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	<title>Comments on: Improving Roleplaying: Sharing our Stories</title>
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	<description>MMOs and game design</description>
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		<title>By: A holiday, a holiday, the first one of the year! Best of 2009. &#171; Welcome to Spinksville!</title>
		<link>http://spinksville.wordpress.com/2009/09/07/improving-roleplaying-sharing-our-stories/#comment-5233</link>
		<dc:creator><![CDATA[A holiday, a holiday, the first one of the year! Best of 2009. &#171; Welcome to Spinksville!]]></dc:creator>
		<pubDate>Thu, 07 Jan 2010 09:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2160#comment-5233</guid>
		<description><![CDATA[[...] Improving Roleplay: Sharing our Stories [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Improving Roleplay: Sharing our Stories [...]</p>
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		<title>By: Dblade</title>
		<link>http://spinksville.wordpress.com/2009/09/07/improving-roleplaying-sharing-our-stories/#comment-3038</link>
		<dc:creator><![CDATA[Dblade]]></dc:creator>
		<pubDate>Thu, 10 Sep 2009 02:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2160#comment-3038</guid>
		<description><![CDATA[This is tough to comment on, so please excuse a wall of text. Btw ty for the storybird link, that place is a lot of fun.

I agree that less equals more in character creation. However it is hard to impossible to educate a player in lore before they roll their toon. They can&#039;t really make character decisions based on a few lines of text during character creation, or even a quiz. You have to see the temple of set and their acolytes before you know you want to RP them.

This extends to your idea of the game as history keeper, and player actions driving their history. The less freeform, the more your gameplay actions will drive your RPing. Problem is you will do a lot of actions not for RP reasons.

You&#039;ll have a nice setup for communicating information and creating roleplay, but players will wind up &quot;gimping&quot; their characters by doing in-game actions they can&#039;t really roleplay. Like if I am an evil elf, and at level 20 its time to get a mount. I want a white horse instead of a black, and I need to get one from a nearby neighboring town.

The town is neutral, so I grind faction some and do the quest. Instantly though that becomes IC-the game records that I did, it gets communicated, and now I have to RP as an elf with a double life of befriending humans, when I just wanted a white horse instead of black.

Freeform has a strength of letting you act OOC to get the game done, while going IC to roleplay. You can ignore doing some things like getting a bud access to an area and RP only a part of what you do. The trick will be with your system of disseminating information and a more fixed-form rp to keep that ability in games that don&#039;t design everything around roleplay.]]></description>
		<content:encoded><![CDATA[<p>This is tough to comment on, so please excuse a wall of text. Btw ty for the storybird link, that place is a lot of fun.</p>
<p>I agree that less equals more in character creation. However it is hard to impossible to educate a player in lore before they roll their toon. They can&#8217;t really make character decisions based on a few lines of text during character creation, or even a quiz. You have to see the temple of set and their acolytes before you know you want to RP them.</p>
<p>This extends to your idea of the game as history keeper, and player actions driving their history. The less freeform, the more your gameplay actions will drive your RPing. Problem is you will do a lot of actions not for RP reasons.</p>
<p>You&#8217;ll have a nice setup for communicating information and creating roleplay, but players will wind up &#8220;gimping&#8221; their characters by doing in-game actions they can&#8217;t really roleplay. Like if I am an evil elf, and at level 20 its time to get a mount. I want a white horse instead of a black, and I need to get one from a nearby neighboring town.</p>
<p>The town is neutral, so I grind faction some and do the quest. Instantly though that becomes IC-the game records that I did, it gets communicated, and now I have to RP as an elf with a double life of befriending humans, when I just wanted a white horse instead of black.</p>
<p>Freeform has a strength of letting you act OOC to get the game done, while going IC to roleplay. You can ignore doing some things like getting a bud access to an area and RP only a part of what you do. The trick will be with your system of disseminating information and a more fixed-form rp to keep that ability in games that don&#8217;t design everything around roleplay.</p>
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		<title>By: Get your RP on III &#8212; Begone, quests! &#171; Stylish Corpse</title>
		<link>http://spinksville.wordpress.com/2009/09/07/improving-roleplaying-sharing-our-stories/#comment-3010</link>
		<dc:creator><![CDATA[Get your RP on III &#8212; Begone, quests! &#171; Stylish Corpse]]></dc:creator>
		<pubDate>Tue, 08 Sep 2009 14:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2160#comment-3010</guid>
		<description><![CDATA[[...] 8, 2009 by Ysharros    If you have any interest in role-playing, you should read Spinks&#8217; series of articles on the subject. I don&#8217;t agree with all of her points and views, but if we all agreed [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 8, 2009 by Ysharros    If you have any interest in role-playing, you should read Spinks&#8217; series of articles on the subject. I don&#8217;t agree with all of her points and views, but if we all agreed [...]</p>
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		<title>By: Creation &#171; Bio Break</title>
		<link>http://spinksville.wordpress.com/2009/09/07/improving-roleplaying-sharing-our-stories/#comment-3009</link>
		<dc:creator><![CDATA[Creation &#171; Bio Break]]></dc:creator>
		<pubDate>Tue, 08 Sep 2009 12:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2160#comment-3009</guid>
		<description><![CDATA[[...] exalted and expanded upon by more companies.  I&#8217;ve even started to appreciate and champion the cause of role-players, who often work to create content without the support of the game&#8217;s developers whatsoever [...]]]></description>
		<content:encoded><![CDATA[<p>[...] exalted and expanded upon by more companies.  I&#8217;ve even started to appreciate and champion the cause of role-players, who often work to create content without the support of the game&#8217;s developers whatsoever [...]</p>
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	<item>
		<title>By: motstandet</title>
		<link>http://spinksville.wordpress.com/2009/09/07/improving-roleplaying-sharing-our-stories/#comment-3005</link>
		<dc:creator><![CDATA[motstandet]]></dc:creator>
		<pubDate>Mon, 07 Sep 2009 15:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2160#comment-3005</guid>
		<description><![CDATA[Textual analysis is on the cusp of transforming the Internet into the &quot;Semantic Web&quot;. Computers will be able to derive meaning behind the string of characters. I mean that in a symbolic-analytical way, not a Skynet way.

