In every PvE heavy game, the content and the pace comes in fits and starts. Some new content is patched in and playerbase collectively says, “Woohoo!” and rushes off to do all the exciting new patch-related things. Some people rush through more quickly than others. But eventually, towards the end of the patch cycle, most [...]
Archive for February, 2010
Busywork in games
Posted in general mmo, tagged busywork, default, idle loop, mmo, null cycle, schedule on February 10, 2010 | 6 Comments »
Thought for the Day: On limited attempts
Posted in general mmo, tagged arthas, bridge officer, EVE online, limited attempt, premonition, sto on February 10, 2010 | 9 Comments »
Latest raid news this week is that Blizzard has scrapped the notion of limited boss attempts in normal mode ICC. Previously, a raid was only allowed a certain number of tries on some bosses before the boss despawned for that week. From now on, you can wipe as many times as you like and the [...]
[STO] Look Around You
Posted in general mmo, star trek online, storytelling, warcraft, tagged anomaly, gameplay, immersion, look around you, star trek online on February 9, 2010 | 6 Comments »
I am still enjoying my slow and rather casual explorations of Star Trek Online. No matter that the rest of my fleet were zooming around in their Tier 2 or 3 ships when we tried some fleet action last weekend, no matter if other people I know have almost reached the level cap, I’m still [...]
Epic Loot Rants
Posted in funny, warcraft, tagged bow, bunker, epic loot rant, grokhaar, hitler, zod on February 8, 2010 | 7 Comments »
Who knew that benching players could lead to such bursts of undistilled brilliance? One of the hunters in our raid captured his recent loot frustration into a couple of epic video clips. The mood will be familiar to anyone who has ever raided, ever. And he’s kindly allowed me to link them here. (Warning: Minor [...]
What goes up must come down
Posted in general mmo, tagged buff, cycle, nerf, overpowered, underpowered on February 8, 2010 | 11 Comments »
It is part of the general cycle in MMOs that some classes are seen as more powerful than others (maybe better at their roles, easier to play, fewer disadvantages, more flexible, have access to some overpowered ability, etc). Over the life of the game, as balancing tweaks are made, the class on top will probably [...]
The Shape of Things to Come
Posted in general mmo, tagged bioware, ensidia, out of the box thinking, puzzle solving, shooter, world first on February 6, 2010 | 8 Comments »
One of the things that caught my eye about Ensidiagate (thanks Matt for coining that term) was how different people responded to the notion that some tradeskill might give an advantage in a raid encounter. Most longterm WoW players reacted immediately, saying Blizzard would never do that intentionally – which is true. It is completely [...]
It came from the PUG: Move it, slackers!
Posted in general mmo, warcraft, tagged it came from the pug, pug, slacker on February 5, 2010 | 17 Comments »
As part of the tank sampling project, I’ve spent a bit of time on levelling a paladin alt. I ran a couple of Scarlet Monastery instances, courtesy of the random group finder, while retribution specced. Now, low level retribution is fairly hands off. You put up some buffs, judge from time to time, and throw [...]
Did Ensidia deserve a ban?
Posted in general mmo, warcraft, tagged ban, ensidia, ensidiagate, lich king on February 4, 2010 | 24 Comments »
So the big WoW drama story today is that Ensidia got the world first kill on 25 man Arthas last night … and then later all took a 72 hour ban, and had the title and achievement removed. Allegedly because of an exploit involving engineering. Larisa discusses the ban here, and whether people feel sympathy [...]