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	<title>Comments on: Social engineering in Cataclysm. Will it make better guilds?</title>
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	<link>http://spinksville.wordpress.com/2009/08/26/social-engineering-in-cataclysm-will-it-make-better-guilds/</link>
	<description>MMOs and game design</description>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/08/26/social-engineering-in-cataclysm-will-it-make-better-guilds/#comment-2953</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 03 Sep 2009 17:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2050#comment-2953</guid>
		<description><![CDATA[Fair enough, we can agree to disagree. I would say you only need to get rewarded for doing the hard content once. Asking to keep being rewarded for it again and again is just double dipping.]]></description>
		<content:encoded><![CDATA[<p>Fair enough, we can agree to disagree. I would say you only need to get rewarded for doing the hard content once. Asking to keep being rewarded for it again and again is just double dipping.</p>
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		<title>By: Digi</title>
		<link>http://spinksville.wordpress.com/2009/08/26/social-engineering-in-cataclysm-will-it-make-better-guilds/#comment-2951</link>
		<dc:creator><![CDATA[Digi]]></dc:creator>
		<pubDate>Thu, 03 Sep 2009 16:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2050#comment-2951</guid>
		<description><![CDATA[&quot;By all means reward hardcore players with lots of other extra stuff. But their guilds are NOT better than any other successful guild with a different focus.&quot;

Totally opinion.  You seem to have a bad impression of raiding guilds.  I&#039;d say a guild who is both stable, friendly, works together, has fun, and in addition also does hard content is more deserving of a reward then one who is just stable, friendly, works together, and has fun.

Bah, this is pointless anyway.  Bottom line, they average player is going to be rewarded, and the average player is an acheivement hunting, pet gathering, quest running, casual player.  That&#039;s where the reward will lay.  (and no, that&#039;s not ment as an offence)

Going to drop it here, my hoping on some random forum that the will to earn will be revived in wow is about as pointless as our opinions on the system they will use, as they will simply put in what works best for most people.]]></description>
		<content:encoded><![CDATA[<p>&#8220;By all means reward hardcore players with lots of other extra stuff. But their guilds are NOT better than any other successful guild with a different focus.&#8221;</p>
<p>Totally opinion.  You seem to have a bad impression of raiding guilds.  I&#8217;d say a guild who is both stable, friendly, works together, has fun, and in addition also does hard content is more deserving of a reward then one who is just stable, friendly, works together, and has fun.</p>
<p>Bah, this is pointless anyway.  Bottom line, they average player is going to be rewarded, and the average player is an acheivement hunting, pet gathering, quest running, casual player.  That&#8217;s where the reward will lay.  (and no, that&#8217;s not ment as an offence)</p>
<p>Going to drop it here, my hoping on some random forum that the will to earn will be revived in wow is about as pointless as our opinions on the system they will use, as they will simply put in what works best for most people.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/08/26/social-engineering-in-cataclysm-will-it-make-better-guilds/#comment-2950</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 03 Sep 2009 16:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2050#comment-2950</guid>
		<description><![CDATA[Sure I do. But the hardcore guys get lots of extra rewards for completing cutting edge content.

The guild rewards are simply there to reward guilds for being active, nothing more. That&#039;s why only the top 20 guild rep earners per day/ week will count. They&#039;re trying to encourage people to join solid guilds that support their playing style.

I don&#039;t know what else I can say to you. I&#039;m not talking about any other kind of rewards that may or may not be available in game. I&#039;m just saying that if you&#039;re trying to reward guilds with active players, then don&#039;t favour one playstyle above others for this specific set of rewards. Maybe you&#039;ve never been in a casual guild that was more than a chat channel. I have, is all. 

