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	<title>Comments on: Are we too obsessed with choices in games?</title>
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	<link>http://spinksville.wordpress.com/2009/09/11/are-we-too-obsessed-with-choices-in-games/</link>
	<description>MMOs and game design</description>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2009/09/11/are-we-too-obsessed-with-choices-in-games/#comment-3091</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 15:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2196#comment-3091</guid>
		<description><![CDATA[I&#039;m something of a spreadsheet nerd and I love complexity and subtlety of choices. As Tesh says though it isn&#039;t fun to realise you put a talent point in the wrong place and might need to re-roll.

For me the classless system tends to mean everyone plays a twohanded sword mage in plate with self-heals. I believe this is how Darkfall works, it&#039;s also what I played in Daggerfall and Morrowwind. I don&#039;t honestly think it&#039;s a better system.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m something of a spreadsheet nerd and I love complexity and subtlety of choices. As Tesh says though it isn&#8217;t fun to realise you put a talent point in the wrong place and might need to re-roll.</p>
<p>For me the classless system tends to mean everyone plays a twohanded sword mage in plate with self-heals. I believe this is how Darkfall works, it&#8217;s also what I played in Daggerfall and Morrowwind. I don&#8217;t honestly think it&#8217;s a better system.</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2009/09/11/are-we-too-obsessed-with-choices-in-games/#comment-3090</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 15:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2196#comment-3090</guid>
		<description><![CDATA[Seconded. SWG was a game that celebrated diversity. Also it&#039;s trivial to switch if you perceive yourself as doing the boring stuff while another class has fun. It&#039;s literally a couple of clicks to become that class instead.]]></description>
		<content:encoded><![CDATA[<p>Seconded. SWG was a game that celebrated diversity. Also it&#8217;s trivial to switch if you perceive yourself as doing the boring stuff while another class has fun. It&#8217;s literally a couple of clicks to become that class instead.</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/09/11/are-we-too-obsessed-with-choices-in-games/#comment-3086</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 10:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2196#comment-3086</guid>
		<description><![CDATA[That&#039;s actually got me thinking.

For me, a choice only counts if it affects how I play. I personally don&#039;t care how many other people make the same choice. Doesn&#039;t bother me how many other people picked undead warriors, this one is MINE.

Now you say that choice counts for you if it lets you distinguish yourself from other people.

So I guess people have different ways of measuring the importance of a choice.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s actually got me thinking.</p>
<p>For me, a choice only counts if it affects how I play. I personally don&#8217;t care how many other people make the same choice. Doesn&#8217;t bother me how many other people picked undead warriors, this one is MINE.</p>
<p>Now you say that choice counts for you if it lets you distinguish yourself from other people.</p>
<p>So I guess people have different ways of measuring the importance of a choice.</p>
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		<title>By: We Fly Spitfires</title>
		<link>http://spinksville.wordpress.com/2009/09/11/are-we-too-obsessed-with-choices-in-games/#comment-3085</link>
		<dc:creator><![CDATA[We Fly Spitfires]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 09:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2196#comment-3085</guid>
		<description><![CDATA[Personally I think variety and choice in MMORPGs is very important. I want to be able to distinguish myself from other players and be unique and the more ways I have to do that, the better :)]]></description>
		<content:encoded><![CDATA[<p>Personally I think variety and choice in MMORPGs is very important. I want to be able to distinguish myself from other players and be unique and the more ways I have to do that, the better <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Dblade</title>
		<link>http://spinksville.wordpress.com/2009/09/11/are-we-too-obsessed-with-choices-in-games/#comment-3084</link>
		<dc:creator><![CDATA[Dblade]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 09:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2196#comment-3084</guid>
		<description><![CDATA[I&#039;m a FFXI vet here and its more complex than that.

Its hard to explain without getting technical. In FFXI your sub is half of your level. If I am a level 18 warrior my sub will be a level 9 monk.

Lets say I wanted to sub red mage instead. I do it, and while I have all the abilities a level 9 red mage has, I have not much of the stats a level 18 red mage would have, and no gear to boost it. That means I cannot land spells on any tough mob, and I have a tiny MP pool, because warrior adds no MP.

Its a good example of the illusion of choice, because in practice a lot of the subs don&#039;t work, or are one trick ponies. For most jobs really you can make do with 1-3 of them, and only a few use more. Those jobs tend to be ones that complement the main job, not open up really radical playstyle choices. You sub sam or nin for damage reduction, or sub scholar as a mage.

If you don&#039;t believe me try seeking in it sometime as a war/whm or even as a drg/thif for experience.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m a FFXI vet here and its more complex than that.</p>
<p>Its hard to explain without getting technical. In FFXI your sub is half of your level. If I am a level 18 warrior my sub will be a level 9 monk.</p>
<p>Lets say I wanted to sub red mage instead. I do it, and while I have all the abilities a level 9 red mage has, I have not much of the stats a level 18 red mage would have, and no gear to boost it. That means I cannot land spells on any tough mob, and I have a tiny MP pool, because warrior adds no MP.</p>
<p>Its a good example of the illusion of choice, because in practice a lot of the subs don&#8217;t work, or are one trick ponies. For most jobs really you can make do with 1-3 of them, and only a few use more. Those jobs tend to be ones that complement the main job, not open up really radical playstyle choices. You sub sam or nin for damage reduction, or sub scholar as a mage.</p>
<p>If you don&#8217;t believe me try seeking in it sometime as a war/whm or even as a drg/thif for experience.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/09/11/are-we-too-obsessed-with-choices-in-games/#comment-3081</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 06:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2196#comment-3081</guid>
		<description><![CDATA[I agree with pretty much everything you have said here.
But it is with the knowledge that my learning style is what they call dynamic (ie. I learn best by actually jumping in and doing things, making mistakes, then doing them better). I know other people who do learn faster by reading lots of text or having someone tell them instructions.

