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	<title>Comments on: How MMOs infect single player games, and other syphilitic themes</title>
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	<link>http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/</link>
	<description>MMOs and game design</description>
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		<title>By: (Non) fatal flaw &#171;</title>
		<link>http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/#comment-5110</link>
		<dc:creator><![CDATA[(Non) fatal flaw &#171;]]></dc:creator>
		<pubDate>Tue, 05 Jan 2010 10:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2977#comment-5110</guid>
		<description><![CDATA[[...] the urge to min-max when first starting Dragon Age or even when revisiting KoTOR. Spinks has a great article about the MMO influence on solo [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the urge to min-max when first starting Dragon Age or even when revisiting KoTOR. Spinks has a great article about the MMO influence on solo [...]</p>
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		<title>By: Holy trinity from MMO to IRL. - whadu&#39;s Mind 2</title>
		<link>http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/#comment-5000</link>
		<dc:creator><![CDATA[Holy trinity from MMO to IRL. - whadu&#39;s Mind 2]]></dc:creator>
		<pubDate>Tue, 29 Dec 2009 08:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2977#comment-5000</guid>
		<description><![CDATA[[...] interesting article about how the memes and systems from MMOs are permeating other kinds of games. In particular, the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] interesting article about how the memes and systems from MMOs are permeating other kinds of games. In particular, the [...]</p>
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		<title>By: Holy trinity from MMO to IRL. &#171; I quote myself.</title>
		<link>http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/#comment-4999</link>
		<dc:creator><![CDATA[Holy trinity from MMO to IRL. &#171; I quote myself.]]></dc:creator>
		<pubDate>Tue, 29 Dec 2009 08:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2977#comment-4999</guid>
		<description><![CDATA[[...] trinity from MMO to&#160;IRL.  An interesting article about how the memes and systems from MMOs are permeating other kinds of games. In particular, the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] trinity from MMO to&nbsp;IRL.  An interesting article about how the memes and systems from MMOs are permeating other kinds of games. In particular, the [...]</p>
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		<title>By: Tamarind</title>
		<link>http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/#comment-4952</link>
		<dc:creator><![CDATA[Tamarind]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 19:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2977#comment-4952</guid>
		<description><![CDATA[Thank you for the wonderful post - I mean obviously people are introduced to games in a variety of games but before WoW it was always, err, a solitary vice for me, so to speak.  WoW in that regard has been a revelation - and I think one of the things I really love about WoWblogging is suddenly there&#039;s all this discussion, not just about tactics and strategies but everything about the game.

Chas is a bit more of a hardcore geek than me - he&#039;s a pen and paper fanatic but I came to all that stuff very late, and it&#039;s still a bit alien to me.

And thanks for your topic - I&#039;m giving it some thought and I&#039;ll have something after Boxing Day.]]></description>
		<content:encoded><![CDATA[<p>Thank you for the wonderful post &#8211; I mean obviously people are introduced to games in a variety of games but before WoW it was always, err, a solitary vice for me, so to speak.  WoW in that regard has been a revelation &#8211; and I think one of the things I really love about WoWblogging is suddenly there&#8217;s all this discussion, not just about tactics and strategies but everything about the game.</p>
<p>Chas is a bit more of a hardcore geek than me &#8211; he&#8217;s a pen and paper fanatic but I came to all that stuff very late, and it&#8217;s still a bit alien to me.</p>
<p>And thanks for your topic &#8211; I&#8217;m giving it some thought and I&#8217;ll have something after Boxing Day.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/#comment-4947</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 10:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2977#comment-4947</guid>
		<description><![CDATA[I&#039;m a pen and paper junkie also, and I love the flexibility that having a human GM gives to roleplaying games. As a GM I loved tailoring scenarios to the player characters and their backgrounds also. And much as I love Dragon Age, I think there&#039;s a limit for how well current tech can mimic that.