By all means reward hardcore players with lots of other extra stuff. But their guilds are NOT better than any other successful guild with a different focus.]]></description>
		<content:encoded><![CDATA[<p>Sure I do. But the hardcore guys get lots of extra rewards for completing cutting edge content.</p>
<p>The guild rewards are simply there to reward guilds for being active, nothing more. That&#8217;s why only the top 20 guild rep earners per day/ week will count. They&#8217;re trying to encourage people to join solid guilds that support their playing style.</p>
<p>I don&#8217;t know what else I can say to you. I&#8217;m not talking about any other kind of rewards that may or may not be available in game. I&#8217;m just saying that if you&#8217;re trying to reward guilds with active players, then don&#8217;t favour one playstyle above others for this specific set of rewards. Maybe you&#8217;ve never been in a casual guild that was more than a chat channel. I have, is all. </p>
<p>By all means reward hardcore players with lots of other extra stuff. But their guilds are NOT better than any other successful guild with a different focus.</p>
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		<title>By: Digi</title>
		<link>http://spinksville.wordpress.com/2009/08/26/social-engineering-in-cataclysm-will-it-make-better-guilds/#comment-2948</link>
		<dc:creator><![CDATA[Digi]]></dc:creator>
		<pubDate>Thu, 03 Sep 2009 15:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2050#comment-2948</guid>
		<description><![CDATA[You see no difference between the effort put in by someone who dedicates their playtime to progression, spending night after night wiping on new bosses in an attempt to master them for little or no reward... then others who either run the same heroics every day or less?

I generally level up in casual guilds just to meet people, and I can assure you there are no requirements to be in these guilds save not spamming obsenitys in chat.  And in some that&#039;s optional.

I disagree with your statement that these two methods of gameplay are deserving of equal rewards.

However, as I had said, the point is irrelevent.  Blizzard has continually, through both action and statement, moved toward casual players.  Long gone are 40 man raids, or purple equipment having any meaning.  Everyone gets the same toys, regardless of the time, thought, or effort they put into the game.

I don&#039;t expect most to agree with me, as most are casual players.  And I respect the need for the majority of content to be geared toward casual players due to that.  There are however some of us who would rather get our rewards through effort.  Give me 40 people fighting weeks for a single peice of loot over a server full of soloists getting them for dalies.

And &#039;being hardcore&#039; has few rewards now.  All content is being pug&#039;d as rapidly as the hardcores can crack the solution for them.  Why be part of the progression, when you can simply wait a few weeks... or for that matter get nearly equal gear without setting foot in anything difficult in the first place.

That&#039;s my rant anyway, and as I said, everyone has their opinions on it.  The guild system they&#039;re refering to will doubtlessly cater to quests completed, dailies in some way, and possibly an acheivement style collection.  None will be left out, and any guild capable of getting a bank will have them.]]></description>
		<content:encoded><![CDATA[<p>You see no difference between the effort put in by someone who dedicates their playtime to progression, spending night after night wiping on new bosses in an attempt to master them for little or no reward&#8230; then others who either run the same heroics every day or less?</p>
<p>I generally level up in casual guilds just to meet people, and I can assure you there are no requirements to be in these guilds save not spamming obsenitys in chat.  And in some that&#8217;s optional.</p>
<p>I disagree with your statement that these two methods of gameplay are deserving of equal rewards.</p>
<p>However, as I had said, the point is irrelevent.  Blizzard has continually, through both action and statement, moved toward casual players.  Long gone are 40 man raids, or purple equipment having any meaning.  Everyone gets the same toys, regardless of the time, thought, or effort they put into the game.</p>
<p>I don&#8217;t expect most to agree with me, as most are casual players.  And I respect the need for the majority of content to be geared toward casual players due to that.  There are however some of us who would rather get our rewards through effort.  Give me 40 people fighting weeks for a single peice of loot over a server full of soloists getting them for dalies.</p>
<p>And &#8216;being hardcore&#8217; has few rewards now.  All content is being pug&#8217;d as rapidly as the hardcores can crack the solution for them.  Why be part of the progression, when you can simply wait a few weeks&#8230; or for that matter get nearly equal gear without setting foot in anything difficult in the first place.</p>
<p>That&#8217;s my rant anyway, and as I said, everyone has their opinions on it.  The guild system they&#8217;re refering to will doubtlessly cater to quests completed, dailies in some way, and possibly an acheivement style collection.  None will be left out, and any guild capable of getting a bank will have them.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/08/26/social-engineering-in-cataclysm-will-it-make-better-guilds/#comment-2943</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 03 Sep 2009 15:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2050#comment-2943</guid>
		<description><![CDATA[*sigh* I&#039;m not being personally defensive. I just don&#039;t see casual players being particularly more like spoiled brats than hardcore raiders in this respect. But I don&#039;t think that being in a hardcore guild is any harder than being in a casual guild - because you assume that the hardcore player would have been hardcore anyway and the casual player would also have been casual anyway. And actually, being a good guildie and helping to support a good guild is worth rewarding whether you run raids five times a week or not. 

