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	<title>Comments on: Canon Doubt and Uncertainty</title>
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	<link>http://spinksville.wordpress.com/2009/11/03/canon-doubt-and-uncertainty/</link>
	<description>MMOs and game design</description>
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		<title>By: Chastity</title>
		<link>http://spinksville.wordpress.com/2009/11/03/canon-doubt-and-uncertainty/#comment-4070</link>
		<dc:creator><![CDATA[Chastity]]></dc:creator>
		<pubDate>Fri, 06 Nov 2009 19:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2469#comment-4070</guid>
		<description><![CDATA[I&#039;m a big fan of canon-uncertainty. Something I&#039;ve always found upsetting in fandom-in-general is the unwillingness of people to accept the idea that some things simply don&#039;t have or need a canon answer.

In WoW I&#039;m not sure. There&#039;s nothing I&#039;m sufficiently invested in to really want the mystery preserved. I felt that Arthas was somewhat lessened by the increased focus on his character in Wrath (and the Lich King was massively lessened by the writing out of Ner&#039;zul).]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m a big fan of canon-uncertainty. Something I&#8217;ve always found upsetting in fandom-in-general is the unwillingness of people to accept the idea that some things simply don&#8217;t have or need a canon answer.</p>
<p>In WoW I&#8217;m not sure. There&#8217;s nothing I&#8217;m sufficiently invested in to really want the mystery preserved. I felt that Arthas was somewhat lessened by the increased focus on his character in Wrath (and the Lich King was massively lessened by the writing out of Ner&#8217;zul).</p>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2009/11/03/canon-doubt-and-uncertainty/#comment-4026</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 08:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2469#comment-4026</guid>
		<description><![CDATA[They are allowing that? I don&#039;t think so.]]></description>
		<content:encoded><![CDATA[<p>They are allowing that? I don&#8217;t think so.</p>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2009/11/03/canon-doubt-and-uncertainty/#comment-4022</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 23:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2469#comment-4022</guid>
		<description><![CDATA[That&#039;s actually the cool way, Kring. Let players pick their friends and enemies themelseves. It has become nearly extinct by now in contemporary MMOs.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s actually the cool way, Kring. Let players pick their friends and enemies themelseves. It has become nearly extinct by now in contemporary MMOs.</p>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2009/11/03/canon-doubt-and-uncertainty/#comment-4006</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 11:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2469#comment-4006</guid>
		<description><![CDATA[They will fail again because enough people don&#039;t want war between these two factions. They tell another story than what &quot;the player&quot; want. :-)

That&#039;s probably something that should have been left open.

Why should I attack the other faction doing their fishing daily in Wintergrasp? Just because Blizzard thinks that would be fun?

http://blessingofkings.blogspot.com/2009/08/nature-of-war.html]]></description>
		<content:encoded><![CDATA[<p>They will fail again because enough people don&#8217;t want war between these two factions. They tell another story than what &#8220;the player&#8221; want. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>That&#8217;s probably something that should have been left open.</p>
<p>Why should I attack the other faction doing their fishing daily in Wintergrasp? Just because Blizzard thinks that would be fun?</p>
<p><a href="http://blessingofkings.blogspot.com/2009/08/nature-of-war.html" rel="nofollow">http://blessingofkings.blogspot.com/2009/08/nature-of-war.html</a></p>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2009/11/03/canon-doubt-and-uncertainty/#comment-4005</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 10:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2469#comment-4005</guid>
		<description><![CDATA[There is and was no proper reason why Alliance and Horde are so often at war yet still work together very often on the other hand, too.

I think Cataclysm is their chance to set up a convincing background for a real conflict. The attempts to create a conflict where there was so much love in the air were rather miserable.

So yeah, either just ignore open questions if you only have a shitty answer, or start making sense.]]></description>
		<content:encoded><![CDATA[<p>There is and was no proper reason why Alliance and Horde are so often at war yet still work together very often on the other hand, too.</p>
<p>I think Cataclysm is their chance to set up a convincing background for a real conflict. The attempts to create a conflict where there was so much love in the air were rather miserable.</p>
<p>So yeah, either just ignore open questions if you only have a shitty answer, or start making sense.</p>
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		<title>By: Staffan</title>
		<link>http://spinksville.wordpress.com/2009/11/03/canon-doubt-and-uncertainty/#comment-4004</link>
		<dc:creator><![CDATA[Staffan]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 09:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2469#comment-4004</guid>
		<description><![CDATA[I think there&#039;s a big difference in this regard between PnP RPGs on one side, and mass media on the other. In a movie, TV show, book, or whatever, you fundamentally have one party telling a story to another. Computer games are, ideally, somewhat more flexible, but the flexibility is akin to that of a Lone Wolf book - your choices are limited to those the writer thought of.

