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	<title>Comments on: How much is a buff worth?</title>
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		<title>By: Rurjaos</title>
		<link>http://spinksville.wordpress.com/2009/12/07/how-much-is-a-buff-worth/#comment-4614</link>
		<dc:creator><![CDATA[Rurjaos]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 10:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2869#comment-4614</guid>
		<description><![CDATA[Skade/Recount-Informations about utilitieness would be fine.
Should I drop enhanced melee-totem for 2 tanks + 2 M-DPS (+1 hunter) or suboptimal caster-totem for 3 healers + 2 caster?
In my current raiding environment numbers excuse selfishness, looks like, melees are using their cds more effective than the casters do. But what happens, if more and more casters touch me/them on the meters? Will I pull the break for myself and push them even further?
Are YOU great/generous (?) enough?!?]]></description>
		<content:encoded><![CDATA[<p>Skade/Recount-Informations about utilitieness would be fine.<br />
Should I drop enhanced melee-totem for 2 tanks + 2 M-DPS (+1 hunter) or suboptimal caster-totem for 3 healers + 2 caster?<br />
In my current raiding environment numbers excuse selfishness, looks like, melees are using their cds more effective than the casters do. But what happens, if more and more casters touch me/them on the meters? Will I pull the break for myself and push them even further?<br />
Are YOU great/generous (?) enough?!?</p>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2009/12/07/how-much-is-a-buff-worth/#comment-4613</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 09:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2869#comment-4613</guid>
		<description><![CDATA[Because CoE is more dps for yourself then any other curse if no other class can supply the 13% damage buff. Even for affliction, CoA is less than 6% of total damage. :)]]></description>
		<content:encoded><![CDATA[<p>Because CoE is more dps for yourself then any other curse if no other class can supply the 13% damage buff. Even for affliction, CoA is less than 6% of total damage. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/12/07/how-much-is-a-buff-worth/#comment-4612</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 09:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2869#comment-4612</guid>
		<description><![CDATA[That&#039;s very true, and I think it&#039;s something that raiders have become more aware of in Wrath. 


Still, I know that if I&#039;m in a PUG on my warlock I won&#039;t put up curse of elements unless the raid leader specifically asks me to. Why risk being booted for low dps?]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s very true, and I think it&#8217;s something that raiders have become more aware of in Wrath. </p>
<p>Still, I know that if I&#8217;m in a PUG on my warlock I won&#8217;t put up curse of elements unless the raid leader specifically asks me to. Why risk being booted for low dps?</p>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2009/12/07/how-much-is-a-buff-worth/#comment-4611</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 09:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2869#comment-4611</guid>
		<description><![CDATA[We should never forget that DPS is also required to kill a boss. Everyone speccing for a redundant buff instead of more damage is hurting the raid the same way as people who don&#039;t support but could.]]></description>
		<content:encoded><![CDATA[<p>We should never forget that DPS is also required to kill a boss. Everyone speccing for a redundant buff instead of more damage is hurting the raid the same way as people who don&#8217;t support but could.</p>
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		<title>By: Kudos</title>
		<link>http://spinksville.wordpress.com/2009/12/07/how-much-is-a-buff-worth/#comment-4610</link>
		<dc:creator><![CDATA[Kudos]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 23:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2869#comment-4610</guid>
		<description><![CDATA[As a tank I could care less about the meters, I&#039;m not supposed to be in the top spots. My job is whats letting all the DPS get the top spots without the boss chowing down on them. I know it, they know it, no one complains if I&#039;m doing my job.

As to buffs, its pretty tight for me as a warrior tank, speccing into the few buffs I have can seriously hamper my main function as a tank. Dual spec lets me decide whats best for each encounter, but its not perfect. Do I use my threat build and constantly re-buff as they fall off, or my survival/utility build and struggle to maintain my threat lead... either way I&#039;m not as efficient at something as I could be in the other spec.

For this reason I appreciate any class that specs for the buffs, I know what kinds of costs are involved, its just sad that most ppl don&#039;t see the broader benefits of buffs for the group as a whole and only notice the all mighty meter.

