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	<title>Comments on: Thought of the Day: How we define challenge</title>
	<atom:link href="http://spinksville.wordpress.com/2009/10/29/thought-of-the-day-how-we-define-challenge/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2009/10/29/thought-of-the-day-how-we-define-challenge/</link>
	<description>MMOs and game design</description>
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	<item>
		<title>By: Dblade</title>
		<link>http://spinksville.wordpress.com/2009/10/29/thought-of-the-day-how-we-define-challenge/#comment-3939</link>
		<dc:creator><![CDATA[Dblade]]></dc:creator>
		<pubDate>Fri, 30 Oct 2009 01:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2590#comment-3939</guid>
		<description><![CDATA[I think exploration-based challenges are bad not so much that you can look them up, but many times to complete them in any reasonable amount of time you have to look them up.

People aren&#039;t big on them because many of them are a lot of aimless wandering around with poor or nonexistent clues or direction. They are the hardest ones to do well, and the easiest ones to break.]]></description>
		<content:encoded><![CDATA[<p>I think exploration-based challenges are bad not so much that you can look them up, but many times to complete them in any reasonable amount of time you have to look them up.</p>
<p>People aren&#8217;t big on them because many of them are a lot of aimless wandering around with poor or nonexistent clues or direction. They are the hardest ones to do well, and the easiest ones to break.</p>
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	<item>
		<title>By: foolsage</title>
		<link>http://spinksville.wordpress.com/2009/10/29/thought-of-the-day-how-we-define-challenge/#comment-3938</link>
		<dc:creator><![CDATA[foolsage]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 23:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2590#comment-3938</guid>
		<description><![CDATA[@ Longasc: I started Torchlight last night on Hard and now wonder if I should have chosen Very Hard.  Admittedly my char is only 8th level now, but he&#039;s never been close to dying, and has only consumed 3 health potions and no mana potions so far.]]></description>
		<content:encoded><![CDATA[<p>@ Longasc: I started Torchlight last night on Hard and now wonder if I should have chosen Very Hard.  Admittedly my char is only 8th level now, but he&#8217;s never been close to dying, and has only consumed 3 health potions and no mana potions so far.</p>
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	<item>
		<title>By: Massively Multiplayer Online Dungeon Crawler &#171; Mordiceius&#39; Gaming Blog</title>
		<link>http://spinksville.wordpress.com/2009/10/29/thought-of-the-day-how-we-define-challenge/#comment-3924</link>
		<dc:creator><![CDATA[Massively Multiplayer Online Dungeon Crawler &#171; Mordiceius&#39; Gaming Blog]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 17:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2590#comment-3924</guid>
		<description><![CDATA[[...] Gevlon, Spinks have all been talking about challenge lately. Tobold brought up a New York Times article that [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Gevlon, Spinks have all been talking about challenge lately. Tobold brought up a New York Times article that [...]</p>
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		<title>By: foolsage</title>
		<link>http://spinksville.wordpress.com/2009/10/29/thought-of-the-day-how-we-define-challenge/#comment-3921</link>
		<dc:creator><![CDATA[foolsage]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 16:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2590#comment-3921</guid>
		<description><![CDATA[Well, that&#039;s ~A~ big challenge, sure, but it&#039;s not ~THE~ big challenge (implying there&#039;s only one challenge in MMOs).  Players can also create their own challenges by handicapping themselves, e.g. trying to do 5-man content in LotRO with 2 or 3 people; soloing content not intended for soloing, or content considerably above one&#039;s level; adventuring with no armour; etc.]]></description>
		<content:encoded><![CDATA[<p>Well, that&#8217;s ~A~ big challenge, sure, but it&#8217;s not ~THE~ big challenge (implying there&#8217;s only one challenge in MMOs).  Players can also create their own challenges by handicapping themselves, e.g. trying to do 5-man content in LotRO with 2 or 3 people; soloing content not intended for soloing, or content considerably above one&#8217;s level; adventuring with no armour; etc.</p>
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		<title>By: foolsage</title>
		<link>http://spinksville.wordpress.com/2009/10/29/thought-of-the-day-how-we-define-challenge/#comment-3920</link>
		<dc:creator><![CDATA[foolsage]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 16:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2590#comment-3920</guid>
		<description><![CDATA[Precisely.  Aion&#039;s boots are for formalwear (or maybe a bit of light B&amp;D from the look of it), while Torchlight&#039;s boots are functional.  Aion&#039;s miniskirts also show rather a lot of cheek, which Torchlight has the self-confidence to keep covered.]]></description>
		<content:encoded><![CDATA[<p>Precisely.  Aion&#8217;s boots are for formalwear (or maybe a bit of light B&amp;D from the look of it), while Torchlight&#8217;s boots are functional.  Aion&#8217;s miniskirts also show rather a lot of cheek, which Torchlight has the self-confidence to keep covered.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/10/29/thought-of-the-day-how-we-define-challenge/#comment-3916</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 12:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2590#comment-3916</guid>
		<description><![CDATA[I think they are trying to offer different levels of challenge (for some value of challenge) but it&#039;s not really being very satisfying, I agree.

