<<twilight zone music>> Imagine that you have had a flash forward in time, to an alternate future. In this future, Blizzard’s planned LFG changes have gone live. How will your game change? You level up through a series of levelling zones, queuing for level appropriate instances as you go. You’ll likely not find one immediately [...]
Archive for October, 2009
A day in the life of cross-server PUGs
Posted in general mmo, warcraft, tagged cross server pugs, patch 3.3, server community, virtual heaven, virtual world on October 30, 2009 | 24 Comments »
Why people love their warriors
Posted in general mmo, tanking, warcraft, tagged favourite class, official boards, onyxia hat, warrior, warrior vibe, why people love their warriors on October 28, 2009 | 15 Comments »
The official forums aren’t just a tangled mass of (spoiler-free) sniping. Sometimes they throw up the odd gem. And this week, on the tanking forum, someone started a thread asking people why they loved their warriors. Warriors are still the most popular class in WoW by a large margin. Here’s a few snippets, sorted into [...]
Torchlight: Imagine if Diablo had fishing
Posted in general mmo, single player games, tagged diablo, first impressions, fishing, how to fish in torchlight, how to take screenshots, torchlight on October 28, 2009 | 17 Comments »
I mentioned Torchlight in dispatches last week, and the game was released yesterday to a flurry of excitement and acclaim. If you liked Diablo, this game is going to feel like coming home. The devs (who include some of the Diablo II team) have captured perfectly the visceral feel of the old game. It even [...]
Feeling bad about cutting other people out
Posted in about me, tanking, warcraft, tagged feeling bad, hazelnut latte, only tank in the raid group, raid quota on October 27, 2009 | 21 Comments »
A few weeks ago, my raid group had a really good application from a paladin. He was a tank, he had loads of experience, he sounded very cool and laid back, and exactly the sort of person we’d all want to raid with. But there was a problem. We have enough tanks, and his heart [...]
Critical Mass for an MMO and Cross Server PUGs
Posted in general mmo, warcraft, warhammer, tagged critical mass, cross server pugs, group size, pick up groups, pugs, server size, tuning, warhammer, wow on October 26, 2009 | 10 Comments »
How many people do you need to have online at the same time in a MMO? Up until now, this has been determined mostly through technical requirements (how many people can one server support?). But depending on design, some MMOs need more people online at the same time than others otherwise they just don’t work. [...]
Dragon Age Journeys, and RMT
Posted in general mmo, single player games, tagged dragon age journeys, pay what you want, rmt, world of goo on October 24, 2009 | 8 Comments »
I was going to write up a post about guild culture, but I was horribly distracted by Dragon Age Journeys which is a) really good and b) does things I didn’t even know you could do in flash games. Imagine a fully featured little RPG with several hours of gameplay where you can level up, [...]
This Post Contains Spoilers
Posted in geekery on October 23, 2009 | 42 Comments »
The martians all die from catching the common cold. In The Wasp Factory, Frank is a girl. In Sleepaway Camp, Angela is actually a boy, and the killer. (therivs) Soylent Green is people! (Hawley) Vader is Luke’s father. (Slurms) The Murder of Roger Ackroyd (Agatha Christie) is interesting because the narrator is the murderer (arbitrary) [...]
This post contains no spoilers
Posted in general mmo, warcraft, tagged blizzard, data mined, mmo-champion.com. harry potter, spoilers, warcraft, wow.com on October 23, 2009 | 6 Comments »
My favourite spoiler story is connected with Harry Potter and the Halfblood Prince. If you have managed to go all of this time without ever learning what the spoiler is for that book then I salute you, and if real life had achievements you’d be up for [Harry Who?]. In any case, as soon as [...]
5 things I learned about Dragon Age
Posted in single player games, storytelling, tagged bride, caste, city elf, dragon age, dwarf, eurogamer, pc gamer, review on October 22, 2009 | 11 Comments »
edited to add a link to the review: Read it here — it’s now up on the web. PC Gamer this month features a glossy and rather glowing full review of Dragon Age — this one is notable partly because of the writing but also because the reviewer played the whole thing through to the [...]