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	<title>Comments on: Achievements for Non-Achievers</title>
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	<link>http://spinksville.wordpress.com/2009/08/12/achievements-for-non-achievers/</link>
	<description>MMOs and game design</description>
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		<title>By: A holiday, a holiday, the first one of the year! Best of 2009. &#171; Welcome to Spinksville!</title>
		<link>http://spinksville.wordpress.com/2009/08/12/achievements-for-non-achievers/#comment-5217</link>
		<dc:creator><![CDATA[A holiday, a holiday, the first one of the year! Best of 2009. &#171; Welcome to Spinksville!]]></dc:creator>
		<pubDate>Thu, 07 Jan 2010 09:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1968#comment-5217</guid>
		<description><![CDATA[[...] Achievements for non-Achievers [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Achievements for non-Achievers [...]</p>
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		<title>By: On Rarity &#171; Tish Tosh Tesh</title>
		<link>http://spinksville.wordpress.com/2009/08/12/achievements-for-non-achievers/#comment-2834</link>
		<dc:creator><![CDATA[On Rarity &#171; Tish Tosh Tesh]]></dc:creator>
		<pubDate>Sat, 29 Aug 2009 13:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1968#comment-2834</guid>
		<description><![CDATA[[...] rate, this is why I have a hard time getting worked up about gear in modern MMOs, or about &#8220;Achievements&#8221; that anyone with enough time (and OCD) can do.  It&#8217;s all about time and perception, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] rate, this is why I have a hard time getting worked up about gear in modern MMOs, or about &#8220;Achievements&#8221; that anyone with enough time (and OCD) can do.  It&#8217;s all about time and perception, [...]</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/08/12/achievements-for-non-achievers/#comment-2572</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 22:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1968#comment-2572</guid>
		<description><![CDATA[That&#039;s extremely interesting (and thanks for that). I&#039;d never really understood why some achievers felt that they were being forced to do an achievement just because it existed.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s extremely interesting (and thanks for that). I&#8217;d never really understood why some achievers felt that they were being forced to do an achievement just because it existed.</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/08/12/achievements-for-non-achievers/#comment-2571</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 22:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1968#comment-2571</guid>
		<description><![CDATA[It&#039;s easy enough to make the lore only count in game. I mean, you could look up the details if you really wanted but the actual game mechanic could require that your character had unlocked that lore item before you were allowed to make use of it (in whichever way).]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s easy enough to make the lore only count in game. I mean, you could look up the details if you really wanted but the actual game mechanic could require that your character had unlocked that lore item before you were allowed to make use of it (in whichever way).</p>
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		<title>By: Sara Pickell</title>
		<link>http://spinksville.wordpress.com/2009/08/12/achievements-for-non-achievers/#comment-2569</link>
		<dc:creator><![CDATA[Sara Pickell]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 17:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1968#comment-2569</guid>
		<description><![CDATA[I&#039;m not going to bore you with the details of the physiology of rewards, since it&#039;s secondary to my point, but I wanted to go into something a step above that. A meta level I wound up learning about during a brief look into some developmental psych. That is the dichotomy of internally motivated versus externally motivated. If you look at the way achievers are described, it isn&#039;t just that they wish to &quot;achieve&quot; something, it&#039;s that they are almost completely externally motivated. If the game system applies reward to something, then they &quot;must&quot; do/have it because that is the provided motivation. (Generally killers are considered their natural opposite, and when you think about it, most often the play styles associated with the killer are very self motivated.)

Now, to some extent everyone uses both meta classes. However, unlike most things there is no spectrum between internally and externally motivated, because it&#039;s a binary decision taken on a case by case basis. While adding achievements to activities that have traditionally been the purview of the internally motivated is probably good for the general majority who aren&#039;t one of the extremes and don&#039;t use one style for almost all decisions, it&#039;s probably hell on earth for the two extremes. The achievers wonder why they&#039;re being &quot;forced&quot; to do all these pointless activities, while the anti-achievers feel that their activities have been &quot;cheapened&quot; by the addition of outside motivations.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not going to bore you with the details of the physiology of rewards, since it&#8217;s secondary to my point, but I wanted to go into something a step above that. A meta level I wound up learning about during a brief look into some developmental psych. That is the dichotomy of internally motivated versus externally motivated. If you look at the way achievers are described, it isn&#8217;t just that they wish to &#8220;achieve&#8221; something, it&#8217;s that they are almost completely externally motivated. If the game system applies reward to something, then they &#8220;must&#8221; do/have it because that is the provided motivation. (Generally killers are considered their natural opposite, and when you think about it, most often the play styles associated with the killer are very self motivated.)</p>
<p>Now, to some extent everyone uses both meta classes. However, unlike most things there is no spectrum between internally and externally motivated, because it&#8217;s a binary decision taken on a case by case basis. While adding achievements to activities that have traditionally been the purview of the internally motivated is probably good for the general majority who aren&#8217;t one of the extremes and don&#8217;t use one style for almost all decisions, it&#8217;s probably hell on earth for the two extremes. The achievers wonder why they&#8217;re being &#8220;forced&#8221; to do all these pointless activities, while the anti-achievers feel that their activities have been &#8220;cheapened&#8221; by the addition of outside motivations.</p>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2009/08/12/achievements-for-non-achievers/#comment-2568</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 17:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1968#comment-2568</guid>
		<description><![CDATA[woah Tesh, fast reply! :) Did not read it before I posted another take on achievements below.

You are right, MANY people who loathe LOTRO said the &quot;deeds&quot; system of char progression, basically kill 100, 150, 350 buggers of a sort in disguise, was driving them away to other games.