But still, computer games can do some things better than RPGs. Combat will feel more immediate and probably more exciting. You get to see the gameworld for yourself through your own eyes (big bonus if your GM wasn&#039;t all that good at descriptions). It&#039;s not the same and maybe it never can be, but that doesn&#039;t mean we can&#039;t enjoy them for what they are.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m a pen and paper junkie also, and I love the flexibility that having a human GM gives to roleplaying games. As a GM I loved tailoring scenarios to the player characters and their backgrounds also. And much as I love Dragon Age, I think there&#8217;s a limit for how well current tech can mimic that.</p>
<p>But still, computer games can do some things better than RPGs. Combat will feel more immediate and probably more exciting. You get to see the gameworld for yourself through your own eyes (big bonus if your GM wasn&#8217;t all that good at descriptions). It&#8217;s not the same and maybe it never can be, but that doesn&#8217;t mean we can&#8217;t enjoy them for what they are.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/#comment-4946</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 10:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2977#comment-4946</guid>
		<description><![CDATA[I guess what I should have said was that the big difference is not having to prearrange gaming sessions with your friends. Having massive numbers of players spread across different timezones means that the game is playable 24/7 and I think that was quite a change.

I was never into arcades but it sounded like a great little community. I&#039;ve heard other people remember it fondly also.]]></description>
		<content:encoded><![CDATA[<p>I guess what I should have said was that the big difference is not having to prearrange gaming sessions with your friends. Having massive numbers of players spread across different timezones means that the game is playable 24/7 and I think that was quite a change.</p>
<p>I was never into arcades but it sounded like a great little community. I&#8217;ve heard other people remember it fondly also.</p>
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		<title>By: SlikRX/Balthazario</title>
		<link>http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/#comment-4945</link>
		<dc:creator><![CDATA[SlikRX/Balthazario]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 22:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2977#comment-4945</guid>
		<description><![CDATA[My original RPG gaming was also pen &amp; paper, and the flexibility of the group was amazing.

My video gaming exerience is primarily console which has yet to make any significant strides into MMO, so that I am used to a wide choice of character customization, and no consideratio of &quot;The Group&quot;.

WoW was my first exposure to the &quot;Holy Trinity&quot; of player types, and to be honest, if chafes me to no end. The forced roles and the rigidity of them is self reinforcing, which then get re-reinforced with every patch and expansion from Blizzard.

Granted, a switch to any other game mechanic would never be acceptable for WoW, and that&#039;s fine, but it does bother me, especially those rare occaions when I play my pen &amp; paper games. Granted the all human &quot;players vs DM&quot; interaction and &quot;on the fly creativity&quot; aren&#039;t possible in a programmed game, but I still miss the freedom provided by TSR.]]></description>
		<content:encoded><![CDATA[<p>My original RPG gaming was also pen &amp; paper, and the flexibility of the group was amazing.</p>
<p>My video gaming exerience is primarily console which has yet to make any significant strides into MMO, so that I am used to a wide choice of character customization, and no consideratio of &#8220;The Group&#8221;.</p>
<p>WoW was my first exposure to the &#8220;Holy Trinity&#8221; of player types, and to be honest, if chafes me to no end. The forced roles and the rigidity of them is self reinforcing, which then get re-reinforced with every patch and expansion from Blizzard.</p>
<p>Granted, a switch to any other game mechanic would never be acceptable for WoW, and that&#8217;s fine, but it does bother me, especially those rare occaions when I play my pen &amp; paper games. Granted the all human &#8220;players vs DM&#8221; interaction and &#8220;on the fly creativity&#8221; aren&#8217;t possible in a programmed game, but I still miss the freedom provided by TSR.</p>
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		<title>By: Jim</title>
		<link>http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/#comment-4944</link>
		<dc:creator><![CDATA[Jim]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 18:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2977#comment-4944</guid>
		<description><![CDATA[In the old days, we&#039;d talk about movies or what we saw on television the night before. It was watercooler talk, but I doubt Dragon Age or WoW would enter the conversation despite the popularity of videogaming.