There is more to it than just the spec, gear and glyphs can also hamper/help any build, but for the sake of this question (and for the sake of long drawn out discussions that belong in a forum thread) I&#039;d assume that a utility/buff build would gear and glyph for it and dps builds would go for the big shiny numbers]]></description>
		<content:encoded><![CDATA[<p>As a tank I could care less about the meters, I&#8217;m not supposed to be in the top spots. My job is whats letting all the DPS get the top spots without the boss chowing down on them. I know it, they know it, no one complains if I&#8217;m doing my job.</p>
<p>As to buffs, its pretty tight for me as a warrior tank, speccing into the few buffs I have can seriously hamper my main function as a tank. Dual spec lets me decide whats best for each encounter, but its not perfect. Do I use my threat build and constantly re-buff as they fall off, or my survival/utility build and struggle to maintain my threat lead&#8230; either way I&#8217;m not as efficient at something as I could be in the other spec.</p>
<p>For this reason I appreciate any class that specs for the buffs, I know what kinds of costs are involved, its just sad that most ppl don&#8217;t see the broader benefits of buffs for the group as a whole and only notice the all mighty meter.</p>
<p>There is more to it than just the spec, gear and glyphs can also hamper/help any build, but for the sake of this question (and for the sake of long drawn out discussions that belong in a forum thread) I&#8217;d assume that a utility/buff build would gear and glyph for it and dps builds would go for the big shiny numbers</p>
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		<title>By: Hinenuitepo</title>
		<link>http://spinksville.wordpress.com/2009/12/07/how-much-is-a-buff-worth/#comment-4606</link>
		<dc:creator><![CDATA[Hinenuitepo]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 18:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2869#comment-4606</guid>
		<description><![CDATA[Certainly buffs that scale are better, and I would hope that Blizzard can help the buffers out by improving their buffs with content like they&#039;re doing for dps. 

I regularly challenge for top dps slot - usually #1 or 2, and my buff is static, so I often take it for granted. 

But we had one of our destro locks respec demo a few weeks ago, and while his dps dropped sharply, I can say that all of us in the raid appreciate his sacrifice because it&#039;s clear how much better the raid does with this buff. Still, he doesn&#039;t get to see his shiny numbers at the high end of the meters, and that&#039;s pretty significant. 

It would also be nice if there were some way - recount or otherwise - to quantify the effect certain buffs are having on the raids success. Posting those in response to someone touting their meters would be a very nice thing (we get this a bit with the ability to post things like dispels, but really, what we need is a chart that says, 5% increase in raid damage was due to MrBigglesworth, etc).]]></description>
		<content:encoded><![CDATA[<p>Certainly buffs that scale are better, and I would hope that Blizzard can help the buffers out by improving their buffs with content like they&#8217;re doing for dps. </p>
<p>I regularly challenge for top dps slot &#8211; usually #1 or 2, and my buff is static, so I often take it for granted. </p>
<p>But we had one of our destro locks respec demo a few weeks ago, and while his dps dropped sharply, I can say that all of us in the raid appreciate his sacrifice because it&#8217;s clear how much better the raid does with this buff. Still, he doesn&#8217;t get to see his shiny numbers at the high end of the meters, and that&#8217;s pretty significant. </p>
<p>It would also be nice if there were some way &#8211; recount or otherwise &#8211; to quantify the effect certain buffs are having on the raids success. Posting those in response to someone touting their meters would be a very nice thing (we get this a bit with the ability to post things like dispels, but really, what we need is a chart that says, 5% increase in raid damage was due to MrBigglesworth, etc).</p>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2009/12/07/how-much-is-a-buff-worth/#comment-4604</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 16:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2869#comment-4604</guid>
		<description><![CDATA[There is also the problem that &quot;buffers&quot; often cannot improve at the same pace with gear than &quot;non-buffers&quot; because a lot of buffs are static.

Take a look at an arcane mage. He does absolutely nothing for the raid besides damage. If he gets better gear, his damage increases.

Compare that to an elemental shaman who dropps ToW. If he gets the same upgrade his damage will only increase by 80% (making this number up) of what the mage got out of this piece of gear. Because the other 20% are the &quot;buff tax&quot;. And ToW does not improve with his gear.

Compare it to a Dark Pact warlock. He will also only get 80% (made up again) of what the mage would get out of this piece. But, he also gets a better buff. (The problem for warlocks is that they would gem and gear differently depending on if the have to supply DP or not. That&#039;s also bad because they cannot, like a shaman, drop this or that totem.)

A &quot;buff tax&quot; is ok. But if the &quot;buff tax&quot; starts making your gear upgrades meaningless, something is wrong.

(exaggerate) It&#039;s like a paladin at level 60 in MC. All he did was buffing the raid and when he finished start again (5 min blessings). This paladin could raid naked because his gear is completely irrelevant (besides manareg and stamina). Why should he raid to get better gear? He won&#039;t be able to improve at his job.

