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	<title>Comments on: 10 factors that make a fun tanking fight</title>
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	<link>http://spinksville.wordpress.com/2010/01/27/10-factors-that-make-a-fun-tanking-fight/</link>
	<description>MMOs and game design</description>
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		<title>By: lujanera</title>
		<link>http://spinksville.wordpress.com/2010/01/27/10-factors-that-make-a-fun-tanking-fight/#comment-5747</link>
		<dc:creator><![CDATA[lujanera]]></dc:creator>
		<pubDate>Sat, 30 Jan 2010 01:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3148#comment-5747</guid>
		<description><![CDATA[This post does a great job of explaining what is fun about tanking.  I still think tanking the non-Steelbreaker portion of Iron Council in Ulduar 10 is my favorite in the game.  Warrior tanks have a lot of fun abilities to make themselves useful in that fight.]]></description>
		<content:encoded><![CDATA[<p>This post does a great job of explaining what is fun about tanking.  I still think tanking the non-Steelbreaker portion of Iron Council in Ulduar 10 is my favorite in the game.  Warrior tanks have a lot of fun abilities to make themselves useful in that fight.</p>
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		<title>By: Icecrown Citadel: Is tanking getting dull? &#171; Welcome to Spinksville!</title>
		<link>http://spinksville.wordpress.com/2010/01/27/10-factors-that-make-a-fun-tanking-fight/#comment-5708</link>
		<dc:creator><![CDATA[Icecrown Citadel: Is tanking getting dull? &#171; Welcome to Spinksville!]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 16:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3148#comment-5708</guid>
		<description><![CDATA[[...] }  So, yesterday I was pondering what makes the tanking side of a raid encounter fun for me. And the reason was that I spotted this [...]]]></description>
		<content:encoded><![CDATA[<p>[...] }  So, yesterday I was pondering what makes the tanking side of a raid encounter fun for me. And the reason was that I spotted this [...]</p>
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		<title>By: Guthammer</title>
		<link>http://spinksville.wordpress.com/2010/01/27/10-factors-that-make-a-fun-tanking-fight/#comment-5706</link>
		<dc:creator><![CDATA[Guthammer]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 13:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3148#comment-5706</guid>
		<description><![CDATA[For most of my time raiding KZ the prince was an even worse fight that what you have described because we used one of the spots where you could have an inferno to the left and the right and still have (just enough) room for the tank to stand without getting toasted. 

There was literally nothing for me to do on the prince other than pound my threat rotation, while staring at nothing but boss crotch.]]></description>
		<content:encoded><![CDATA[<p>For most of my time raiding KZ the prince was an even worse fight that what you have described because we used one of the spots where you could have an inferno to the left and the right and still have (just enough) room for the tank to stand without getting toasted. </p>
<p>There was literally nothing for me to do on the prince other than pound my threat rotation, while staring at nothing but boss crotch.</p>
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		<title>By: KharneUK</title>
		<link>http://spinksville.wordpress.com/2010/01/27/10-factors-that-make-a-fun-tanking-fight/#comment-5704</link>
		<dc:creator><![CDATA[KharneUK]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 09:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3148#comment-5704</guid>
		<description><![CDATA[Good list, Malygos kiting is lots of fun when you nail the skill, I also seem to enjoy bosses that hit like level appropriate Prince (kara) and the panther boss in ZA, fast and hard, so you get to use cooldowns whenever your healers struggle for one reason or another (movement/silence etc).]]></description>
		<content:encoded><![CDATA[<p>Good list, Malygos kiting is lots of fun when you nail the skill, I also seem to enjoy bosses that hit like level appropriate Prince (kara) and the panther boss in ZA, fast and hard, so you get to use cooldowns whenever your healers struggle for one reason or another (movement/silence etc).</p>
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		<title>By: Uzi</title>
		<link>http://spinksville.wordpress.com/2010/01/27/10-factors-that-make-a-fun-tanking-fight/#comment-5703</link>
		<dc:creator><![CDATA[Uzi]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 08:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3148#comment-5703</guid>
		<description><![CDATA[Yar. We like fights where we have to do something different. Hmmm. Well actualy I like it as DPS. Notsomuch as a healer. The trouble with Gimmick fights as a healer is that if you screw up then normall tank death + raid wipe or just good old fashioned raidwipe tends to occur. However that said I rather enjoy going Tesla and using un-glyphed Thunderstorm, earthbind and in last resort Nitro Boots to deal with Blood beasts on Saurfang for example. 
As is so often the case:- Varieity is the Spice. If every fight was Patchwerk we&#039;d be cancelling our subs but now and then its nice to see a &#039;vanilla&#039; tank and spank/dps check.]]></description>
		<content:encoded><![CDATA[<p>Yar. We like fights where we have to do something different. Hmmm. Well actualy I like it as DPS. Notsomuch as a healer. The trouble with Gimmick fights as a healer is that if you screw up then normall tank death + raid wipe or just good old fashioned raidwipe tends to occur. However that said I rather enjoy going Tesla and using un-glyphed Thunderstorm, earthbind and in last resort Nitro Boots to deal with Blood beasts on Saurfang for example.<br />
As is so often the case:- Varieity is the Spice. If every fight was Patchwerk we&#8217;d be cancelling our subs but now and then its nice to see a &#8216;vanilla&#8217; tank and spank/dps check.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/01/27/10-factors-that-make-a-fun-tanking-fight/#comment-5702</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 06:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3148#comment-5702</guid>
		<description><![CDATA[You realise that if that&#039;s what makes the fights fun for you, they can only go downhill now that they need to be normalised around 4 different tanks? (As honors code says, below.)