My point is that they&#039;re trying to reward guilds for activity and stability. And it doesn&#039;t really matter whether that activity is killing raid bosses or helping newbies in low level instances. Being hardcore has its own rewards in terms of loot and achievement.]]></description>
		<content:encoded><![CDATA[<p>*sigh* I&#8217;m not being personally defensive. I just don&#8217;t see casual players being particularly more like spoiled brats than hardcore raiders in this respect. But I don&#8217;t think that being in a hardcore guild is any harder than being in a casual guild &#8211; because you assume that the hardcore player would have been hardcore anyway and the casual player would also have been casual anyway. And actually, being a good guildie and helping to support a good guild is worth rewarding whether you run raids five times a week or not. </p>
<p>My point is that they&#8217;re trying to reward guilds for activity and stability. And it doesn&#8217;t really matter whether that activity is killing raid bosses or helping newbies in low level instances. Being hardcore has its own rewards in terms of loot and achievement.</p>
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		<title>By: Digi</title>
		<link>http://spinksville.wordpress.com/2009/08/26/social-engineering-in-cataclysm-will-it-make-better-guilds/#comment-2942</link>
		<dc:creator><![CDATA[Digi]]></dc:creator>
		<pubDate>Thu, 03 Sep 2009 15:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2050#comment-2942</guid>
		<description><![CDATA[Don&#039;t get defensive during a discussion, it&#039;s childish.  I didn&#039;t call you a spoiled child, I said wanting unearned rewards is.

Running a guild is a bitch (a raiding guild more so), something I wouldn&#039;t do again.  However, being IN a guild isn&#039;t difficult.  Would you suggest the rewards only apply to the leadership?]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t get defensive during a discussion, it&#8217;s childish.  I didn&#8217;t call you a spoiled child, I said wanting unearned rewards is.</p>
<p>Running a guild is a bitch (a raiding guild more so), something I wouldn&#8217;t do again.  However, being IN a guild isn&#8217;t difficult.  Would you suggest the rewards only apply to the leadership?</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/08/26/social-engineering-in-cataclysm-will-it-make-better-guilds/#comment-2940</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 03 Sep 2009 14:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2050#comment-2940</guid>
		<description><![CDATA[Who&#039;s the spoiled child here exactly? It&#039;s hard work running any kind of successful guild. Guild levelling rewards aren&#039;t intended to be a badge of hardcore-ness, if you&#039;re looking for that then you&#039;re missing the point.]]></description>
		<content:encoded><![CDATA[<p>Who&#8217;s the spoiled child here exactly? It&#8217;s hard work running any kind of successful guild. Guild levelling rewards aren&#8217;t intended to be a badge of hardcore-ness, if you&#8217;re looking for that then you&#8217;re missing the point.</p>
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		<title>By: Digi</title>
		<link>http://spinksville.wordpress.com/2009/08/26/social-engineering-in-cataclysm-will-it-make-better-guilds/#comment-2939</link>
		<dc:creator><![CDATA[Digi]]></dc:creator>
		<pubDate>Thu, 03 Sep 2009 14:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2050#comment-2939</guid>
		<description><![CDATA[&quot;But if you’re trying to reward successful guilds then it’s important to realise that there is such a thing as a casual successful guild (ie. stable, drama free guild that keeps its players happy with lots of organised events and so on) and that is just as much work to run as a successful hardcore guild in its own way. So there’s no reason for the casual guild not to be recognised as making a success of running itself.&quot;

By that same logic, zone PvP objectives reward the horde over the alliance (on most servers).  Should they be removed for punishing the horde?  Hell, if you think about it, your choice of alliance is a lot more perminant then your guild choice.

These are rewards, not punishments.  Not getting a reward is not a punishment.  And handing rewards equally to all is simply damaging to the game.  Look at where it&#039;s gotten us?  A sense of entitlement to unearned rewards, nerfed content, and a watered down game.

