The Power of Memory in an MMO

graveyard in brillThere’s no place like home

Over the last couple of weeks, I have been helping to clear out my father’s flat. I have spent quiet hours sitting on trains*.  I have walked many miles to and from the train station; retracing the same path that I travelled every time I went to visit him. The same path that very soon I will never need to walk again. I find myself taking more notice of the details of the journey. The uneven pavements, pigeons crowded outside the supermarket, the roar of traffic, the cafe that replaced the other cafe that replaced the other cafe, the huddled bus stops, the noises, the sights, the smells, the feel. And already, the familiar route brings back vivid and familiar memories.

I have seen designers discuss how to bring more emotion into computer games. We see games inducing excitement, elation, disappointment and wonder if they will ever inspire the whole range of feelings that we get from good literature, films, or music. And yet, I haven’t seen many of them talk about nostalgia – the one bittersweet emotion that games reliably do conjure up. It isn’t just the nostalgia of looking at games that we played ten or twenty years ago and wondering at how much technology has changed, that’s true of anything in life. It is the nostalgia of being able to go back and play the early levels again, capture again the feeling of being so new,  and see how much you have changed (or not) and how many of your initial assumptions were right or wrong.

In a typical MMO, your character goes through some kind of starting area and then spends some time around a major city or village. For the rest of that character’s ‘life’ that starting area will carry with it a sense of home. It will carry with it the memories of the very beginning of the in-game experience. This is a very deliberate design decision, and subsequent quests and events send you back there to evoke precisely that reaction. Games that lack this layout (like WAR) feel as though something is missing to me – I never made that connection with the game world.

If I take Mrs Spinks back to Brill (the undead starting area in WoW), I feel some watered down sense of how I feel travelling to my father’s flat. I know the area, I know the NPCs, and simply walking around there brings back vivid memories of my early WoW days. I felt the same in LOTRO when walking about Michel Delving as a hobbit – however far from the Shire you roam, whenever you go back, you are going home.

Of course, the main difference in an MMO is that the NPCs and home area never change. Shops don’t close. Houses don’t get pulled down. NPCs don’t retire or win the lottery or die in tragic boating accidents. So your home is always preserved, exactly the way that you remember it.

I noticed that quite a few bloggers marked the recent Cataclysm announcement by returning to WoW, however briefly. I believe that this is all about recapturing the memories while those starting zones are still poised in their eternal time vacuum. In the same way that walking the route to my father’s house now cements the memories of all the times I have done that in the past, playing through the old zones brings memories to life for players too. If retracing our steps in the real world helps to relive memories, then it should be no surprise that virtually retracing our steps in a virtual world has the same effect.

I will not miss the old zones. I enjoyed them, but you can never really go back. Even if you rerun the quests, it isn’t the same without the other people around. Looking at them now, I keep thinking how badly they need the update and how much they will benefit from being taken out of their time bubble, at least for a little while.

And after all, we’ll always have our memories. We’ll always have Brill.

* sitting on trains … with my DS :P

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8 thoughts on “The Power of Memory in an MMO

  1. We were very tired, we were very merry –
    We had gone back and forth all night upon the ferry.
    It was bare and bright, and smelled like a stable –
    But we looked into a fire, we leaned across a table,
    We lay on a hill-top underneath the moon;
    And the whistles kept blowing, and the dawn came soon.

    We were very tired, we were very merry –
    We had gone back and forth all night on the ferry;
    And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold.

    We were very tired, we were very merry,
    We had gone back and forth all night on the ferry.
    We hailed, “Good morrow, mother!” to a shawl-covered head,
    And bought a morning paper, which neither of us read;
    And she wept, “God bless you!” for the apples and the pears,
    And we gave her all our money but our subway fares.”

  2. To me, it was Elwynn Forest.

    I do not like the Horde nor their starting areas. Blood Elves are okay, but extremely gay! :) So all power to the Darkspear Trolls, the only race viable for hunter char that would not get bashed by me! :)

  3. It’s Elwynn for me too Longasc! I get the same thing with Westfall too actually. There’s something very serene about the countryside breaking away into a blue ocean that feels very homey to me.

    You’re right though, Spinks. You can never really go back, so all we have are our memories of the feelings we once had. In my mind, I envision MMOs to be worldlike, so that you can kind of sink into them and give your character life. Yet, the more I play new games the more I realize there’s almost no chance a game will give me than indescribable feeling I used to get when I first got involved with MOGs. It’s nostalgia and, taken for what it is, is a good thing I think. Changing zones and NPCs doesn’t change memory, they just give the potential for new experiences to get nostalgic over.

  4. For me its Winterspring, grinding Yetis.

    Not that Winterspring is a beautiful zone, or that I am fond of Yetis – but its where I was, and what I was grinding when my (now) fiance and I admitted to eachother that we were in love.

    Its kinda like a resturant or song that was present on the first date, just that for us: it was a fairly crappy zone with low droprates :)

    Everytime I go back there I get dreamy and smile to myself. While WoW might only be a vritual place, the places within the game are just as important as any other.

  5. My first real and proper MMO I spent significant time in was SWG. When player cities finally came in we had already established a place for ourselves on the Mesric plateau outside of Mos Eisley. Originally there were various high lveel beasties between Eisley and our city on the plateau and I have many fond memories of running that gauntlet to be greeted by the sites of the city high up in the hills. I have spent night sitting on the roof of my house watching the suns set, and fond memories of a lot of RP done in the confines of those city boundaries. Whenever I re-sub to SWG for a brief spell, even though the city has long since decayed and the houses have been replaced by other people and harvesters, just being there I can see in my minds eye the buildings of the city I used to live in and feel a sense of belonging there. Though the game has long since changed from that which I loved, the places there still bring nostalgia. No matter how butchered SWG is, my heart will always be tied to it.

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