I personally am not inclined towards games that will say &#039;gotcha&#039; after X amount of time, because I wanted to just jump in and play it, try stuff out, see what was fun, instead of spending hours reading forums and minmaxing first. But there probably is a solid niche for a minmaxing game that isn&#039;t afraid to show its true colours.

The key is probably setting player expectations. If it&#039;s a minmaxing game, then let people know that they need to go do that at the beginning.]]></description>
		<content:encoded><![CDATA[<p>I agree with pretty much everything you have said here.<br />
But it is with the knowledge that my learning style is what they call dynamic (ie. I learn best by actually jumping in and doing things, making mistakes, then doing them better). I know other people who do learn faster by reading lots of text or having someone tell them instructions.</p>
<p>I personally am not inclined towards games that will say &#8216;gotcha&#8217; after X amount of time, because I wanted to just jump in and play it, try stuff out, see what was fun, instead of spending hours reading forums and minmaxing first. But there probably is a solid niche for a minmaxing game that isn&#8217;t afraid to show its true colours.</p>
<p>The key is probably setting player expectations. If it&#8217;s a minmaxing game, then let people know that they need to go do that at the beginning.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/09/11/are-we-too-obsessed-with-choices-in-games/#comment-3080</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 06:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2196#comment-3080</guid>
		<description><![CDATA[Thanks for posting. You&#039;re right, and I do remember that I found that a very fun part of the game. You really could log on and think &#039;hm, what sort of mood am I in today?&#039;]]></description>
		<content:encoded><![CDATA[<p>Thanks for posting. You&#8217;re right, and I do remember that I found that a very fun part of the game. You really could log on and think &#8216;hm, what sort of mood am I in today?&#8217;</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/09/11/are-we-too-obsessed-with-choices-in-games/#comment-3079</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 06:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2196#comment-3079</guid>
		<description><![CDATA[Glad to hear it&#039;s working out better than you feared. I think you&#039;re right and that usually it&#039;s the worrying that is the worst part.

But for all that, I really did empathise with your post. I think we&#039;ve all been there, whether it&#039;s both rolling a tank or healer, or both levelling the same tradeskill, and only finding out after it&#039;s way too late to change.

I think they&#039;re really getting somewhere with &#039;bring the player not the class&#039;, it isn&#039;t perfect but it feels more flexible these days. Still doesn&#039;t help when you only need 2-3 tanks for raids though. I felt rubbish this week when a really nice player applied for our raid group and was told &#039;sorry, we already have enough tanks&#039; I feel as though I&#039;m part of the problem.]]></description>
		<content:encoded><![CDATA[<p>Glad to hear it&#8217;s working out better than you feared. I think you&#8217;re right and that usually it&#8217;s the worrying that is the worst part.</p>
<p>But for all that, I really did empathise with your post. I think we&#8217;ve all been there, whether it&#8217;s both rolling a tank or healer, or both levelling the same tradeskill, and only finding out after it&#8217;s way too late to change.</p>
<p>I think they&#8217;re really getting somewhere with &#8216;bring the player not the class&#8217;, it isn&#8217;t perfect but it feels more flexible these days. Still doesn&#8217;t help when you only need 2-3 tanks for raids though. I felt rubbish this week when a really nice player applied for our raid group and was told &#8216;sorry, we already have enough tanks&#8217; I feel as though I&#8217;m part of the problem.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/09/11/are-we-too-obsessed-with-choices-in-games/#comment-3078</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 06:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2196#comment-3078</guid>
		<description><![CDATA[I think it&#039;s a really tricky balance with a game like this, because people will come up with strong concepts before they&#039;ve even had a chance to play and find out what works.

So finding in practice that one power combo is really weak might just kill the whole concept for someone.]]></description>
		<content:encoded><![CDATA[<p>I think it&#8217;s a really tricky balance with a game like this, because people will come up with strong concepts before they&#8217;ve even had a chance to play and find out what works.</p>
<p>So finding in practice that one power combo is really weak might just kill the whole concept for someone.</p>
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		<title>By: Sara Pickell</title>
		<link>http://spinksville.wordpress.com/2009/09/11/are-we-too-obsessed-with-choices-in-games/#comment-3077</link>
		<dc:creator><![CDATA[Sara Pickell]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 02:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2196#comment-3077</guid>
		<description><![CDATA[Well great, your closing question got me writing about MMO design again. Bah.]]></description>
		<content:encoded><![CDATA[<p>Well great, your closing question got me writing about MMO design again. Bah.</p>
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