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Archive for August, 2009

Today’s post is dedicated to anyone anywhere who has trouble or pain or miserable things going on in their real lives, and who finds an occasional welcome escape via gaming. Escapism gets a raw deal in the media. We have so many examples of people who took things too far, maybe even got addicted, and [...]

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Achievements are the greatest gameplay innovation of this generation of computer games. (Although phasing may come close.) Players love them. Developers love them. Publishers love them. Achievementville may be papered with old laundry lists and high score tables, but it’s definitely where people want to be. Achievements are what quests were to the last generation [...]

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Larisa issues a plea for longer instances on the same day that Ghostcrawler ‘lets slip’ that Icecrown is going to have 31(!) bosses. Now that’s customer service for you (Also if anyone was wondering how long it would take Blizzard to start pimping the next patch now that 3.2 is live, you now have your [...]

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Tesh wrote an insightful post discussing why daydreaming about what a game might turn out to be like can be the best part of gaming. We all have our ideal types of games, our ideal IPs or genres, our ideals of what a game could be like to capture our hearts. And sometimes we love [...]

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Do you think it’s possible that there are any smugglers in the Star Wars universe who are *gasp* not either Han Solo, or exactly like him? Me neither. And if you had any doubts, check out Hal Hood’s developer post about smugglers. As a thought experiment, try two different readings: Add ‘just like Han Solo’ [...]

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It’s been suggested before that in order to review a MMO, you have to keep reviewing it again and again after time has passed. Because it is the nature of these games to change. Alec Meer writes an insightful one year review of Warhammer Online at Eurogamer, which touches on both the brilliance and the [...]

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This has been a strong week for MMO news. As well as the Champions Online pricing model, the CoH response, and lots of video of Aion in action, Blizzard slipped in their second quarter conference call. And one of the highlights was their plans for battle.net. Battle.net began life as Blizzard’s online gaming service, and [...]

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Darraxus writes about beginners luck – which is when a new player gets really lucky on a drop that more experienced players took ages to get. I think there’s something similar going on when I decide (after some thought) to upgrade the gem in my shield to an epic one – after all, shields never [...]

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I was reading a thread on rpg.net recently where someone wanted to try WAR and was looking for tips to avoid being bad. (It’s double amusing because WAR isn’t the sort of game where anyone would really care as long as you’re putting some welly into it.) And I’m thinking, wait up. First you are [...]

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The news from Champions Online today is buzzing with the pre-order offer that lets customers buy a lifetime subscription for $199 … as long as they buy it before Sept 1st. (Needless to say, the launch date will be later than this.) They’re throwing in a few exclusive specials such as extra costume bits (not [...]

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