Blog Azeroth has a shared topic this week about Fails. If I listed all the mistakes I’ve ever made in MMOs then (aside from needing a photographic memory to recall all the details) it would be the longest post I have ever written. ie. even longer than the one about why all MMOs will either [...]
Archive for September, 2009
How to fail! And 20 ways to fail at tanking!
Posted in funny, general mmo, tanking, tagged blog azeroth, epic fail, fail, guild fail, tank fail on September 30, 2009 | 21 Comments »
Choose your weapon!
Posted in general mmo on September 29, 2009 | 29 Comments »
If you could create a character that could wield any weapon you can imagine, what would you pick? Big shiny Final Fantasy-type implausible sword? Badass polearm? Duelling rapier or pistols? Chainsaw? Sex toy? Rolling pin? Crossbow? Lightsaber? Cruise Missile? BFG? Assault rifle? I’m curious as to whether anyone would pick a staff or wand, or [...]
Raid Updates, Cash Counting, Goblin Naming
Posted in warcraft, tagged alchemy, blacksmith, cataclysm, coliseum, hard mode, making money, normal mode, onyxia, pc gamer on September 28, 2009 | 7 Comments »
I’ve never been more glad to not be a raid leader in WoW than I am right now. We’re suffering an embarrassment of riches at the moment, and there are plenty of hard modes that we could attempt, but scheduling and keeping raiders’ eyes on the ball has never been trickier. I’m sure other raids [...]
Rewarding team play
Posted in general mmo, tagged epic slant, guild leader, motivation, psychochild, raids, rewards, team play on September 26, 2009 | 2 Comments »
Ferrel@Epic Slant and Psychochild have been discussing how best to reward team play in MMOs. Ferrel is a guild leader. His problem is that people don’t like showing up to progression raids ie. where they meet with limited success, may be frustrated, may wipe a lot, may incur a lot of repair bills and don’t [...]
Quote of the Day: On geek fallacy
Posted in geekery, tagged geekery, minority taste on September 26, 2009 | 4 Comments »
From poster KingDobbs on rpg.net forums: You know, there comes a time in every geek’s life when they have to resign themselves to the notion that their tastes are in the minority, and that it does not constitute a failing of the majority when their tastes do not match.
Crowd Control — the marmite of MMOs?
Posted in general mmo, tanking, tagged crowd control, is it fun, marmite, tanking on September 25, 2009 | 26 Comments »
Playing a class with crowd control in an MMO has always involved tension with other players. No one likes having CC used on them in PvP — players really do dislike losing control of their character, however briefly. But there is also a resistance among the playerbase to CC in PvE, a hostility that I [...]
Games that are fun even when you’re not good at them
Posted in general mmo, tagged bad at civilisation, civ 4, fun, mmo, sandbox, sims 3, simulation on September 24, 2009 | 8 Comments »
The Brainy Gamer was taken by surprise by The Sims 3. He hadn’t expected to enjoy it, but was entranced by the way the game lets you define your own goals and tell stories (stories with limited scope are still stories). I haven’t played Sims 3 extensively — I tried it at my sister’s place [...]
Are bad factions more popular?
Posted in general mmo, tagged alliance, asmodian, bad faction, badass, better defined, elyos, evil, good, horde, more popular, numbers, pvp on September 23, 2009 | 27 Comments »
Every time a new game launches which has more than one faction, where one is identified as ‘the good guys’ and the other as ‘the other guys’ we end up wondering whether players in general prefer to play as good or evil. In WoW, the Horde vastly outnumbered Alliance on PvP servers at the start, [...]