It’s been awhile since WoW last borrowed any design elements from Warhammer Online. But as the information flow ramps up, it now looks as though talent trees for Warcraft characters will share more in common with their WAR counterparts when the next expansion hits. The 21st century is where everything changes … – Torchwood One [...]
Archive for March, 2010
[Cataclysm] It’s a mystery, it’s a mastery
Posted in general mmo, warcraft, tagged cataclysm, mastery, mystery, talent, talent tree on March 11, 2010 | 5 Comments »
Can’t write, have to play Final Fantasy 13!
Posted in single player games, tagged datalog, final fantasy 13, lacrosse, show not tell, vanille on March 10, 2010 | 4 Comments »
Or rather, counting the minutes until I can sit down with my partner again and play it some more. First impressions: This game is gorgeous. The animations are also excellent. I like the characters! Which is a vast improvement over FF12. Sazh (spoiler alert if you read past where it says ‘spoiler alert’) is probably [...]
Growing your own raiders. And I come not to damn TotC but to praise it.
Posted in general mmo, tanking, warcraft, tagged acidmaw, acidscale, coaching, dreadmaw, dreadscale, newbie, raids, training, trial of the crusader on March 9, 2010 | 25 Comments »
This weekend, I had a revelation. DREADSCALE IS THE FIRE SNAKE! I had a post half written when patch 3.2 went live to list why I loved Icecrown Citadel; and the number one reason was because I no longer had to remember which snake was which. Anyone who ever tanked Trial of the Crusader will [...]
To exploit or not to exploit?
Posted in general mmo, tagged choice, exploit, game theory, guaranteed experience, mmo, on rails, prisoners dilemma, zerg rush on March 8, 2010 | 14 Comments »
Jamie Madigan@The Psychology of Video Games wrote a thoughtful post about how players respond to known glitches/ exploits in a game. He’s using a PvP game as a model, but a PvE game with a lot of competition (ie. between raid guilds) would follow the same flow. His conclusions aren’t surprising, but they are worth [...]
Activision vs Infinity Ward. And where does that leave Blizzard?
Posted in general mmo, tagged activision, blizzard, godfather, infinity ward on March 6, 2010 | 14 Comments »
Bobby (Don) Kotick makes the Infinity Ward CEOs an offer they can’t refuse. The big story in gaming this week was Actvision’s abrupt dismissal of the two most senior executives of the studio which made Modern Warfare 2. In case anyone missed it, that was not only the top selling game last year but is [...]
Bloggers Guild, Whiny Post Day
Posted in general mmo, tagged argent dawn, blogger guild, miss medicina, single abstract noun, tamarind, warcraft, whiny post day on March 5, 2010 | 4 Comments »
If anyone is playing Warcraft (or thinking of it) and likes the idea of a guild with other bloggers, blog-lovers, blog readers, or anyone who can put together a cogent argument about why hybrids should/shouldn’t heal in under 5 minutes, there’s a new game in town. Tamarind@ Righteous Orbs (or should I call him the-blogger-who-used-to-be-tamarind, [...]
It came from the PUG: Do I look like a registered childminder?
Posted in general mmo, warcraft, tagged child friendly MMOs, children, dungeon finder, pick up group, supervision on March 5, 2010 | 18 Comments »
This is not actually something that happened to me in a PUG, but to Daraxxus. He was plugging along in a PUG and getting annoyed at a dps player who was running around and picking up mobs, asking for loot to be set to free for all (so he could grab it all) and generally [...]
Urban Regeneration, Goblin Style
Posted in general mmo, warcraft, tagged dead server, gevlon, goblin, magtheridon, urban regeneration on March 4, 2010 | 13 Comments »
I’m absolutely fascinated by Gevlon’s most recent project – he’s starting a new Alliance guild on one of the most faction-imbalanced PvP servers in EU WoW. There’s almost no alliance infrastructure there at all right now; dead auction house, virtually no raiding, no chance to hold Wintergrasp. But he’s thinking on a grander scale than [...]
How many tradeskills must a man walk down?
Posted in general mmo, tagged history, number, resource management, role, trade skills on March 3, 2010 | 21 Comments »
Tradeskills are funny things. Although even modern MMOs will have some kind of tradeskill function to let characters make stuff, it isn’t an aspect of the game that was inherited from MUDs or D&D. Nope, tradeskills were pretty much new to the MMO ‘genre.’ In fact, MMO tradeskills are in the same line of descent [...]
Simplification or just Dumbing Down?
Posted in general mmo, warcraft, tagged cataclysm, dumbing down, simplification, wow on March 2, 2010 | 10 Comments »
A post on The Nomadic Gamer caught my eye last week, because I think it touches on something that is on a lot of people’s minds at the moment. Blizzard recently announced some of the stat changes that will be taking place in Cataclysm. A lot of talent trees will be rejigged, stats on gear [...]