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	<title>Comments on: The convergence of single player and multiplayer games</title>
	<atom:link href="http://spinksville.wordpress.com/2009/11/17/the-convergence-of-single-player-and-multiplayer-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2009/11/17/the-convergence-of-single-player-and-multiplayer-games/</link>
	<description>MMOs and game design</description>
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	<item>
		<title>By: Bronte</title>
		<link>http://spinksville.wordpress.com/2009/11/17/the-convergence-of-single-player-and-multiplayer-games/#comment-4266</link>
		<dc:creator><![CDATA[Bronte]]></dc:creator>
		<pubDate>Wed, 18 Nov 2009 13:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2758#comment-4266</guid>
		<description><![CDATA[And if it doesn&#039;t help, it&#039;s coming soon.]]></description>
		<content:encoded><![CDATA[<p>And if it doesn&#8217;t help, it&#8217;s coming soon.</p>
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		<title>By: Bronte</title>
		<link>http://spinksville.wordpress.com/2009/11/17/the-convergence-of-single-player-and-multiplayer-games/#comment-4265</link>
		<dc:creator><![CDATA[Bronte]]></dc:creator>
		<pubDate>Wed, 18 Nov 2009 13:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2758#comment-4265</guid>
		<description><![CDATA[Hi. First line of this post, for your benefit, again:

&quot;There’s a rumour going around that the next wave of Call of Duty games will include  options to buy into online subscription extras.&quot; 

Focus on the third word. That should help.]]></description>
		<content:encoded><![CDATA[<p>Hi. First line of this post, for your benefit, again:</p>
<p>&#8220;There’s a rumour going around that the next wave of Call of Duty games will include  options to buy into online subscription extras.&#8221; </p>
<p>Focus on the third word. That should help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bronte</title>
		<link>http://spinksville.wordpress.com/2009/11/17/the-convergence-of-single-player-and-multiplayer-games/#comment-4264</link>
		<dc:creator><![CDATA[Bronte]]></dc:creator>
		<pubDate>Wed, 18 Nov 2009 13:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2758#comment-4264</guid>
		<description><![CDATA[A politician&#039;s response I see :)

I agree I suppose. Consider Champions Online for instance, I paid $60 for the game itself, and now I am into my second month of paid subscription, for a combined $95 so far. I honestly feel it has given me maybe 10% of content and overall satisfaction that Dragon Age: Origins has, at nearly half the price.

So I am for subscriptions, additional DLC&#039;s and continued content for titles, but only if it&#039;s worth it.

The problem of course it that you still have to spend the initial wad of cash to determine if the game is worth your time. That may take some time, and in case of MMO&#039;s that familiarity cycle is longer.]]></description>
		<content:encoded><![CDATA[<p>A politician&#8217;s response I see <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I agree I suppose. Consider Champions Online for instance, I paid $60 for the game itself, and now I am into my second month of paid subscription, for a combined $95 so far. I honestly feel it has given me maybe 10% of content and overall satisfaction that Dragon Age: Origins has, at nearly half the price.</p>
<p>So I am for subscriptions, additional DLC&#8217;s and continued content for titles, but only if it&#8217;s worth it.</p>
<p>The problem of course it that you still have to spend the initial wad of cash to determine if the game is worth your time. That may take some time, and in case of MMO&#8217;s that familiarity cycle is longer.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/11/17/the-convergence-of-single-player-and-multiplayer-games/#comment-4263</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 18 Nov 2009 12:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2758#comment-4263</guid>
		<description><![CDATA[That&#039;s ultimately what I&#039;m getting at. What if ... it isn&#039;t the gameplay that makes a successful/ memorable MMO? We say it&#039;s the people, but many of the gamers in different MMOs are the same sorts of people at the end of the day.

And the relatively few games do include FFXI, EQ, DaoC (you say groups were encouraged to move around, but my predominent memories are of spending hours in tree groups or at the pygmy goblins?) So -- pretty much every succesful game of that era.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s ultimately what I&#8217;m getting at. What if &#8230; it isn&#8217;t the gameplay that makes a successful/ memorable MMO? We say it&#8217;s the people, but many of the gamers in different MMOs are the same sorts of people at the end of the day.</p>
<p>And the relatively few games do include FFXI, EQ, DaoC (you say groups were encouraged to move around, but my predominent memories are of spending hours in tree groups or at the pygmy goblins?) So &#8212; pretty much every succesful game of that era.</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://spinksville.wordpress.com/2009/11/17/the-convergence-of-single-player-and-multiplayer-games/#comment-4262</link>
		<dc:creator><![CDATA[Brian 'Psychochild' Green]]></dc:creator>
		<pubDate>Wed, 18 Nov 2009 12:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2758#comment-4262</guid>
		<description><![CDATA[Yeah, I guess FFXI had some of that, too.  I didn&#039;t experience that in DAoC, because the xp bonus encouraged groups to move around more.

Still, the &quot;camp in an area with a group and pull monsters until your eyes bleed&quot; type of gameplay was limited to a relatively few games.  I still don&#039;t quite see how it fits into your point.