Rewards aren&#039;t punishment for those who can&#039;t acheive them, they are congradulations for those who can.  If guild A gets a reward, and guild B doesn&#039;t, guild B hasn&#039;t LOST anything, they are in the same place they started.

Not that this is really an issue.  Look at the last 3 years of WoW, honestly thinking they are going to do ANYTHING which would affend the &#039;causual gamer&#039; is insane.  They have bent over backward for the casual gamer to the point of alienating anyone who enjoys earning their rewards, and I doubt this will be any different.

An unearned reward given to a spoiled child, and this will be another.]]></description>
		<content:encoded><![CDATA[<p>&#8220;But if you’re trying to reward successful guilds then it’s important to realise that there is such a thing as a casual successful guild (ie. stable, drama free guild that keeps its players happy with lots of organised events and so on) and that is just as much work to run as a successful hardcore guild in its own way. So there’s no reason for the casual guild not to be recognised as making a success of running itself.&#8221;</p>
<p>By that same logic, zone PvP objectives reward the horde over the alliance (on most servers).  Should they be removed for punishing the horde?  Hell, if you think about it, your choice of alliance is a lot more perminant then your guild choice.</p>
<p>These are rewards, not punishments.  Not getting a reward is not a punishment.  And handing rewards equally to all is simply damaging to the game.  Look at where it&#8217;s gotten us?  A sense of entitlement to unearned rewards, nerfed content, and a watered down game.</p>
<p>Rewards aren&#8217;t punishment for those who can&#8217;t acheive them, they are congradulations for those who can.  If guild A gets a reward, and guild B doesn&#8217;t, guild B hasn&#8217;t LOST anything, they are in the same place they started.</p>
<p>Not that this is really an issue.  Look at the last 3 years of WoW, honestly thinking they are going to do ANYTHING which would affend the &#8216;causual gamer&#8217; is insane.  They have bent over backward for the casual gamer to the point of alienating anyone who enjoys earning their rewards, and I doubt this will be any different.</p>
<p>An unearned reward given to a spoiled child, and this will be another.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/08/26/social-engineering-in-cataclysm-will-it-make-better-guilds/#comment-2920</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 02 Sep 2009 20:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2050#comment-2920</guid>
		<description><![CDATA[No, you misunderstand me. Hardcore guilds get plenty of rewards, they get to complete hardcore content and that&#039;s fine. They deserve all the loot they get, they do work for it.

But if you&#039;re trying to reward successful guilds then it&#039;s important to realise that there is such a thing as a casual successful guild (ie. stable, drama free guild that keeps its players happy with lots of organised events and so on) and that is just as much work to run as a successful hardcore guild in its own way. So there&#039;s no reason for the casual guild not to be recognised as making a success of running itself.]]></description>
		<content:encoded><![CDATA[<p>No, you misunderstand me. Hardcore guilds get plenty of rewards, they get to complete hardcore content and that&#8217;s fine. They deserve all the loot they get, they do work for it.</p>
<p>But if you&#8217;re trying to reward successful guilds then it&#8217;s important to realise that there is such a thing as a casual successful guild (ie. stable, drama free guild that keeps its players happy with lots of organised events and so on) and that is just as much work to run as a successful hardcore guild in its own way. So there&#8217;s no reason for the casual guild not to be recognised as making a success of running itself.</p>
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		<title>By: Digi</title>
		<link>http://spinksville.wordpress.com/2009/08/26/social-engineering-in-cataclysm-will-it-make-better-guilds/#comment-2912</link>
		<dc:creator><![CDATA[Digi]]></dc:creator>
		<pubDate>Wed, 02 Sep 2009 17:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2050#comment-2912</guid>
		<description><![CDATA[&quot;If the system rewards hardcore guilds more than casual ones in the long run, then it’s broken. Those guilds are already rewarded by being able to run hardcore content.&quot;

heaven forbid someone that works harder at the game gets rewarded for it... lets drag them all down to our level!]]></description>
		<content:encoded><![CDATA[<p>&#8220;If the system rewards hardcore guilds more than casual ones in the long run, then it’s broken. Those guilds are already rewarded by being able to run hardcore content.&#8221;</p>
<p>heaven forbid someone that works harder at the game gets rewarded for it&#8230; lets drag them all down to our level!</p>
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