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	<title>Comments on: On warriors, and nerf/ buff cycles</title>
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	<link>http://spinksville.wordpress.com/2010/01/16/on-warriors-and-nerf-buff-cycles/</link>
	<description>MMOs and game design</description>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2010/01/16/on-warriors-and-nerf-buff-cycles/#comment-5648</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Tue, 26 Jan 2010 15:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3086#comment-5648</guid>
		<description><![CDATA[I had people drop group when they saw that the tank was a paladin for SH. It happened. People had to learn how amazing paladins are before they accepted them.]]></description>
		<content:encoded><![CDATA[<p>I had people drop group when they saw that the tank was a paladin for SH. It happened. People had to learn how amazing paladins are before they accepted them.</p>
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		<title>By: Balthazar</title>
		<link>http://spinksville.wordpress.com/2010/01/16/on-warriors-and-nerf-buff-cycles/#comment-5504</link>
		<dc:creator><![CDATA[Balthazar]]></dc:creator>
		<pubDate>Tue, 19 Jan 2010 23:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3086#comment-5504</guid>
		<description><![CDATA[The paladin who made the comment about being tossed out of SH because he was a pally is living in a memory of the game I never experienced. Everyone wanted pally tanks in SH. It made it super easy.]]></description>
		<content:encoded><![CDATA[<p>The paladin who made the comment about being tossed out of SH because he was a pally is living in a memory of the game I never experienced. Everyone wanted pally tanks in SH. It made it super easy.</p>
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	<item>
		<title>By: myaltisa</title>
		<link>http://spinksville.wordpress.com/2010/01/16/on-warriors-and-nerf-buff-cycles/#comment-5472</link>
		<dc:creator><![CDATA[myaltisa]]></dc:creator>
		<pubDate>Mon, 18 Jan 2010 17:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3086#comment-5472</guid>
		<description><![CDATA[Makes sense this comment from Blizz, that seems to be Blizzards design solution to PVP vs PVE, stack dps up over time.  More threat less damage is also a good solution, but people will always look at damage meters without too much heed of TPS (unless they are playing mages!).  Most DPS characters stack up their damage already for reducing PVP burst or have burst specs with no sustained damage.  

They&#039;ll get it right I&#039;m sure!]]></description>
		<content:encoded><![CDATA[<p>Makes sense this comment from Blizz, that seems to be Blizzards design solution to PVP vs PVE, stack dps up over time.  More threat less damage is also a good solution, but people will always look at damage meters without too much heed of TPS (unless they are playing mages!).  Most DPS characters stack up their damage already for reducing PVP burst or have burst specs with no sustained damage.  </p>
<p>They&#8217;ll get it right I&#8217;m sure!</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2010/01/16/on-warriors-and-nerf-buff-cycles/#comment-5445</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Sun, 17 Jan 2010 01:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3086#comment-5445</guid>
		<description><![CDATA[A lot of what Blizzard gets right is quite subtle. The &quot;easy to play hard to master&quot;.

Take Heroic Strike. A powerful blow that does +N damage and extra threat. This is actually quite a complex ability about which pages and pages of theorycraft exist but anyone can look at it and grasp what it does.

Now if you start tweaking it around you could end up with:

does N damage in PvE (unless it&#039;s a raid in which case it&#039;s N+17) but only does + half N in PvP (except against Rogues against whom it does N squared). Non-player mobs in pvp battleground are considered pvp opponents for the purposes of this abilty (except on Tuesdays).

You now have an EQ2 ability, not a WoW ability.]]></description>
		<content:encoded><![CDATA[<p>A lot of what Blizzard gets right is quite subtle. The &#8220;easy to play hard to master&#8221;.</p>
<p>Take Heroic Strike. A powerful blow that does +N damage and extra threat. This is actually quite a complex ability about which pages and pages of theorycraft exist but anyone can look at it and grasp what it does.</p>
<p>Now if you start tweaking it around you could end up with:</p>
<p>does N damage in PvE (unless it&#8217;s a raid in which case it&#8217;s N+17) but only does + half N in PvP (except against Rogues against whom it does N squared). Non-player mobs in pvp battleground are considered pvp opponents for the purposes of this abilty (except on Tuesdays).</p>
<p>You now have an EQ2 ability, not a WoW ability.</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2010/01/16/on-warriors-and-nerf-buff-cycles/#comment-5444</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Sun, 17 Jan 2010 01:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3086#comment-5444</guid>
		<description><![CDATA[They were very unpopular in the early days. That was before their stamina talents: they had a couple of thousand life less than a comparably geared Warrior. Remember early on even mobs in the slave pens hit for up to 8k and a good tank had 10k life.

They became more and more popular as the expansion wore on, certain hit point imbalances were fixed and people realised how good they were at aoe aggro.