However, the big challenge in MMOs is organising guilds and raid teams (I always think of it as a kind of elder game). Maybe that too will fade and we&#039;ll all have teams of NPC minions to order around instead ...

In fact I was going to write tomorrow about what the new LFG type tools might mean in terms of how we think about guilds in WoW. (Basically, if the guild is just a tool for finding groups then maybe what people need is a better tool rather than a better guild.)]]></description>
		<content:encoded><![CDATA[<p>I think they are trying to offer different levels of challenge (for some value of challenge) but it&#8217;s not really being very satisfying, I agree.</p>
<p>However, the big challenge in MMOs is organising guilds and raid teams (I always think of it as a kind of elder game). Maybe that too will fade and we&#8217;ll all have teams of NPC minions to order around instead &#8230;</p>
<p>In fact I was going to write tomorrow about what the new LFG type tools might mean in terms of how we think about guilds in WoW. (Basically, if the guild is just a tool for finding groups then maybe what people need is a better tool rather than a better guild.)</p>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2009/10/29/thought-of-the-day-how-we-define-challenge/#comment-3914</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 11:43:56 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2590#comment-3914</guid>
		<description><![CDATA[Challenge in the sense of &quot;difficulty&quot; of a game is not nearly as important as are immersion and fun. This leads to many games nowadays being too easy, and Torchlight is no exception, I play on normal and wish I would have taken your advice and started on hard.

@Dlangar posted a nice link how many people actually complete games, Call of Duty was leading with 70% players who completed the campaign on the XBOX, most other games were around 10-20%.

It is a bit too much to say they quit out of frustration because of the difficulty being too high. Maybe it was exactly the opposite, the game became too stale, was too easy and monotonous.

I think challenge should not be confused with frustration, compelling gameplay is what is wanted. I am absolutely happy if I can snipe a ton of mobs with a Ricochet-shot around the corner in Torchlight for instance, which is not hard to set up at all.

And this is the result of thinking that simulated, cinematic hero experiences are enough: Simple, piss easy and boring gameplay that is not only easy, but also very dull. This is not exciting at all.

Good level/area design is a form of art and challenge is definitely part of it.


Regarding Aion style vs Torchlight style: Aion is naughty, Torchlight is snuggly. It is also a cultural thing, east versus west. I do not really want to think about why asian designers envision females as naughty girls in lingerie and all that. A lot of westerners like it, too, after all.

I also mentioned it already on Twitter, I think your Spinks-Avatar (she is called &quot;Captain Flynn&quot; IIRC) on Twitter would perfectly fit into the world of Torchlight in place of the Vanquisher char model, dual wielding flintlocks. :) I think their graphics style has a lot of appeal and is somewhat similar to your own.

