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	<title>Comments on: Thought of the Day: Effect of the dungeon finder on smaller servers</title>
	<atom:link href="http://spinksville.wordpress.com/2010/01/13/thought-of-the-day-effect-of-the-dungeon-finder-on-smaller-servers/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2010/01/13/thought-of-the-day-effect-of-the-dungeon-finder-on-smaller-servers/</link>
	<description>MMOs and game design</description>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/01/13/thought-of-the-day-effect-of-the-dungeon-finder-on-smaller-servers/#comment-5564</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 21 Jan 2010 15:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3043#comment-5564</guid>
		<description><![CDATA[Thanks for stopping by!

And I agree, it&#039;s brilliant that more people are able to run instances these days. Especially if it takes some stress off the smaller family-type guilds who used to feel that they had to try to organise regular runs. 

What I am thinking about though is the next step. What happens when people finally have as much as they can get from the instance runs? When they get bored of Halls of Stone et al? This will happen much more slowly for more casual players, but it will happen eventually.

At that point, your options are to level more alts (which works!), find other things to do in game, or think about raiding. And this is where the server size comes in. I think a lot of people don&#039;t realise the difference between larger and smaller servers, but on a large server, there will be pick up group raids running every night. Multiple raids, to multiple destinations. You could log on, sit in Dalaran, and whisper the raid leaders to try to get yourself a spot.

Sure, some raid leaders will be fussy about gearscore and achievements but others won&#039;t - might just be a case of picking the right raids.

So eventually, the casual player on the larger server will have more opportunities to see these things than would happen on a smaller server. And as one barrier comes down (ie. the barrier stopping people seeing instances), I wonder what will happen when they see the next barrier ahead of them and know that a server transfer would bypass it.]]></description>
		<content:encoded><![CDATA[<p>Thanks for stopping by!</p>
<p>And I agree, it&#8217;s brilliant that more people are able to run instances these days. Especially if it takes some stress off the smaller family-type guilds who used to feel that they had to try to organise regular runs. </p>
<p>What I am thinking about though is the next step. What happens when people finally have as much as they can get from the instance runs? When they get bored of Halls of Stone et al? This will happen much more slowly for more casual players, but it will happen eventually.</p>
<p>At that point, your options are to level more alts (which works!), find other things to do in game, or think about raiding. And this is where the server size comes in. I think a lot of people don&#8217;t realise the difference between larger and smaller servers, but on a large server, there will be pick up group raids running every night. Multiple raids, to multiple destinations. You could log on, sit in Dalaran, and whisper the raid leaders to try to get yourself a spot.</p>
<p>Sure, some raid leaders will be fussy about gearscore and achievements but others won&#8217;t &#8211; might just be a case of picking the right raids.</p>
<p>So eventually, the casual player on the larger server will have more opportunities to see these things than would happen on a smaller server. And as one barrier comes down (ie. the barrier stopping people seeing instances), I wonder what will happen when they see the next barrier ahead of them and know that a server transfer would bypass it.</p>
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		<title>By: Mohgreen</title>
		<link>http://spinksville.wordpress.com/2010/01/13/thought-of-the-day-effect-of-the-dungeon-finder-on-smaller-servers/#comment-5560</link>
		<dc:creator><![CDATA[Mohgreen]]></dc:creator>
		<pubDate>Thu, 21 Jan 2010 15:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3043#comment-5560</guid>
		<description><![CDATA[Hey there, saw a link about your post on WoW.com just now and I thought I&#039;d comment on it here. I think you&#039;ve made a small mistake in comparing the /LFG tool and its effect on Casual players.

