Enchanters in WoW have it great. They provide a service that is required by every single raider – one enchant on each item, replaced every time an item is replaced. And they also have the sole means of producing their own raw materials. So if you want to buy an enchantment, you have two choices: [...]
Archive for November, 2009
Solving the disenchanting problem in patch 3.3
Posted in general mmo, warcraft, tagged disenchanted, enchanting, patch 3.3 on November 30, 2009 | 41 Comments »
Am I spoiled for MMOs?
Posted in general mmo, single player games, storytelling, tagged death knight, dragon age, koltira, mmo, warcraft on November 29, 2009 | 15 Comments »
Maybe I have been playing too much Dragon Age over the last few weeks (surely not!!!), but levelling a Death Knight through Dragonblight at the moment is a frustrating experience in comparison. As Horde, you encounter Koltira the blood elf death knight in Agmar’s Hammer where he has some quests. I thought, “Hey! I saved [...]
Dragon Age: Your Ending, and My Summary
Posted in single player games, storytelling, tagged circle, deep roads, dlc, dragon age, ending, is dragon age too long, pacing, storytelling, tell me about your story, tower on November 27, 2009 | 7 Comments »
After an epic 45 hour punctuated session of gaming, my journey in Dragon Age has come to an end … for now. It was a bitter-sweet ending — the Archdemon was slain (this surely can’t be a spoiler if you were paying any attention at all), life goes on, my fellowship of NPC companions split [...]
SWTOR: Jedi, Jedi Everywhere (and all the stars did sink)
Posted in general mmo, star wars, tagged classes, consular, holy trinity, inquisitor, jedi, republic, sith, swtor, tank on November 26, 2009 | 12 Comments »
Hurrah for Europe and for publishers who don’t realise that in these internet-enabled days, even a magazine article in *gasp* a foreign language will be translated and spread all over the net in a matter of hours. Thanks to german magazine “PC Games” (PC Spielen?), the final two classes have been revealed for Bioware’s upcoming [...]
Sharing information in fights: Everyone’s a critic
Posted in general mmo, tanking, tagged broadcast, buffs, combat, coordination, debuffs, everyone's a critic, group, macro, raid, raid frames, shouts, text, ui, voice chat on November 25, 2009 | 9 Comments »
I think we can agree that yelling at people in frustration is not the best way to pass on information. (See yesterday’s post and comments.) But when we’re playing in a group in a MMO, a lot of information needs to be communicated quickly. Are we trying to focus fire and if so, does everyone [...]
When expectations change
Posted in general mmo, warcraft, tagged blizzard, casual, change, entitlement, expectations, hardcore on November 23, 2009 | 11 Comments »
Tobold wrote about a week ago about players and their sense of entitlement. Do players have a right to feel entitled to easy levelling, easy loot, and accessible raiding, or is it just as much a sense of entitlement if the hardcore feel entitled to always be a quantum leap ahead of the rest? The [...]
Links of the week
Posted in general mmo, links, tagged arthas, cash shop, cataclysm, dragon age, links, mirkwood, modern warfare, vampires on November 22, 2009 | 2 Comments »
We’ve seen a lot of discussion about Blizzard’s plans for the Icecrown patch (3.3). Fives writes the clearest and most heartfelt summary of them all. This isn’t just an analysis, it’s a love letter from a hardcore raid leader who sees his game on the verge of extinction. Six words that terrify Blizzard. The other [...]
Thought of the Day: On Virtual Goods
Posted in general mmo, tagged christmas shopping, value, virtual goods on November 21, 2009 | 10 Comments »
People already waste so much money on buying all sorts of random crap, so it’s hard to argue that a virtual pet or virtual dress is any worse value than some of the rubbish I’ve seen (presumably for people to foist on their ‘friends’) while Xmas shopping this year.