It&#039;s like collecting damage gear as a tank before dual spec. Yeah... the damage you did on the 5 bosses in ZA which require only one tank was reeeaaalllllyyy important. :-)]]></description>
		<content:encoded><![CDATA[<p>There is also the problem that &#8220;buffers&#8221; often cannot improve at the same pace with gear than &#8220;non-buffers&#8221; because a lot of buffs are static.</p>
<p>Take a look at an arcane mage. He does absolutely nothing for the raid besides damage. If he gets better gear, his damage increases.</p>
<p>Compare that to an elemental shaman who dropps ToW. If he gets the same upgrade his damage will only increase by 80% (making this number up) of what the mage got out of this piece of gear. Because the other 20% are the &#8220;buff tax&#8221;. And ToW does not improve with his gear.</p>
<p>Compare it to a Dark Pact warlock. He will also only get 80% (made up again) of what the mage would get out of this piece. But, he also gets a better buff. (The problem for warlocks is that they would gem and gear differently depending on if the have to supply DP or not. That&#8217;s also bad because they cannot, like a shaman, drop this or that totem.)</p>
<p>A &#8220;buff tax&#8221; is ok. But if the &#8220;buff tax&#8221; starts making your gear upgrades meaningless, something is wrong.</p>
<p>(exaggerate) It&#8217;s like a paladin at level 60 in MC. All he did was buffing the raid and when he finished start again (5 min blessings). This paladin could raid naked because his gear is completely irrelevant (besides manareg and stamina). Why should he raid to get better gear? He won&#8217;t be able to improve at his job.</p>
<p>It&#8217;s like collecting damage gear as a tank before dual spec. Yeah&#8230; the damage you did on the 5 bosses in ZA which require only one tank was reeeaaalllllyyy important. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2009/12/07/how-much-is-a-buff-worth/#comment-4600</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 11:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2869#comment-4600</guid>
		<description><![CDATA[Klepsacovic already mentioned it, the world has become DPS meter crazy. Stabs mentioned another example of this.

I had it happen to me - my first raid after returning to WoW was Magtheridon. It is a straight damage fight with a bit of cube-clicking now and then.
If you fail to click the cube when needed, bad things happen. If you fail to dish out enough DPS, you usually still had/have much more DPS than needed to kill Magtheridon.

So I had to 1. fear and ban adds 2. click cubes and 3. do damage on Magtheridon in between that. On my first run. As the total novice.
Now it gets funny: With Tier 5 gear as Magtheridon veteran I exclusively participated in the DPS race. 1. Do damage on Magtheridon + Shatter Soul to avoid breaking aggro on the tank.

I have had Magtheridon runs with two tries because the well equipped &quot;pro players&quot; refused to do such vital things and rather played the numbers game. I have seen a rogue blow up the whole raid in Tempest Keep at Astromancer Solarian, he was the &quot;bomb&quot; but was too focused on the constantly switching place on the damage meter of him and his rogue friend.

I don&#039;t know where to start and to blame whom or what... but it is stupid. It can imagine that pickup-groups kick you for somewhat lower DPS, especially if you are enhancing the DPS/performance of the rest of the group. Or maybe they take you, because you allow them to shine on the damage meters. The world has gone crazy...

The idea of the TEAM overcoming something TOGETHER got  lost! It is a FIGHT against others in -your team-! As Tank or Healer you are exempt from this fight, but healers in raids also like to compare their healing penismeter.

Hopefully you raid with more sane people, Spinks. The notion that DPS players are nothing but stupid, damage-obsessed freaks is too often true, unfortunately.

