Simon Foster: It’ll be easy-peasy-lemon-squeezy. Toby Wright: No, it’s going to be difficult-difficult-lemon-difficult. – In the Loop The great challenge of MMOs has always been to get massive amounts of people all playing together happily. That means people from different cultures, timezones, and with different amounts of time to play: Hello 24/7 servers. That means [...]
Archive for January, 2010
It’s hard to make easy games
Posted in general mmo, tagged challenge, character progression, difficulty, mmo, rpgs on January 31, 2010 | 5 Comments »
Star Trek Online – Beta Roundup
Posted in general mmo, star trek online, tagged beta review, is it trek, space combat, star trek online on January 29, 2010 | 10 Comments »
Star Trek is surely one of the best loved IPs of all time. It has spawned numerous TV series, films, books, comics, conferences, theme pubs, university courses, RPGs, computer games, Barbie dolls, and assorted other merchandise. This is the IP that INVENTED slashfic. Let’s pause and think about that for a moment. Ok, done. And [...]
It came from the PUG: The Nature of Evil
Posted in funny, general mmo, tagged arthas, mullet, pug, stratholme on January 29, 2010 | 2 Comments »
He does have a point.
Icecrown Citadel: Is tanking getting dull?
Posted in general mmo, tanking, warcraft, tagged icecrown citadel, is tanking getting dull, tanking on January 28, 2010 | 19 Comments »
So, yesterday I was pondering what makes the tanking side of a raid encounter fun for me. And the reason was that I spotted this thread on the official forums, where an old school raiding tank is finding that the ICC encounters fail to thrill. …on most of these fights I would much rather just [...]
10 factors that make a fun tanking fight
Posted in general mmo, tanking, warcraft, tagged fun tanking fight, interaction, kiting, movement, tanking on January 27, 2010 | 15 Comments »
This may be hard to believe for those who have never trod the hallowed path of the main tank, but staring at giant boss toenails for hours at a time while hammering out your main threat rotation can pall. You sense that there is activity going on elsewhere in the room as raid members make [...]
Battlegrounds for Everquest 2
Posted in general mmo, specific games, tagged battleground, eq2 on January 27, 2010 | 9 Comments »
In one of the more unexpected announcements I’ve ever seen, SOE unveil their next great idea for EQ2. Battlegrounds. Due for release on Feb 16th, there are going to be 3 instanced battlegrounds on offer, a 6v6 capture the flag scenario, a 24v24 hold territory scenario, and a 6v6 kill the dude with the thing [...]
All day, and all of the night
Posted in general mmo, tagged 24/7, all night, midnight, mmo, open all hours, virtual world on January 26, 2010 | 35 Comments »
One of the characteristics of MMOs is that they’re available 24/7. But I wonder how big a selling point this really is. In MUD days, it was important because it meant that the game was accessible to people from different time zones. It was also a pain in the neck because if the game crashed [...]
A new career beckons
Posted in funny, lotro, tagged launch officer, lotro, mirkwood, screenshot on January 24, 2010 | 3 Comments »
I wonder what a launch officer does? Oh. Well, I could push a boat out into a river too, I guess. Wonder how well it pays. (Yes, Mirkwood is murky.)