This is why I&#039;d be happy for more of our abilities to be spread around. It would make for more involving fights later on.]]></description>
		<content:encoded><![CDATA[<p>You realise that if that&#8217;s what makes the fights fun for you, they can only go downhill now that they need to be normalised around 4 different tanks? (As honors code says, below.)</p>
<p>This is why I&#8217;d be happy for more of our abilities to be spread around. It would make for more involving fights later on.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/01/27/10-factors-that-make-a-fun-tanking-fight/#comment-5701</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 05:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3148#comment-5701</guid>
		<description><![CDATA[Agreed! It was a pretty rubbish fight for melee too iirc. If you could have just seen where you were going to help plan out how to kite him, it would have been so much less annoying.]]></description>
		<content:encoded><![CDATA[<p>Agreed! It was a pretty rubbish fight for melee too iirc. If you could have just seen where you were going to help plan out how to kite him, it would have been so much less annoying.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/01/27/10-factors-that-make-a-fun-tanking-fight/#comment-5700</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 05:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3148#comment-5700</guid>
		<description><![CDATA[You&#039;re right. But that&#039;s not necessarily a deal breaker -- other classes can help to break fear, can do interrupts, can help with other external buffs and abilities. All the tanks are reasonably mobile (deathgrip, hand of freedom, charge, etc) and the least mobile tanks have better ranged taunt/damage abilities. Anyone could be given a special one-fight-only ability like the rocket packs for the gunship battle.

This wasn&#039;t really intended as a warrior specific list. Sure, it&#039;s nice when a fight feels as though it&#039;s tailor made for your class, but as you say, they can&#039;t and they mustn&#039;t do that any more.

I also expect they&#039;ll be looking at ways to better spread abilities like interrupts among all the tanks next expansion. But it doesn&#039;t have to be inevitable that raid tanking gets more boring.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re right. But that&#8217;s not necessarily a deal breaker &#8212; other classes can help to break fear, can do interrupts, can help with other external buffs and abilities. All the tanks are reasonably mobile (deathgrip, hand of freedom, charge, etc) and the least mobile tanks have better ranged taunt/damage abilities. Anyone could be given a special one-fight-only ability like the rocket packs for the gunship battle.</p>
<p>This wasn&#8217;t really intended as a warrior specific list. Sure, it&#8217;s nice when a fight feels as though it&#8217;s tailor made for your class, but as you say, they can&#8217;t and they mustn&#8217;t do that any more.</p>
<p>I also expect they&#8217;ll be looking at ways to better spread abilities like interrupts among all the tanks next expansion. But it doesn&#8217;t have to be inevitable that raid tanking gets more boring.</p>
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		<title>By: Honorshammer</title>
		<link>http://spinksville.wordpress.com/2010/01/27/10-factors-that-make-a-fun-tanking-fight/#comment-5699</link>
		<dc:creator><![CDATA[Honorshammer]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 04:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3148#comment-5699</guid>
		<description><![CDATA[One of the challenges they have is designing a fight that can be tanked by all four tank classes. It was easier when they had only one toolkit to worry about (the Warrior&#039;s). Certain tanks simply lack the tools to handle Fear Breaks, high movement, interrupts, etc. The Devs have a challenge of making 4 diverse classes and not just 4 different sets of art for the same abilities (although we are perilously close to that already).]]></description>
		<content:encoded><![CDATA[<p>One of the challenges they have is designing a fight that can be tanked by all four tank classes. It was easier when they had only one toolkit to worry about (the Warrior&#8217;s). Certain tanks simply lack the tools to handle Fear Breaks, high movement, interrupts, etc. The Devs have a challenge of making 4 diverse classes and not just 4 different sets of art for the same abilities (although we are perilously close to that already).</p>
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		<title>By: Kudos</title>
		<link>http://spinksville.wordpress.com/2010/01/27/10-factors-that-make-a-fun-tanking-fight/#comment-5698</link>
		<dc:creator><![CDATA[Kudos]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 00:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3148#comment-5698</guid>
		<description><![CDATA[I think #8 and 10 are pretty much the same thing, really, if it starts to go pear shaped and you blow cool downs and save the wipe, you are strutting your stuff, and because everyone sees it, you get bonus points  :)

But ya, I agree with all of the points, nothing is worse than a tank and spank fight. I either try to get set on add duty when the boss just requires the tank to hold him in one spot or kite him around anyways and piss off the melee classes.]]></description>
		<content:encoded><![CDATA[<p>I think #8 and 10 are pretty much the same thing, really, if it starts to go pear shaped and you blow cool downs and save the wipe, you are strutting your stuff, and because everyone sees it, you get bonus points  <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But ya, I agree with all of the points, nothing is worse than a tank and spank fight. I either try to get set on add duty when the boss just requires the tank to hold him in one spot or kite him around anyways and piss off the melee classes.</p>
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