is best on June 10, 2009 | 12 Comments »
This is inspired by a great shared topic at Blog Azeroth which asks about non-healers view of healers. And I think this is really typical of WoW in that Nigiri (who is a healer) asked the question, and everyone who has responded so far has played a tank. And they have all said the same [...]
Virtual goods vs virtual services (how to get RMT right)
Posted in general mmo, tagged real money transactions, rmt, supermarket, virtual goods, virtual services on June 9, 2009 | 20 Comments »
RMT (real money transactions) is currently the hot new charging strategy for MMOs which are not WoW but want to take players to the cleaners anyway. By new, what I really mean is not very new, I think EQ2 has had servers where you could buy items for cash for awhile. So, the idea is [...]
Do you like games/worlds which have an ecology?
Posted in general mmo, tagged bird watching, ecology, herbalism, lower level zones, themes, virtual world on June 8, 2009 | 12 Comments »
I was levelling an alt recently, which meant a trip through several zones that I haven’t seen for awhile. This is partly because they’re lower level zones that my lower level alt needed for quests, but also because I was levelling herbalism from scratch. Most games with gathering skills have some variety of herbalism and [...]