P.S.: Why must all rogue types since WoW have this ugly outlaw-style &quot;duster&quot; headgear. Even Guild Wars and LOTRO rangers have this duster instead of proper headgear. LOTRO rangers usually have a hooded cape on top of that.]]></description>
		<content:encoded><![CDATA[<p>Challenge in the sense of &#8220;difficulty&#8221; of a game is not nearly as important as are immersion and fun. This leads to many games nowadays being too easy, and Torchlight is no exception, I play on normal and wish I would have taken your advice and started on hard.</p>
<p>@Dlangar posted a nice link how many people actually complete games, Call of Duty was leading with 70% players who completed the campaign on the XBOX, most other games were around 10-20%.</p>
<p>It is a bit too much to say they quit out of frustration because of the difficulty being too high. Maybe it was exactly the opposite, the game became too stale, was too easy and monotonous.</p>
<p>I think challenge should not be confused with frustration, compelling gameplay is what is wanted. I am absolutely happy if I can snipe a ton of mobs with a Ricochet-shot around the corner in Torchlight for instance, which is not hard to set up at all.</p>
<p>And this is the result of thinking that simulated, cinematic hero experiences are enough: Simple, piss easy and boring gameplay that is not only easy, but also very dull. This is not exciting at all.</p>
<p>Good level/area design is a form of art and challenge is definitely part of it.</p>
<p>Regarding Aion style vs Torchlight style: Aion is naughty, Torchlight is snuggly. It is also a cultural thing, east versus west. I do not really want to think about why asian designers envision females as naughty girls in lingerie and all that. A lot of westerners like it, too, after all.</p>
<p>I also mentioned it already on Twitter, I think your Spinks-Avatar (she is called &#8220;Captain Flynn&#8221; IIRC) on Twitter would perfectly fit into the world of Torchlight in place of the Vanquisher char model, dual wielding flintlocks. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I think their graphics style has a lot of appeal and is somewhat similar to your own.</p>
<p>P.S.: Why must all rogue types since WoW have this ugly outlaw-style &#8220;duster&#8221; headgear. Even Guild Wars and LOTRO rangers have this duster instead of proper headgear. LOTRO rangers usually have a hooded cape on top of that.</p>
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		<title>By: Riknas</title>
		<link>http://spinksville.wordpress.com/2009/10/29/thought-of-the-day-how-we-define-challenge/#comment-3913</link>
		<dc:creator><![CDATA[Riknas]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 11:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2590#comment-3913</guid>
		<description><![CDATA[Oh. I kind of liked both outfits. H-uh. Retrospectively, I like Torchlight&#039;s more.]]></description>
		<content:encoded><![CDATA[<p>Oh. I kind of liked both outfits. H-uh. Retrospectively, I like Torchlight&#8217;s more.</p>
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		<title>By: Simon Jones who is blogless</title>
		<link>http://spinksville.wordpress.com/2009/10/29/thought-of-the-day-how-we-define-challenge/#comment-3912</link>
		<dc:creator><![CDATA[Simon Jones who is blogless]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 09:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2590#comment-3912</guid>
		<description><![CDATA[The Vanquisher seems like a ladies idea of what a badass lady dresses like whereas the Aion outfit seems like a dude is touching himself inappropriately while looking at it.]]></description>
		<content:encoded><![CDATA[<p>The Vanquisher seems like a ladies idea of what a badass lady dresses like whereas the Aion outfit seems like a dude is touching himself inappropriately while looking at it.</p>
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		<title>By: Wolfshead</title>
		<link>http://spinksville.wordpress.com/2009/10/29/thought-of-the-day-how-we-define-challenge/#comment-3911</link>
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 08:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2590#comment-3911</guid>
		<description><![CDATA[For an ever increasing number of MMO players challenge is being replaced by simulated challenge. It&#039;s all about the game designer convincing you that you were challenged. This happens quite a lot in Wrath of the Lich King with elite mobs you need to kill in quests that really aren&#039;t elite.

Sure there is some real challenge at the cutting edge of raid content but MMOs have become all about pleasing the lowest common denominator.

Real challenge is anathema in modern game design because the game designer&#039;s job is to entice as many people as possible to purchase and play the game. Alienating this wide and varied demographic is suicide.

In the case of a MMO, the only real effort required to succeed is to show up and knock down some cardboard mobs. True challenge has been replaced by false heroism.]]></description>
		<content:encoded><![CDATA[<p>For an ever increasing number of MMO players challenge is being replaced by simulated challenge. It&#8217;s all about the game designer convincing you that you were challenged. This happens quite a lot in Wrath of the Lich King with elite mobs you need to kill in quests that really aren&#8217;t elite.</p>
<p>Sure there is some real challenge at the cutting edge of raid content but MMOs have become all about pleasing the lowest common denominator.</p>
<p>Real challenge is anathema in modern game design because the game designer&#8217;s job is to entice as many people as possible to purchase and play the game. Alienating this wide and varied demographic is suicide.</p>
<p>In the case of a MMO, the only real effort required to succeed is to show up and knock down some cardboard mobs. True challenge has been replaced by false heroism.</p>
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