But in a PnP RPG, the job of the publisher is generally not to tell the consumer a story. It&#039;s providing consumers the resources they want/need to tell stories themselves. The stories are, to a far greater degree, owned by the players.

I think when it comes to traditional storytelling, the consumer doesn&#039;t really have a leg to stand on when it comes to not wanting revelations. For some WoW examples, I can speculate all I want about what happened to Bolvar Fordragon after the Wrathgate, or what Nozdormu&#039;s relation to the Infinite Dragonflight is, but it&#039;s up to Blizzard to answer. But for PnP RPGs, I think it&#039;s good for creators to leave some stuff unanswered. Not everything, but the way Steve Jackson Games did it with In Nomine&#039;s &quot;canon uncertainties&quot; seem to be a good way to handle it. Similarly, I doubt Wizards of the Coast will ever reveal the true cause of the creation of the Mournland in the Eberron setting (especially now that they&#039;re taking a publish-and-abandon approach to settings).]]></description>
		<content:encoded><![CDATA[<p>I think there&#8217;s a big difference in this regard between PnP RPGs on one side, and mass media on the other. In a movie, TV show, book, or whatever, you fundamentally have one party telling a story to another. Computer games are, ideally, somewhat more flexible, but the flexibility is akin to that of a Lone Wolf book &#8211; your choices are limited to those the writer thought of.</p>
<p>But in a PnP RPG, the job of the publisher is generally not to tell the consumer a story. It&#8217;s providing consumers the resources they want/need to tell stories themselves. The stories are, to a far greater degree, owned by the players.</p>
<p>I think when it comes to traditional storytelling, the consumer doesn&#8217;t really have a leg to stand on when it comes to not wanting revelations. For some WoW examples, I can speculate all I want about what happened to Bolvar Fordragon after the Wrathgate, or what Nozdormu&#8217;s relation to the Infinite Dragonflight is, but it&#8217;s up to Blizzard to answer. But for PnP RPGs, I think it&#8217;s good for creators to leave some stuff unanswered. Not everything, but the way Steve Jackson Games did it with In Nomine&#8217;s &#8220;canon uncertainties&#8221; seem to be a good way to handle it. Similarly, I doubt Wizards of the Coast will ever reveal the true cause of the creation of the Mournland in the Eberron setting (especially now that they&#8217;re taking a publish-and-abandon approach to settings).</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://spinksville.wordpress.com/2009/11/03/canon-doubt-and-uncertainty/#comment-4003</link>
		<dc:creator><![CDATA[Brian 'Psychochild' Green]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 09:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2469#comment-4003</guid>
		<description><![CDATA[I think one big issue with MMOs is that it&#039;s so hard to have something not be there.  In writing and movies, you can essentially just &quot;not point the camera in that direction&quot; to keep something hidden.  In a traditional game, you can just not have part of the world available.  In an MMO, that feels a lot more artificial when part of the world is obviously missing.  A lot of great storytelling happens when there are holes and you have to fill them in with your imagination.

And, to echo Ephemeron, &lt;i&gt;In Nomine&lt;/i&gt; was awesome.  Now you have even more of my respect. :)]]></description>
		<content:encoded><![CDATA[<p>I think one big issue with MMOs is that it&#8217;s so hard to have something not be there.  In writing and movies, you can essentially just &#8220;not point the camera in that direction&#8221; to keep something hidden.  In a traditional game, you can just not have part of the world available.  In an MMO, that feels a lot more artificial when part of the world is obviously missing.  A lot of great storytelling happens when there are holes and you have to fill them in with your imagination.</p>
<p>And, to echo Ephemeron, <i>In Nomine</i> was awesome.  Now you have even more of my respect. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Ephemeron</title>
		<link>http://spinksville.wordpress.com/2009/11/03/canon-doubt-and-uncertainty/#comment-4002</link>
		<dc:creator><![CDATA[Ephemeron]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 08:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2469#comment-4002</guid>
		<description><![CDATA[Explaining how the magic trick works invariably ruins the &#039;magic&#039; part. The most infamous case is probably &quot;The Force = midichlorians&quot;, but there are many other sad examples of this.

P.S. &lt;i&gt;In Nomine&lt;/i&gt; was brilliant.]]></description>
		<content:encoded><![CDATA[<p>Explaining how the magic trick works invariably ruins the &#8216;magic&#8217; part. The most infamous case is probably &#8220;The Force = midichlorians&#8221;, but there are many other sad examples of this.</p>
<p>P.S. <i>In Nomine</i> was brilliant.</p>
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		<title>By: unwize</title>
		<link>http://spinksville.wordpress.com/2009/11/03/canon-doubt-and-uncertainty/#comment-4001</link>
		<dc:creator><![CDATA[unwize]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 07:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2469#comment-4001</guid>
		<description><![CDATA[Tom Bombadil :)]]></description>
		<content:encoded><![CDATA[<p>Tom Bombadil <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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