This one’s a keeper

I have noticed that in WoW, if I start a new alt and get a bag to drop for it before hitting the end of the newbie zone, I think twice before deleting it. Because clearly that character was ‘meant to be’.

Do you think that some alts are luckier than others? Or do you have any personal superstitions that tell you early on if a character is a ‘keeper’?

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9 thoughts on “This one’s a keeper

  1. This made me smile, do you salute single Magpies? :P

    Before I imply OCD… here is mine!! I try to get to level 16 without dying. If I die before 16 I delete the character!! All my characters have made it to 16, the toughest job I had was getting a warrior to 16 (it took 4 goes!!). All healer classes I’ve got there first try. My Death Knight had to get to Light’s Hope Chapel, and I did that first go as well.

    The highest level I have got to was 44 without dying, I was playing a Shaman (I had to avoid dungeons which kind of misses the point I suppose!). I died in the island just off STV, and I deleted that character after leaving the corpse there for a while, and amazingly sadly I took a few characters to visit the corpse!!! I immediately regretted deleting it, but I already had a max level shaman!! I thought it would be easier as a Paladin, but you get cocky!!

    I still have this dizzy notion that one day I’ll hit max level with a character without a single death, but my average is level 15-18.

    I think a duo could do this, but solo its difficult and really makes you think about your pulls!!!

  2. Not really. I usually make a big fuss about names, story and appearance of my chars and I am always sure to keep them.

    Interestingly, both my Necromancer (GW) and my Warlock (WoW) felt so subpar to me initially, or I did not like the playstyle, that I deleted both and focused on a Warrior (GW) or Paladin (WoW) that I played before. Interestingly my first chars in MMOs always seem to be male melee chars with a bit of magic.

    In both GW and WoW they were sooner or later replaced by black-haired evil characters. In Guild Wars Prophecies playing a Necro was painful till late in the game. But in Factions they got a new minion that was all the rave for quite some time. It sucked, but it was cool. And Factions was something like the perfect Necro biotope. Mass battles, tons of corpses, tons of minions, lots of targets for Necro area effect spells.

    My Necro retired my former main, a Warrior, to be my first alt. She was like a force multiplier to henchmen and I loved her nasty tricks of debuffing and tricking the mobs. I loved all playstyles except blood magic, which makes me a bit sad, as a vampire style Necro would really be cool from a roleplaying perspective.

    In WoW I hated all fragile caster classes. The survivability of a Paladin is just awesome, and I played together with a female Paladin through the whole game. We were really a good team, I wish I would have asked for her (though he was a guy) e-mail address. But then I quit WoW for some time. I got to a very high level close to 60 in just one month. My friend Steve had broken his arm (!) and as he finally got to play WoW, he hated it. So we both quit.

    Interestingly, HE is still playing WoW with enough level 80 alts to account for half the population of Azshara and Frostwolf by now.

    Later I re-joined in a phase where Paladins were healbots and slow levellers. Which I already loathed from my first play through.

    Then I started a human warlock. I already had one before, but was not convinced by dotting. Why dot stuff if you could just nuke it down? Shadowbolt spam was not too convincing to me early on either. Fear was no longer as fearsome as it once was, and I rather joined at the end of the time where Warlocks ruled and Rogues still had no cloak of shadows.

    Despite that I loved lifetapping a lot (endless mana at expense of the healer) and got used to Warlockish playstyles. I still envied Mages because of their portals, food and sheep. I was happy to screw them with my Felhunter for this, but nowadays it does not seem to be that easy anymore.

    My personal pet peeve is that I like my chars to win their first pvp and duel encounter.

    All were lucky so far. My Warlock met a level 30 or 60, dunno it was a skull symbol enemy early on in Ashenvale, but managed to escape into the sea by using Unending Breath. The horde guy did not pursue her. I decided that she is lucky! Later I got bold and attacked an Orc Warrior and an Undead Rogue. I was 2 levels higher IIRC. I feared the Warrior and hit the Rogue so hard that he ran away – bad mistake, he died trying. His warrior companion tried to attack me but it was clearly out of spite and desperate. My Succubus delivered the final blow. I just acquired her and was heartbroken that she was so useless in PvE early on.

    She later became useful for Warlocks vs Hunter duels, he could not see me behind the slops of the Hinterland and tried to kill her while I was dotting and nuking him.

    I think people want their chars to be good, viable and strong. The char that gives them this feeling becomes a keeper. So no wonder that there are so many Death Knights and Paladins nowadays, or why people complain about the buffed enemy henchmen in Champions Online – their chars no longer feel “strong” to them.

  3. The name and roleplay “feel” of a character is always important to me. I need to create a persona for my character in order to inspire me to play. For instance, I started a Priest alt in WoW because I liked the idea of RPing a sanctimonious bigot and as soon as I started the character, I knew I would stick with him for a long time to come.

  4. myaltisa: I greet single magpies in French. It’s the only way to ward off bad luck!

    Spinks: I’ve never really noticed it until very recently, but my latest EQII character (Shau the Monk) has unbelievable luck. By level 23, he has looted 3 Legendary items and 1 Fabled item, and often gets three to five rare harvests in a row. My other two characters of comparable levels (21 and 34) have looted zero and one Legandaries respectively, and have to make do with single rare harvests.

    The RNG smiled on the hour of his rolling, I tells ya.

  5. In WoW, I stopped playing my Hunter all torgether because she couldn’t win any drops, whereas my Druid would luck out and win just about every roll he was up for.

    I’ve developed a superstition for AOC now too. If I don’t get armor drops and at least one ring in the very first jungle intro to the game, I immediately log and delete the character. And if I don’t get a few good drops by the time the toon hits ten, also deleted.

  6. If I bog down with a character before level 20, that character is doomed. If I zip them right up to 20 right away, they usually survive, even if they don’t see much playtime. But if I lose interest before 20, it’s bye bye time. So far the casualties include 2 rogues, a lock, 3 priests, a mage, and several hunters. All dead and gone.

  7. The hidden luck stat :)

    I’m a beliver some toons are luckier than others.

    I will delete a character if it seems unlucky, deleted a 70 hunter because she never even got usable instance drops let alone being able to loose on the roll on them.
    On the other hand my now 80 mage got no less than 3 vanilla BoE epics leveling and almost always gets usable gear from instances with a ‘Needy’ Acivement in her first run through nexus ^^

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