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Archive for October, 2009

A GDKP raid is one where any raid member can bid (in gold) for drops. And at the end of the raid the total bid is split between all raid members. Tyrian explains how this works and where it came from in a comprehensively detailed post at Elitist Jerks. Heres the concept in a nutshell: [...]

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In the next Wrath patch, Blizzard announced that players will have the opportunity to face down The Lich King himself in a 5 man instance. On cue, the outraged complaints began. How can the end boss of a whole expansion possibly be epic if you can fight him in a (casual friendly) 5 man instance? [...]

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Last week was a first for me with the blog. First time I’ve written a whole week of blog posts in advance and pre-scheduled them, because I was off visiting Arb (not that I didn’t have net access, we are civilised folks after all). I’m not sure how other bloggers organise their writing but I [...]

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Imagine an MMO where instead of starting at low level and working your way up slowly to godkiller levels, there was provision for character types with very different tiers of power. (Maybe peasants and crafters just have a wildly different endgame to landowning nobles or successful adventurers.) Instead of always progressing the same character from [...]

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I wrote earlier this week about one of the Icecrown quests in WoW. I decided to complete more of those quests on an alt to remind myself of the storylines that had gripped me when I first ran them on my main, many months ago. After all, patch 3.3 may well pick up those loose [...]

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One of the strange things we have learned via the internet is that if you get a massive amount of people together and challenge them to solve a problem, the answer will circulate very very quickly. It’s because those dratted players will talk to each other and cooperate, or post up answers on websites, or [...]

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Icecrown features some of the smartest and most advanced storytelling in WoW, or any MMO I’ve seen. The storylines are personal, they’re epic, and they interact with both the greats and the big bads in Warcraft. There is phasing, flashback sequences, insights and revelations – yes it’s all wrapped up in kill 10 rats but [...]

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I first got the notion of multi-phase boss fights from kids cartoons. In Battle of the Planets, when a fight got really bad the various team members would combine their powers and turn their ship into the awesome fiery phoenix … which would then kick serious arse. Admittedly I didn’t think “Hm, a 2 phase [...]

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There’s a great interview with Jeff Gomez at The Narrative Design Exploratorium where he discusses both the past and the future of interactive storytelling. He’s an artist and visionary which means he lapses frequently into outrageous and overblown metaphors. I’m not  sure we’ve quite reached the point of: We will weave dense, elaborate tapestries of [...]

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Massively has laid down the gauntlet to bloggers to write about aspects of MMOs that are being redefined. And much as I hate to be the bearer of bad news, character classes ain’t what they used to be. Let’s go back to the pen and paper era. Dungeons and Dragons originally introduced character classes: some [...]

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