A GDKP raid is one where any raid member can bid (in gold) for drops. And at the end of the raid the total bid is split between all raid members. Tyrian explains how this works and where it came from in a comprehensively detailed post at Elitist Jerks. Heres the concept in a nutshell: [...]
Archive for October, 2009
Explaining the gold DKP run – everyone’s a winner
Posted in general mmo, warcraft, tagged auction, elitist jerks, gdkp, gold, gold dkp, korean, raid, tyrian on October 13, 2009 | 33 Comments »
Would you rather be Frodo or Aragorn?
Posted in general mmo, lotro, storytelling, warcraft, tagged 5 man instance, aragorn, arthas, epic storyline, frodo, icecrown, lotro on October 12, 2009 | 24 Comments »
In the next Wrath patch, Blizzard announced that players will have the opportunity to face down The Lich King himself in a 5 man instance. On cue, the outraged complaints began. How can the end boss of a whole expansion possibly be epic if you can fight him in a (casual friendly) 5 man instance? [...]
Links, Reviews, Roundups
Posted in geekery, general mmo, links, storytelling, warcraft, tagged aion, champions online, links, michael chabon, reviews, scaling, steampunk, tor.com, zombie on October 11, 2009 | 13 Comments »
Last week was a first for me with the blog. First time I’ve written a whole week of blog posts in advance and pre-scheduled them, because I was off visiting Arb (not that I didn’t have net access, we are civilised folks after all). I’m not sure how other bloggers organise their writing but I [...]
Preparing for a patch
Posted in general mmo, storytelling, warcraft, tagged icecrown, patch, prepare, quests on October 8, 2009 | 5 Comments »
I wrote earlier this week about one of the Icecrown quests in WoW. I decided to complete more of those quests on an alt to remind myself of the storylines that had gripped me when I first ran them on my main, many months ago. After all, patch 3.3 may well pick up those loose [...]
Can we really have puzzles in MMOs?
Posted in general mmo, tagged cooperative, database, difficulty, evolving, how can we have puzzles in mmos, look up the answer, massive, puzzle, quests on October 7, 2009 | 13 Comments »
One of the strange things we have learned via the internet is that if you get a massive amount of people together and challenge them to solve a problem, the answer will circulate very very quickly. It’s because those dratted players will talk to each other and cooperate, or post up answers on websites, or [...]
Religion and quests that make you go hmmh
Posted in general mmo, storytelling, warcraft, tagged argent crusade, bridenbrad, icecrown, nobility, phasing, religion, storytelling, the light on October 6, 2009 | 31 Comments »
Icecrown features some of the smartest and most advanced storytelling in WoW, or any MMO I’ve seen. The storylines are personal, they’re epic, and they interact with both the greats and the big bads in Warcraft. There is phasing, flashback sequences, insights and revelations – yes it’s all wrapped up in kill 10 rats but [...]
My love of multi-phase boss fights
Posted in general mmo, warcraft, tagged battle of the planets, multi phase boss fights, progression, raid leader, raiding on October 5, 2009 | 4 Comments »
I first got the notion of multi-phase boss fights from kids cartoons. In Battle of the Planets, when a fight got really bad the various team members would combine their powers and turn their ship into the awesome fiery phoenix … which would then kick serious arse. Admittedly I didn’t think “Hm, a 2 phase [...]
The future of storytelling?
Posted in storytelling, tagged gomez, interactive, storytelling, transmedia on October 3, 2009 | 4 Comments »
There’s a great interview with Jeff Gomez at The Narrative Design Exploratorium where he discusses both the past and the future of interactive storytelling. He’s an artist and visionary which means he lapses frequently into outrageous and overblown metaphors. I’m not sure we’ve quite reached the point of: We will weave dense, elaborate tapestries of [...]
Redefining MMOs: Flexible Character Classes and the End of Niche Protection
Posted in general mmo, links, tagged character classes, daoc, final fantasy 14, flexible, guild wars, niche protection, redefining MMOs, wow on October 2, 2009 | 18 Comments »
Massively has laid down the gauntlet to bloggers to write about aspects of MMOs that are being redefined. And much as I hate to be the bearer of bad news, character classes ain’t what they used to be. Let’s go back to the pen and paper era. Dungeons and Dragons originally introduced character classes: some [...]