Today’s post is dedicated to anyone anywhere who has trouble or pain or miserable things going on in their real lives, and who finds an occasional welcome escape via gaming. Escapism gets a raw deal in the media. We have so many examples of people who took things too far, maybe even got addicted, and [...]
Archive for August, 2009
Some game to remember, some game to forget
Posted in general mmo, tagged dealing with real life, escapism, gaming, stress on August 13, 2009 | 22 Comments »
What’s a good size for a raid instance?
Posted in warcraft, tagged 31 bosses, icecrown, ideal raid size on August 11, 2009 | 20 Comments »
Larisa issues a plea for longer instances on the same day that Ghostcrawler ‘lets slip’ that Icecrown is going to have 31(!) bosses. Now that’s customer service for you (Also if anyone was wondering how long it would take Blizzard to start pimping the next patch now that 3.2 is live, you now have your [...]
Just like Han Solo
Posted in star wars, tagged bioware, developer blog, han solo, smuggler, star wars on August 8, 2009 | 2 Comments »
Do you think it’s possible that there are any smugglers in the Star Wars universe who are *gasp* not either Han Solo, or exactly like him? Me neither. And if you had any doubts, check out Hal Hood’s developer post about smugglers. As a thought experiment, try two different readings: Add ‘just like Han Solo’ [...]
Re-reviewing Warhammer
Posted in general mmo, tagged alex meer, critical mass, GAME, one year review, virtual world, warcraft, warhammer on August 8, 2009 | 4 Comments »
It’s been suggested before that in order to review a MMO, you have to keep reviewing it again and again after time has passed. Because it is the nature of these games to change. Alec Meer writes an insightful one year review of Warhammer Online at Eurogamer, which touches on both the brilliance and the [...]
Beginners Luck #2
Posted in general mmo, tanking, warcraft, tagged 3.2, argent confessor, beginners luck, black heart, heart of iron, paletress, script, tanking trinket, trial of the crusader on August 6, 2009 | 5 Comments »
Darraxus writes about beginners luck – which is when a new player gets really lucky on a drop that more experienced players took ages to get. I think there’s something similar going on when I decide (after some thought) to upgrade the gem in my shield to an epic one – after all, shields never [...]
Bad-o-phobia
Posted in general mmo, tagged fear of being bad, learning phase, non-optimal choices, noob, research, rpg.net on August 5, 2009 | 16 Comments »
I was reading a thread on rpg.net recently where someone wanted to try WAR and was looking for tips to avoid being bad. (It’s double amusing because WAR isn’t the sort of game where anyone would really care as long as you’re putting some welly into it.) And I’m thinking, wait up. First you are [...]
What would a lifetime subscription be worth to you?
Posted in general mmo, tagged champions online, lifetime subscription on August 4, 2009 | 14 Comments »
The news from Champions Online today is buzzing with the pre-order offer that lets customers buy a lifetime subscription for $199 … as long as they buy it before Sept 1st. (Needless to say, the launch date will be later than this.) They’re throwing in a few exclusive specials such as extra costume bits (not [...]