I am a LONG time casual gamer, (3? yrs playing, 1 main, lvl 80) and I&#039;m just now getting into &quot;serious&quot; raiding.  While I DO agree the /LFG tool is going to help people gear up like mad, and be able to raid easier, I don&#039;t think this is such a bad thing.  The wait time between &quot;80-in-greens&quot; and &quot;Raid Ready&quot; is going to go WAY down, but I don&#039;t see this as a bad thing.  Will people transfer more because they are geared and want to get into a better raiding guild? there may be a slight increase, but Its been happening ever since they allowed paid transfers and I don&#039;t see it getting worse.  For the Casual gamer however, the /LFG is a godsend.  A small casual family guild is no longer forced to wait for an hour to pick up the last person they need for a dungeon Run. Friends can group and level together so much easier even if it means bringing in a stranger. But you&#039;re having to o that anyway so what difference does it make so long as you get to do your run?  for me? the new /LFG tool is a Godsend. Ive&#039; got my little casual guild, my low pop server, my zero wait time for logging in, And I&#039;ve got 10x the people to draw from when I&#039;m pugging a dungeon.  Win all the way around as far as i am concerned :D  Others mileage may vary of course... But I think its an awesome addition for the Low-pop servers/Casual players.]]></description>
		<content:encoded><![CDATA[<p>Hey there, saw a link about your post on WoW.com just now and I thought I&#8217;d comment on it here. I think you&#8217;ve made a small mistake in comparing the /LFG tool and its effect on Casual players.</p>
<p>I am a LONG time casual gamer, (3? yrs playing, 1 main, lvl 80) and I&#8217;m just now getting into &#8220;serious&#8221; raiding.  While I DO agree the /LFG tool is going to help people gear up like mad, and be able to raid easier, I don&#8217;t think this is such a bad thing.  The wait time between &#8220;80-in-greens&#8221; and &#8220;Raid Ready&#8221; is going to go WAY down, but I don&#8217;t see this as a bad thing.  Will people transfer more because they are geared and want to get into a better raiding guild? there may be a slight increase, but Its been happening ever since they allowed paid transfers and I don&#8217;t see it getting worse.  For the Casual gamer however, the /LFG is a godsend.  A small casual family guild is no longer forced to wait for an hour to pick up the last person they need for a dungeon Run. Friends can group and level together so much easier even if it means bringing in a stranger. But you&#8217;re having to o that anyway so what difference does it make so long as you get to do your run?  for me? the new /LFG tool is a Godsend. Ive&#8217; got my little casual guild, my low pop server, my zero wait time for logging in, And I&#8217;ve got 10x the people to draw from when I&#8217;m pugging a dungeon.  Win all the way around as far as i am concerned <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   Others mileage may vary of course&#8230; But I think its an awesome addition for the Low-pop servers/Casual players.</p>
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		<title>By: Gareth</title>
		<link>http://spinksville.wordpress.com/2010/01/13/thought-of-the-day-effect-of-the-dungeon-finder-on-smaller-servers/#comment-5519</link>
		<dc:creator><![CDATA[Gareth]]></dc:creator>
		<pubDate>Wed, 20 Jan 2010 09:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3043#comment-5519</guid>
		<description><![CDATA[I think the bigger danger to the server population would be the reduced social interaction from automating grouping too much.  Add to that the cross server nature of the grouping (which means that you&#039;ll never get to carry on adventuring with those people) and my bet is long term this will have a negative effect on things, we&#039;ll see I guess.]]></description>
		<content:encoded><![CDATA[<p>I think the bigger danger to the server population would be the reduced social interaction from automating grouping too much.  Add to that the cross server nature of the grouping (which means that you&#8217;ll never get to carry on adventuring with those people) and my bet is long term this will have a negative effect on things, we&#8217;ll see I guess.</p>
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		<title>By: LFM LFDs In MMOs PLZ THX</title>
		<link>http://spinksville.wordpress.com/2010/01/13/thought-of-the-day-effect-of-the-dungeon-finder-on-smaller-servers/#comment-5395</link>
		<dc:creator><![CDATA[LFM LFDs In MMOs PLZ THX]]></dc:creator>
		<pubDate>Thu, 14 Jan 2010 16:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3043#comment-5395</guid>
		<description><![CDATA[[...] going back, reviewing what I had written and then deleting that chunk of text. There&#8217;s been so much said about it lately, that I&#8217;m not really sure that I can add very much to the discussion [...]]]></description>
		<content:encoded><![CDATA[<p>[...] going back, reviewing what I had written and then deleting that chunk of text. There&#8217;s been so much said about it lately, that I&#8217;m not really sure that I can add very much to the discussion [...]</p>
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		<title>By: Thallian</title>
		<link>http://spinksville.wordpress.com/2010/01/13/thought-of-the-day-effect-of-the-dungeon-finder-on-smaller-servers/#comment-5370</link>
		<dc:creator><![CDATA[Thallian]]></dc:creator>
		<pubDate>Wed, 13 Jan 2010 18:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3043#comment-5370</guid>
		<description><![CDATA[They just needs a cross-server raid tool then. Should be cake with the other infrastructure they have in place.]]></description>
		<content:encoded><![CDATA[<p>They just needs a cross-server raid tool then. Should be cake with the other infrastructure they have in place.</p>
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		<title>By: belghast</title>
		<link>http://spinksville.wordpress.com/2010/01/13/thought-of-the-day-effect-of-the-dungeon-finder-on-smaller-servers/#comment-5367</link>
		<dc:creator><![CDATA[belghast]]></dc:creator>
		<pubDate>Wed, 13 Jan 2010 15:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3043#comment-5367</guid>
		<description><![CDATA[We are back to having regular queues on US-Argent Dawn as well :)]]></description>
		<content:encoded><![CDATA[<p>We are back to having regular queues on US-Argent Dawn as well <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: lonomonkey</title>
		<link>http://spinksville.wordpress.com/2010/01/13/thought-of-the-day-effect-of-the-dungeon-finder-on-smaller-servers/#comment-5365</link>
		<dc:creator><![CDATA[lonomonkey]]></dc:creator>
		<pubDate>Wed, 13 Jan 2010 14:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3043#comment-5365</guid>
		<description><![CDATA[I&#039;ve been on a smaller server (Korialstraz-US) and switched back to my old overpopulated server exactly because you couldn&#039;t get anything going on Korialstraz. There was a single guild doing raid content and unless you were in it you could forget about doing any kind of raids.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been on a smaller server (Korialstraz-US) and switched back to my old overpopulated server exactly because you couldn&#8217;t get anything going on Korialstraz. There was a single guild doing raid content and unless you were in it you could forget about doing any kind of raids.</p>
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		<title>By: Vulpina</title>
		<link>http://spinksville.wordpress.com/2010/01/13/thought-of-the-day-effect-of-the-dungeon-finder-on-smaller-servers/#comment-5364</link>
		<dc:creator><![CDATA[Vulpina]]></dc:creator>
		<pubDate>Wed, 13 Jan 2010 14:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3043#comment-5364</guid>
		<description><![CDATA[Having the same problems as you are with my server, US-Moon Guard. It was terrible, the other night during a raid my computer crashed and when I tried to log back in I was sitting in a 550-person queue. D:]]></description>
		<content:encoded><![CDATA[<p>Having the same problems as you are with my server, US-Moon Guard. It was terrible, the other night during a raid my computer crashed and when I tried to log back in I was sitting in a 550-person queue. D:</p>
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		<title>By: Gowron</title>
		<link>http://spinksville.wordpress.com/2010/01/13/thought-of-the-day-effect-of-the-dungeon-finder-on-smaller-servers/#comment-5363</link>
		<dc:creator><![CDATA[Gowron]]></dc:creator>
		<pubDate>Wed, 13 Jan 2010 12:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3043#comment-5363</guid>
		<description><![CDATA[Yup, last week has been bad with logins, especially around 8-9 o&#039;clock in the evening, with waiting up to 20 minutes :(

