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	<title>Comments on: The Shape of Things to Come</title>
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	<link>http://spinksville.wordpress.com/2009/11/10/the-shape-of-things-to-come/</link>
	<description>MMOs and game design</description>
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		<title>By: Are MMOs a fad? &#171; MMO misanthrope</title>
		<link>http://spinksville.wordpress.com/2009/11/10/the-shape-of-things-to-come/#comment-4194</link>
		<dc:creator><![CDATA[Are MMOs a fad? &#171; MMO misanthrope]]></dc:creator>
		<pubDate>Fri, 13 Nov 2009 01:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2696#comment-4194</guid>
		<description><![CDATA[[...] MMOs a&#160;fad?  Spinks has a good article here about EA&#8217;s acquisition of Playfish and it&#8217;s lay-offs of staff for it&#8217;s more [...]]]></description>
		<content:encoded><![CDATA[<p>[...] MMOs a&nbsp;fad?  Spinks has a good article here about EA&#8217;s acquisition of Playfish and it&#8217;s lay-offs of staff for it&#8217;s more [...]</p>
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		<title>By: A Brighter MMO Future</title>
		<link>http://spinksville.wordpress.com/2009/11/10/the-shape-of-things-to-come/#comment-4135</link>
		<dc:creator><![CDATA[A Brighter MMO Future]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 19:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2696#comment-4135</guid>
		<description><![CDATA[[...] to paint a bleak picture of WAR, and perhaps MMOs in general. Spinks is not so doom-gloomy, but has an equally sobering opinion on 2010 perhaps being the last of the &#8220;AAA MMO titles&#8221;, citing lack of success for recent titles as evidence that MMOs are moving in another [...]]]></description>
		<content:encoded><![CDATA[<p>[...] to paint a bleak picture of WAR, and perhaps MMOs in general. Spinks is not so doom-gloomy, but has an equally sobering opinion on 2010 perhaps being the last of the &#8220;AAA MMO titles&#8221;, citing lack of success for recent titles as evidence that MMOs are moving in another [...]</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/11/10/the-shape-of-things-to-come/#comment-4134</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 16:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2696#comment-4134</guid>
		<description><![CDATA[I&#039;ll look forwards to seeing what you have to say, and I agree with you, I think we&#039;re seeing some genre evolution going on.

I really think that social games prove that people in general are fascinated by huge simulation games where they can interact with other people, and MMOs are not necessarily totally unconnected with that type of game. So we may eventually see some kind of interconnection -- the huge virtual world of an MMO, and the mass interactions, simulation, social play, and casual access of a social game. Whatever it is, designers who cut their teeth playing EQ and WoW will be making it.

The other thing I think we&#039;re seeing is that /gaming/ and interaction are the social metaphor for our whole generation in a way that previously people tended to mostly watch TV, see films, and have information handed to them. We now expect to interact and to play. And that&#039;s quite a big cultural shift.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll look forwards to seeing what you have to say, and I agree with you, I think we&#8217;re seeing some genre evolution going on.</p>
<p>I really think that social games prove that people in general are fascinated by huge simulation games where they can interact with other people, and MMOs are not necessarily totally unconnected with that type of game. So we may eventually see some kind of interconnection &#8212; the huge virtual world of an MMO, and the mass interactions, simulation, social play, and casual access of a social game. Whatever it is, designers who cut their teeth playing EQ and WoW will be making it.</p>
<p>The other thing I think we&#8217;re seeing is that /gaming/ and interaction are the social metaphor for our whole generation in a way that previously people tended to mostly watch TV, see films, and have information handed to them. We now expect to interact and to play. And that&#8217;s quite a big cultural shift.</p>
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		<title>By: Hatch</title>
		<link>http://spinksville.wordpress.com/2009/11/10/the-shape-of-things-to-come/#comment-4133</link>
		<dc:creator><![CDATA[Hatch]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 15:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2696#comment-4133</guid>
		<description><![CDATA[When you said &quot;beginning of the end&quot; it got me thinking.  Maybe what we know of today as an &quot;MMO&quot; is a brief growth spurt in the history of gaming, and its lasting legacy will be a new genre of social game (and I&#039;m not talking facebook farmville or whatever, I&#039;m talking something new and AAAA-level).  A decade from now, maybe MMOs like WoW will seem as quaint as MUDs do nowadays, since you could almost say those were MMOs without the technology to quite be MMOs.

What I think we&#039;ll have is something with more game, and less grind, but a massively broad scope and appeal for casual activities to hardcore within the same world.  But the game itself will be more fun, and the social wheels will be greased harder.  Instead of building game systems, then plugging in a bare-boned guild interface and chat, the entire game will be shaped around social psychology, with a variety of fun and good-looking - and linked -  games tacked on to a groundbreaking social engine.  I think that&#039;s where the future of MMOs is going to be.  It seems almost impossible to achieve, but I&#039;m imagining this &quot;game&quot; more as a platform that games can be plugged into, and EVERYONE has an account, just like &quot;everyone&quot; is on IM or has an email account.