By the end of the expansion they were everyone&#039;s favoured 5 man tank because they had way better aoe aggro than anyone else. Thunderclap was crap and only hit 4 targets.]]></description>
		<content:encoded><![CDATA[<p>They were very unpopular in the early days. That was before their stamina talents: they had a couple of thousand life less than a comparably geared Warrior. Remember early on even mobs in the slave pens hit for up to 8k and a good tank had 10k life.</p>
<p>They became more and more popular as the expansion wore on, certain hit point imbalances were fixed and people realised how good they were at aoe aggro.</p>
<p>By the end of the expansion they were everyone&#8217;s favoured 5 man tank because they had way better aoe aggro than anyone else. Thunderclap was crap and only hit 4 targets.</p>
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		<title>By: Bane</title>
		<link>http://spinksville.wordpress.com/2010/01/16/on-warriors-and-nerf-buff-cycles/#comment-5443</link>
		<dc:creator><![CDATA[Bane]]></dc:creator>
		<pubDate>Sat, 16 Jan 2010 21:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3086#comment-5443</guid>
		<description><![CDATA[In the Dev Twitter chat yesterday, they made the comment &quot;We&#039;d also like to boost sustained Prot damage (for PvE) without adding too much burst (for PvP)&quot;. So maybe they&#039;re getting the message?]]></description>
		<content:encoded><![CDATA[<p>In the Dev Twitter chat yesterday, they made the comment &#8220;We&#8217;d also like to boost sustained Prot damage (for PvE) without adding too much burst (for PvP)&#8221;. So maybe they&#8217;re getting the message?</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/01/16/on-warriors-and-nerf-buff-cycles/#comment-5441</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 16 Jan 2010 19:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3086#comment-5441</guid>
		<description><![CDATA[I&#039;m sure they have realised this by now ;) But it does seem that they&#039;re quite dedicated to trying to go with a single ruleset.

I think they generally do a decent job. Part of the problem is that PvP will tend to magnify balance issues anyway, and designing tightly tuned raid encounters also tends to stress class balance but in a different way.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m sure they have realised this by now <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  But it does seem that they&#8217;re quite dedicated to trying to go with a single ruleset.</p>
<p>I think they generally do a decent job. Part of the problem is that PvP will tend to magnify balance issues anyway, and designing tightly tuned raid encounters also tends to stress class balance but in a different way.</p>
]]></content:encoded>
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		<title>By: evizaer</title>
		<link>http://spinksville.wordpress.com/2010/01/16/on-warriors-and-nerf-buff-cycles/#comment-5440</link>
		<dc:creator><![CDATA[evizaer]]></dc:creator>
		<pubDate>Sat, 16 Jan 2010 18:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3086#comment-5440</guid>
		<description><![CDATA[Taking both PvP and PvE seriously (without doing something funky like PvMP in LotRO) means balancing two very different games at the same time by tweaking a few shared mechanics. It&#039;s almost impossible. I&#039;m surprised Blizzard hasn&#039;t realized this and devise some solution akin to how they rejigger balance specifically in arena matches.]]></description>
		<content:encoded><![CDATA[<p>Taking both PvP and PvE seriously (without doing something funky like PvMP in LotRO) means balancing two very different games at the same time by tweaking a few shared mechanics. It&#8217;s almost impossible. I&#8217;m surprised Blizzard hasn&#8217;t realized this and devise some solution akin to how they rejigger balance specifically in arena matches.</p>
]]></content:encoded>
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	<item>
		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2010/01/16/on-warriors-and-nerf-buff-cycles/#comment-5439</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Sat, 16 Jan 2010 15:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3086#comment-5439</guid>
		<description><![CDATA[I honestly can&#039;t believe that people have taken any other tank over a Paladin in Shattered Halls. This was no matter of taste, it was a matter of fact that they were and probably still are better at AoE tanking.]]></description>
		<content:encoded><![CDATA[<p>I honestly can&#8217;t believe that people have taken any other tank over a Paladin in Shattered Halls. This was no matter of taste, it was a matter of fact that they were and probably still are better at AoE tanking.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/01/16/on-warriors-and-nerf-buff-cycles/#comment-5438</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 16 Jan 2010 13:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3086#comment-5438</guid>
		<description><![CDATA[Really? I remember being thrown out of Heroic SH because I wasn&#039;t a pally.

And really I&#039;d be happier if we were just all on par. I&#039;m fine, you all need a nerf :)]]></description>
		<content:encoded><![CDATA[<p>Really? I remember being thrown out of Heroic SH because I wasn&#8217;t a pally.</p>
<p>And really I&#8217;d be happier if we were just all on par. I&#8217;m fine, you all need a nerf <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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