Now, if only I would have the patient to wait for a PuG...

But the solution is already in game, they just have to make a LFR-option, and with the build-in gear check, the random-raid will not be undergeared... no way of knowing if the players have the don&#039;t-stand-in-the-fire-talent though :).]]></description>
		<content:encoded><![CDATA[<p>Yup, last week has been bad with logins, especially around 8-9 o&#8217;clock in the evening, with waiting up to 20 minutes <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Now, if only I would have the patient to wait for a PuG&#8230;</p>
<p>But the solution is already in game, they just have to make a LFR-option, and with the build-in gear check, the random-raid will not be undergeared&#8230; no way of knowing if the players have the don&#8217;t-stand-in-the-fire-talent though <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2010/01/13/thought-of-the-day-effect-of-the-dungeon-finder-on-smaller-servers/#comment-5362</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Wed, 13 Jan 2010 11:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3043#comment-5362</guid>
		<description><![CDATA[Indeed. Pre-WOTLK random raids on SSC, TK, Hyjal and BT were possible and even successful on Frostwolf. You could also be picky with whom to do Karazhan and Zul&#039;Aman. On Taerar the Alliance side suffered a lot and had trouble to do random dungeons yet alone raids.]]></description>
		<content:encoded><![CDATA[<p>Indeed. Pre-WOTLK random raids on SSC, TK, Hyjal and BT were possible and even successful on Frostwolf. You could also be picky with whom to do Karazhan and Zul&#8217;Aman. On Taerar the Alliance side suffered a lot and had trouble to do random dungeons yet alone raids.</p>
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