WoW has fancy gear/mounts as reward, not as essential as some LOTRO deeds, but still... I share your opinion that achievements exploit compulsive behaviour that (IMO) seems to be very common among MMO gamers, we are drilled to do silly things that NPCs tell us (yeah!), after all.

Achievements are fun, but at a certain point they turn into a chore and work. And all MMOs so far managed to turn them into this!]]></description>
		<content:encoded><![CDATA[<p>woah Tesh, fast reply! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Did not read it before I posted another take on achievements below.</p>
<p>You are right, MANY people who loathe LOTRO said the &#8220;deeds&#8221; system of char progression, basically kill 100, 150, 350 buggers of a sort in disguise, was driving them away to other games.</p>
<p>WoW has fancy gear/mounts as reward, not as essential as some LOTRO deeds, but still&#8230; I share your opinion that achievements exploit compulsive behaviour that (IMO) seems to be very common among MMO gamers, we are drilled to do silly things that NPCs tell us (yeah!), after all.</p>
<p>Achievements are fun, but at a certain point they turn into a chore and work. And all MMOs so far managed to turn them into this!</p>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2009/08/12/achievements-for-non-achievers/#comment-2567</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 17:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1968#comment-2567</guid>
		<description><![CDATA[I just logged into Guild Wars, guess what people are doing. They are farming Luxon/Kurzick Faction in &quot;Fast Faction Farming Runs&quot;.

I just discussed it with a friend ingame. The achievement/title hunt &quot;killed the soul&quot; of the game, so he said. But it kept people playing the game, as &quot;achievement zombies&quot;.

I think he pretty much sums it up what I think, the only difference is that he is not so worked up about achievements as I am.]]></description>
		<content:encoded><![CDATA[<p>I just logged into Guild Wars, guess what people are doing. They are farming Luxon/Kurzick Faction in &#8220;Fast Faction Farming Runs&#8221;.</p>
<p>I just discussed it with a friend ingame. The achievement/title hunt &#8220;killed the soul&#8221; of the game, so he said. But it kept people playing the game, as &#8220;achievement zombies&#8221;.</p>
<p>I think he pretty much sums it up what I think, the only difference is that he is not so worked up about achievements as I am.</p>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2009/08/12/achievements-for-non-achievers/#comment-2566</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 17:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1968#comment-2566</guid>
		<description><![CDATA[Like play the game longer than they otherwise would...

It&#039;s easy to argue that Achievements are a brilliant way to leverage the obsessive compulsive behavior of some gamers into more sub dollars.

The bigger question in my mind isn&#039;t one of efficacy, it&#039;s one of propriety.  It&#039;s easy to hide behind the &quot;it&#039;s a business, businesses exist to make money&quot; argument, but I don&#039;t buy it.  Even though I could make a moral case against such design, there&#039;s even a sheer numerical/psychological aspect to it.  Businesses that consume their consumers by promoting obsessive behavior aren&#039;t acting in anyone&#039;s best interests.  They burn out players, maybe getting another month or two of sweet sub money, but gaining a detractor and kicking someone out of the genre.]]></description>
		<content:encoded><![CDATA[<p>Like play the game longer than they otherwise would&#8230;</p>
<p>It&#8217;s easy to argue that Achievements are a brilliant way to leverage the obsessive compulsive behavior of some gamers into more sub dollars.</p>
<p>The bigger question in my mind isn&#8217;t one of efficacy, it&#8217;s one of propriety.  It&#8217;s easy to hide behind the &#8220;it&#8217;s a business, businesses exist to make money&#8221; argument, but I don&#8217;t buy it.  Even though I could make a moral case against such design, there&#8217;s even a sheer numerical/psychological aspect to it.  Businesses that consume their consumers by promoting obsessive behavior aren&#8217;t acting in anyone&#8217;s best interests.  They burn out players, maybe getting another month or two of sweet sub money, but gaining a detractor and kicking someone out of the genre.</p>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2009/08/12/achievements-for-non-achievers/#comment-2565</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 17:19:21 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1968#comment-2565</guid>
		<description><![CDATA[It is not the text popups that X,Y,Z got an achievement that are annoying. OK, to some... but this is not the major problem.

This hunt for achievement and meta-achievement &quot;gives players something to do&quot;, right, but it also burns them out and puts them even more on rails what to do. And they often make players do really ridiculouzs things.]]></description>
		<content:encoded><![CDATA[<p>It is not the text popups that X,Y,Z got an achievement that are annoying. OK, to some&#8230; but this is not the major problem.</p>
<p>This hunt for achievement and meta-achievement &#8220;gives players something to do&#8221;, right, but it also burns them out and puts them even more on rails what to do. And they often make players do really ridiculouzs things.</p>
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		<title>By: MMO: I Have Achieved Nothing &#171; A High Latency Life</title>
		<link>http://spinksville.wordpress.com/2009/08/12/achievements-for-non-achievers/#comment-2564</link>
		<dc:creator><![CDATA[MMO: I Have Achieved Nothing &#171; A High Latency Life]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 16:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=1968#comment-2564</guid>
		<description><![CDATA[[...] Have Achieved&#160;Nothing  Well it seems the topic of the day is Achievements on the Blogosphere. Spinks had a really well written and lovely article, I couldn&#8217;t top it if I tried, neither will I [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Have Achieved&nbsp;Nothing  Well it seems the topic of the day is Achievements on the Blogosphere. Spinks had a really well written and lovely article, I couldn&#8217;t top it if I tried, neither will I [...]</p>
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