The Internet has allowed us to find a critical mass of like-minded people to talk about our interests, and I have quite enjoyed finding this blog as well as some others. But I accept the fact that our ability to talk about videogames can only happen on the Internet.

My complaint with the WoW=rpg model is that it cements the Holy Trinity into the minds of gamers who don&#039;t know that it can be different. Coming from a paper and pencil gaming experience, it was not unusual for our group to be composed only of rogues. Such a group would be sub-optimal at best in WoW, but completely viable in an environment where stories can be crafted for the group(40 priests v. Onyxia not withstanding).

I do not disagree with your analysis about the pre-eminence of the Holy Trinity, I am just sad about it.

*Note: The Internet (and cable tv) allows us to talk about our niche hobbies, but it also takes us away from a more common culture. In a department of 13 people, I don&#039;t know if there are more than 4 or 5 people who watch one common tv show. It is very different from the pre-Internet days.

There are two people in the group with whom I can discuss videogames, but they are both console players.]]></description>
		<content:encoded><![CDATA[<p>In the old days, we&#8217;d talk about movies or what we saw on television the night before. It was watercooler talk, but I doubt Dragon Age or WoW would enter the conversation despite the popularity of videogaming.</p>
<p>The Internet has allowed us to find a critical mass of like-minded people to talk about our interests, and I have quite enjoyed finding this blog as well as some others. But I accept the fact that our ability to talk about videogames can only happen on the Internet.</p>
<p>My complaint with the WoW=rpg model is that it cements the Holy Trinity into the minds of gamers who don&#8217;t know that it can be different. Coming from a paper and pencil gaming experience, it was not unusual for our group to be composed only of rogues. Such a group would be sub-optimal at best in WoW, but completely viable in an environment where stories can be crafted for the group(40 priests v. Onyxia not withstanding).</p>
<p>I do not disagree with your analysis about the pre-eminence of the Holy Trinity, I am just sad about it.</p>
<p>*Note: The Internet (and cable tv) allows us to talk about our niche hobbies, but it also takes us away from a more common culture. In a department of 13 people, I don&#8217;t know if there are more than 4 or 5 people who watch one common tv show. It is very different from the pre-Internet days.</p>
<p>There are two people in the group with whom I can discuss videogames, but they are both console players.</p>
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		<title>By: Dblade</title>
		<link>http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/#comment-4943</link>
		<dc:creator><![CDATA[Dblade]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 18:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2977#comment-4943</guid>
		<description><![CDATA[This is actually nothing new. I was introduced to videogames by the arcade scene back in the eighties, and that was as much a social environment as an MMO, if not better. Even our solo games we shared and talked about with each other because we grew bonds simply by frequenting the same arcade and playing co-op games face to face.

MMOs and the internet to me are much more diffused. That&#039;s really the only difference to me. A MMO party is just a longer, always on version of going to an arcade and playing teenage mutant ninja turtles with 3 other players. They don&#039;t really infect me because I was already infected by social gaming a long time ago.]]></description>
		<content:encoded><![CDATA[<p>This is actually nothing new. I was introduced to videogames by the arcade scene back in the eighties, and that was as much a social environment as an MMO, if not better. Even our solo games we shared and talked about with each other because we grew bonds simply by frequenting the same arcade and playing co-op games face to face.</p>
<p>MMOs and the internet to me are much more diffused. That&#8217;s really the only difference to me. A MMO party is just a longer, always on version of going to an arcade and playing teenage mutant ninja turtles with 3 other players. They don&#8217;t really infect me because I was already infected by social gaming a long time ago.</p>
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		<title>By: Issy</title>
		<link>http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/#comment-4940</link>
		<dc:creator><![CDATA[Issy]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 12:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=2977#comment-4940</guid>
		<description><![CDATA[Great response to Tam&#039;s syphilis meme! :)]]></description>
		<content:encoded><![CDATA[<p>Great response to Tam&#8217;s syphilis meme! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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