Personally, the games I felt most &quot;at home&quot; with were the ones where my friends were; that includes both friends from outside the game that joined me to play and friends made in the game.  &quot;Home is where the heart is,&quot; as they say.  Gameplay make get you interested, but after a while it&#039;s all about the people even if the gameplay could be mind-blowing.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I guess FFXI had some of that, too.  I didn&#8217;t experience that in DAoC, because the xp bonus encouraged groups to move around more.</p>
<p>Still, the &#8220;camp in an area with a group and pull monsters until your eyes bleed&#8221; type of gameplay was limited to a relatively few games.  I still don&#8217;t quite see how it fits into your point.</p>
<p>Personally, the games I felt most &#8220;at home&#8221; with were the ones where my friends were; that includes both friends from outside the game that joined me to play and friends made in the game.  &#8220;Home is where the heart is,&#8221; as they say.  Gameplay make get you interested, but after a while it&#8217;s all about the people even if the gameplay could be mind-blowing.</p>
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		<title>By: jas84</title>
		<link>http://spinksville.wordpress.com/2009/11/17/the-convergence-of-single-player-and-multiplayer-games/#comment-4255</link>
		<dc:creator><![CDATA[jas84]]></dc:creator>
		<pubDate>Wed, 18 Nov 2009 10:22:33 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2758#comment-4255</guid>
		<description><![CDATA[is this free or do i have to pay]]></description>
		<content:encoded><![CDATA[<p>is this free or do i have to pay</p>
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	<item>
		<title>By: nugget</title>
		<link>http://spinksville.wordpress.com/2009/11/17/the-convergence-of-single-player-and-multiplayer-games/#comment-4252</link>
		<dc:creator><![CDATA[nugget]]></dc:creator>
		<pubDate>Wed, 18 Nov 2009 04:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2758#comment-4252</guid>
		<description><![CDATA[...home.

I don&#039;t think graphical based MMOs at our current technology level can give me a virtual &#039;home&#039; atm. As someone coming from MUDs anyway. 

As a graphical game in the MMO genre (which some people argue it isn&#039;t - MMO that is), I love Guild Wars, and I think it&#039;s beautiful.

But GW is not, and will never be, a home. It&#039;s funny, imo MUDs do living, breathing worlds better because text is an agnostic medium. ^_^ Just gotta find that new MUD that&#039;s the right home for me!]]></description>
		<content:encoded><![CDATA[<p>&#8230;home.</p>
<p>I don&#8217;t think graphical based MMOs at our current technology level can give me a virtual &#8216;home&#8217; atm. As someone coming from MUDs anyway. </p>
<p>As a graphical game in the MMO genre (which some people argue it isn&#8217;t &#8211; MMO that is), I love Guild Wars, and I think it&#8217;s beautiful.</p>
<p>But GW is not, and will never be, a home. It&#8217;s funny, imo MUDs do living, breathing worlds better because text is an agnostic medium. ^_^ Just gotta find that new MUD that&#8217;s the right home for me!</p>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2009/11/17/the-convergence-of-single-player-and-multiplayer-games/#comment-4250</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Tue, 17 Nov 2009 21:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2758#comment-4250</guid>
		<description><![CDATA[I&#039;d contend that these MMO things never really embraced the &quot;virtual world&quot; all that well in the first place.  They are static theme park games, through and through.

So yes, there&#039;s an audience out there for virtual worlds, but I suspect it&#039;s a minority in the market.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d contend that these MMO things never really embraced the &#8220;virtual world&#8221; all that well in the first place.  They are static theme park games, through and through.</p>
<p>So yes, there&#8217;s an audience out there for virtual worlds, but I suspect it&#8217;s a minority in the market.</p>
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	<item>
		<title>By: Dblade</title>
		<link>http://spinksville.wordpress.com/2009/11/17/the-convergence-of-single-player-and-multiplayer-games/#comment-4249</link>
		<dc:creator><![CDATA[Dblade]]></dc:creator>
		<pubDate>Tue, 17 Nov 2009 19:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2758#comment-4249</guid>
		<description><![CDATA[I don&#039;t see convergence as a good idea, myself. I&#039;d much rather have pure sequels than sub-based traditional games with constant DLC. I think the overall quality is much better, and it&#039;s easier on the developers because they aren&#039;t under time pressure to constantly update the game.

Plus, traditional games have a tremendously short shelf-life and population. Most games simply wont maintain a strong enough following to make sub based DLC worth it for a player. Subs would really only be worth it for the big games, and even then I&#039;d rather not go for it.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t see convergence as a good idea, myself. I&#8217;d much rather have pure sequels than sub-based traditional games with constant DLC. I think the overall quality is much better, and it&#8217;s easier on the developers because they aren&#8217;t under time pressure to constantly update the game.</p>
<p>Plus, traditional games have a tremendously short shelf-life and population. Most games simply wont maintain a strong enough following to make sub based DLC worth it for a player. Subs would really only be worth it for the big games, and even then I&#8217;d rather not go for it.</p>
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		<title>By: Dblade</title>
		<link>http://spinksville.wordpress.com/2009/11/17/the-convergence-of-single-player-and-multiplayer-games/#comment-4248</link>
		<dc:creator><![CDATA[Dblade]]></dc:creator>
		<pubDate>Tue, 17 Nov 2009 19:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2758#comment-4248</guid>
		<description><![CDATA[FFXI borrowed a lot from classic everquest, even down to classes and skills. I think he lists it because FFXI was one of the few modern games that tried to capture a classic, hardcore experience. It&#039;s much easier now though, virtually everything he listed has been mitigated or fixed.

I remember coming to it from everquest online adventures and being surprised at how much harder FFXI was. EQOA was not an easy game either.]]></description>
		<content:encoded><![CDATA[<p>FFXI borrowed a lot from classic everquest, even down to classes and skills. I think he lists it because FFXI was one of the few modern games that tried to capture a classic, hardcore experience. It&#8217;s much easier now though, virtually everything he listed has been mitigated or fixed.</p>
<p>I remember coming to it from everquest online adventures and being surprised at how much harder FFXI was. EQOA was not an easy game either.</p>
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