An MMO where the servers can parse and analyze all the text from players isn&#039;t an unachievable world--it is something that can be done in a game now, if developers would spend the time learning the technologies. All the plot hooks and path crossing and dynamic NPC actions are technically possible. Just need someone brave enough to do this.]]></description>
		<content:encoded><![CDATA[<p>Textual analysis is on the cusp of transforming the Internet into the &#8220;Semantic Web&#8221;. Computers will be able to derive meaning behind the string of characters. I mean that in a symbolic-analytical way, not a Skynet way.</p>
<p>An MMO where the servers can parse and analyze all the text from players isn&#8217;t an unachievable world&#8211;it is something that can be done in a game now, if developers would spend the time learning the technologies. All the plot hooks and path crossing and dynamic NPC actions are technically possible. Just need someone brave enough to do this.</p>
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	<item>
		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2009/09/07/improving-roleplaying-sharing-our-stories/#comment-3002</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Mon, 07 Sep 2009 10:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2160#comment-3002</guid>
		<description><![CDATA[I think you are absolutely on spot, this is why more complex roleplaying almost exclusively works on rather small private servers.

If I would have the time and the mood to test it, I would go to the dedicated LOTRO roleplaying server EU-Belegaer (german language) and see how much RP actually happens and how it happens.

LOTRO&#039;s chat interface is IMO a real RP killer, people often do not hear you or are out of range.


Regarding mechanic backgrounds: Let players join Factions and ask them about their background/specialization that might also influence their initial skill/trait selection.

The Secret World might be only hype at the moment, and maybe give a damn about roleplaying and just go for a creepy atmosphere. But their initial quiz could be the first step of a mechanic to let people pick their background, which would also be very visible and accessible for other players.


P.S.: Forget about the Aion story, but my Gladiator Brunhild kicks butt with her long stick! ;)]]></description>
		<content:encoded><![CDATA[<p>I think you are absolutely on spot, this is why more complex roleplaying almost exclusively works on rather small private servers.</p>
<p>If I would have the time and the mood to test it, I would go to the dedicated LOTRO roleplaying server EU-Belegaer (german language) and see how much RP actually happens and how it happens.</p>
<p>LOTRO&#8217;s chat interface is IMO a real RP killer, people often do not hear you or are out of range.</p>
<p>Regarding mechanic backgrounds: Let players join Factions and ask them about their background/specialization that might also influence their initial skill/trait selection.</p>
<p>The Secret World might be only hype at the moment, and maybe give a damn about roleplaying and just go for a creepy atmosphere. But their initial quiz could be the first step of a mechanic to let people pick their background, which would also be very visible and accessible for other players.</p>
<p>P.S.: Forget about the Aion story, but my Gladiator Brunhild kicks butt with her long stick! <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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