But maybe I&#039;m dreaming.  Anyway, I think it&#039;s a cool idea that I should write about as soon as I have some blogging time again.]]></description>
		<content:encoded><![CDATA[<p>When you said &#8220;beginning of the end&#8221; it got me thinking.  Maybe what we know of today as an &#8220;MMO&#8221; is a brief growth spurt in the history of gaming, and its lasting legacy will be a new genre of social game (and I&#8217;m not talking facebook farmville or whatever, I&#8217;m talking something new and AAAA-level).  A decade from now, maybe MMOs like WoW will seem as quaint as MUDs do nowadays, since you could almost say those were MMOs without the technology to quite be MMOs.</p>
<p>What I think we&#8217;ll have is something with more game, and less grind, but a massively broad scope and appeal for casual activities to hardcore within the same world.  But the game itself will be more fun, and the social wheels will be greased harder.  Instead of building game systems, then plugging in a bare-boned guild interface and chat, the entire game will be shaped around social psychology, with a variety of fun and good-looking &#8211; and linked &#8211;  games tacked on to a groundbreaking social engine.  I think that&#8217;s where the future of MMOs is going to be.  It seems almost impossible to achieve, but I&#8217;m imagining this &#8220;game&#8221; more as a platform that games can be plugged into, and EVERYONE has an account, just like &#8220;everyone&#8221; is on IM or has an email account.</p>
<p>But maybe I&#8217;m dreaming.  Anyway, I think it&#8217;s a cool idea that I should write about as soon as I have some blogging time again.</p>
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		<title>By: Green Armadillo</title>
		<link>http://spinksville.wordpress.com/2009/11/10/the-shape-of-things-to-come/#comment-4131</link>
		<dc:creator><![CDATA[Green Armadillo]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 12:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2696#comment-4131</guid>
		<description><![CDATA[SOE has confirmed that they are working on another EQ game, though not what it is, or whether it&#039;s an MMO.  Turbine&#039;s got some cash from Warner Brothers to do something, which some people are speculating (with no real foundation) may be a Harry Potter MMO.  There&#039;s probably something else on the horizon, though I&#039;ll concede that not all of these games may actually launch.  

On a broader scale, though, is it really that bad if people stop making games that are too big to succeed?  Apparently 90% of games don&#039;t have the development budget to delay release until the game is up to market standards, so maybe they should start aiming for something they can actually accomplish.]]></description>
		<content:encoded><![CDATA[<p>SOE has confirmed that they are working on another EQ game, though not what it is, or whether it&#8217;s an MMO.  Turbine&#8217;s got some cash from Warner Brothers to do something, which some people are speculating (with no real foundation) may be a Harry Potter MMO.  There&#8217;s probably something else on the horizon, though I&#8217;ll concede that not all of these games may actually launch.  </p>
<p>On a broader scale, though, is it really that bad if people stop making games that are too big to succeed?  Apparently 90% of games don&#8217;t have the development budget to delay release until the game is up to market standards, so maybe they should start aiming for something they can actually accomplish.</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2009/11/10/the-shape-of-things-to-come/#comment-4130</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 10:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2696#comment-4130</guid>
		<description><![CDATA[Don&#039;t think so.

I don&#039;t really think Facebook games compete for the same audience as MMO games. I&#039;m not saying there&#039;s no overlap but if you drew a Venn diagram of the people who play MMOs and the people who play Facebook games as their main game the intersection would be small.

And remember there&#039;s a lot of unrealised potential for MMOs to expand if developers get better at putting them on consoles.

Plus the trend towards item shops will increase spend per player overall so triple A MMOs that are successful (unlike Warhammer) will make even more money than now.]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t think so.</p>
<p>I don&#8217;t really think Facebook games compete for the same audience as MMO games. I&#8217;m not saying there&#8217;s no overlap but if you drew a Venn diagram of the people who play MMOs and the people who play Facebook games as their main game the intersection would be small.</p>
<p>And remember there&#8217;s a lot of unrealised potential for MMOs to expand if developers get better at putting them on consoles.</p>
<p>Plus the trend towards item shops will increase spend per player overall so triple A MMOs that are successful (unlike Warhammer) will make even more money than now.</p>
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		<title>By: Rurjaos</title>
		<link>http://spinksville.wordpress.com/2009/11/10/the-shape-of-things-to-come/#comment-4127</link>
		<dc:creator><![CDATA[Rurjaos]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 09:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2696#comment-4127</guid>
		<description><![CDATA[Pisa casts long shadows...
The old principle of &quot;The customer gets, what he (demands and) pays for&quot;, turned into something like &quot;If we feed them long enough with shit, they&#039;ll ask (and pay) for it.&quot;  (as seen on TV).]]></description>
		<content:encoded><![CDATA[<p>Pisa casts long shadows&#8230;<br />
The old principle of &#8220;The customer gets, what he (demands and) pays for&#8221;, turned into something like &#8220;If we feed them long enough with shit, they&#8217;ll ask (and pay) for it.&#8221;  (as seen on TV).</p>
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