So speccing for a buff spec? Yeah, someone else should do that to enhance my personal performance. :&gt;]]></description>
		<content:encoded><![CDATA[<p>Klepsacovic already mentioned it, the world has become DPS meter crazy. Stabs mentioned another example of this.</p>
<p>I had it happen to me &#8211; my first raid after returning to WoW was Magtheridon. It is a straight damage fight with a bit of cube-clicking now and then.<br />
If you fail to click the cube when needed, bad things happen. If you fail to dish out enough DPS, you usually still had/have much more DPS than needed to kill Magtheridon.</p>
<p>So I had to 1. fear and ban adds 2. click cubes and 3. do damage on Magtheridon in between that. On my first run. As the total novice.<br />
Now it gets funny: With Tier 5 gear as Magtheridon veteran I exclusively participated in the DPS race. 1. Do damage on Magtheridon + Shatter Soul to avoid breaking aggro on the tank.</p>
<p>I have had Magtheridon runs with two tries because the well equipped &#8220;pro players&#8221; refused to do such vital things and rather played the numbers game. I have seen a rogue blow up the whole raid in Tempest Keep at Astromancer Solarian, he was the &#8220;bomb&#8221; but was too focused on the constantly switching place on the damage meter of him and his rogue friend.</p>
<p>I don&#8217;t know where to start and to blame whom or what&#8230; but it is stupid. It can imagine that pickup-groups kick you for somewhat lower DPS, especially if you are enhancing the DPS/performance of the rest of the group. Or maybe they take you, because you allow them to shine on the damage meters. The world has gone crazy&#8230;</p>
<p>The idea of the TEAM overcoming something TOGETHER got  lost! It is a FIGHT against others in -your team-! As Tank or Healer you are exempt from this fight, but healers in raids also like to compare their healing penismeter.</p>
<p>Hopefully you raid with more sane people, Spinks. The notion that DPS players are nothing but stupid, damage-obsessed freaks is too often true, unfortunately.</p>
<p>So speccing for a buff spec? Yeah, someone else should do that to enhance my personal performance. :&gt;</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2009/12/07/how-much-is-a-buff-worth/#comment-4599</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 10:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2869#comment-4599</guid>
		<description><![CDATA[I&#039;ve always had to fight the tendency to be rather short with people who don&#039;t want to buff. Like shamans not dropping totems which is terrible (even hurts their own dps).

However for many people they simply don&#039;t see the maths.

I&#039;m very numerate and (90% of my potential plus a 10% bonus to everyone else) &gt; (100% of my potential plus a 5% bonus to everyone else) is a blindingly obvious equation that I&#039;m absolutely staggered to find I need to direct people which one of those to pick to get a boss killed.

But I think some people genuinely don&#039;t know or forget or simply bring their soloing rotation to raids without questioning it. (Ret pallies that pause to heal themselves etc).

Once or twice I have seen outright selfishness. In a 5 man we had a shaman who refused to drop some totem which would boost everyone&#039;s damage because &quot;I won&#039;t beat the rogue on the meter if I put agility totem down&quot;. I&#039;ve never seen people outright say this in raids but I&#039;m pretty sure they&#039;ve thought this and acted on it.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve always had to fight the tendency to be rather short with people who don&#8217;t want to buff. Like shamans not dropping totems which is terrible (even hurts their own dps).</p>
<p>However for many people they simply don&#8217;t see the maths.</p>
<p>I&#8217;m very numerate and (90% of my potential plus a 10% bonus to everyone else) &gt; (100% of my potential plus a 5% bonus to everyone else) is a blindingly obvious equation that I&#8217;m absolutely staggered to find I need to direct people which one of those to pick to get a boss killed.</p>
<p>But I think some people genuinely don&#8217;t know or forget or simply bring their soloing rotation to raids without questioning it. (Ret pallies that pause to heal themselves etc).</p>
<p>Once or twice I have seen outright selfishness. In a 5 man we had a shaman who refused to drop some totem which would boost everyone&#8217;s damage because &#8220;I won&#8217;t beat the rogue on the meter if I put agility totem down&#8221;. I&#8217;ve never seen people outright say this in raids but I&#8217;m pretty sure they&#8217;ve thought this and acted on it.</p>
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		<title>By: Klepsacovic</title>
		<link>http://spinksville.wordpress.com/2009/12/07/how-much-is-a-buff-worth/#comment-4598</link>
		<dc:creator><![CDATA[Klepsacovic]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 09:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2869#comment-4598</guid>
		<description><![CDATA[No you.  *ahem*
Since DPS are so rarely doing anything besides DPS, and because it is the easiest thing to measure, DPS tend to be judged by their spot on the meter.  Something that makes them fall is going to make them look worse.  How much DPS loss is justified by utility duty?  It looks like excuse-making to say &quot;I only had DPS that low because I was doing X activity as well.&quot;

Meters are a part of the game like anything else.  People find areas in which they can excel and dislike it when something interferes with that.  Surely you&#039;re not so stupidly stubborn to think that gold meters are the only ones that matter.]]></description>
		<content:encoded><![CDATA[<p>No you.  *ahem*<br />
Since DPS are so rarely doing anything besides DPS, and because it is the easiest thing to measure, DPS tend to be judged by their spot on the meter.  Something that makes them fall is going to make them look worse.  How much DPS loss is justified by utility duty?  It looks like excuse-making to say &#8220;I only had DPS that low because I was doing X activity as well.&#8221;</p>
<p>Meters are a part of the game like anything else.  People find areas in which they can excel and dislike it when something interferes with that.  Surely you&#8217;re not so stupidly stubborn to think that gold meters are the only ones that matter.</p>
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