The Brainy Gamer was taken by surprise by The Sims 3. He hadn’t expected to enjoy it, but was entranced by the way the game lets you define your own goals and tell stories (stories with limited scope are still stories). I haven’t played Sims 3 extensively — I tried it at my sister’s place and thought it was cool but not cool enough for me to pay full price — but one of the things that struck me about the game is that even if you failed totally to meet any goals that you had for your characters, it could still be highly entertaining.
In the link above, TBG describes a rather sad little story that winds up with social services (in the game) stepping in to look after his character’s baby. That’s an absolutely gut wrenching experience for everyone involved if it was a real life incident. That a game can so strongly (and unexpectedly) evoke some of the same feelings is surprisingly cool. The fact that it happened because the player got distracted and didn’t click ‘feed baby’ often enough takes a back seat, because ‘neglect’ is one of the reasons why social services iRL might also have to step in.
Although I haven’t really investigated The Sims, I’ve enjoyed playing simulation games a lot whether or not I really beat the game. I spent many happy hours on various versions of Civilisation (Civ IV still available for £5/$5 at Direct2drive for the next two weeks, btw) without ever getting much above 25% — I think I’m insufficiently aggressive in game to score high, but I get to Alpha Centauri anyway. So even though I may be rubbish as a player, my civilisation survives and goes to the stars!
One of the appeals of a simulation game is being able to pick your own win conditions and see the game’s score as an optional extra. Another is being able to see your civilisation/ character grow, even if that means it eventually is conquered and dies out. And yet another is the sense that your civilisation/ character takes on a personality of its own, shaped by decisions made by the player but not completely controlled by them.
When we talk about the ease or difficulty of an MMO, it’s easy to put the simulation side of the game on the backburner. But the sim (or sandbox) side of the game is one of the big appeals. The whole point of an MMO is that you progress your character and/or faction somehow and see what happens to it. This is really what people are getting at when they ask for more simulation in MMOs, not that they particularly want rag doll physics or realistic blood spatters. They are asking for a world where actions that are under the player’s control lead to consequences that may or may not be expected.
The most successful sandbox games are the ones where people are explicitly able to pick their own goals and objectives. This has always been one of the great appeals of EVE, that you can choose whether you want to build a business empire, be a pirate, join a huge corps and fight for territory, or whatever else you want. The other side to the game is that actions have consequences.
But PvP is often not as fun or as interesting for the loser as it is for the winner. If I had to play Civilisation competitively against a really good opponent, I’d be wiped out before I had a chance to get to the fun parts. My strategy has nothing to do with competition because I just like seeing how quickly I can get the good technology and what I can do with it (once an engineer, always an engineer).
Having multiple players in a game who are not personal friends becomes competitive, even if they all are on the same team. People constantly compare themselves with each other, even if they aren’t actually PvPing. That’s not a bad thing, people like to compete in different ways.
But even though I’m not interested in no holds barred PvP style simulations, I’d still like to see more options for players to create their own goals in a living world. Where even doing something suboptimal could lead to interesting and fun gameplay. I’d like to see devs stop being afraid of emergent gameplay, and less railroading and being nudged towards the raid boss of the week just because it’s there. I’d like more games where even if you don’t reach your goal, you can be rewarded by finding out what happened.
Are there any games that you like even though you aren’t good at them?