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	<title>Comments on: [Cataclysm] Rage changes, and the beginning of the end</title>
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	<link>http://spinksville.wordpress.com/2010/04/06/cataclysm-rage-changes-and-the-beginning-of-the-end/</link>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/04/06/cataclysm-rage-changes-and-the-beginning-of-the-end/#comment-10896</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 01 Sep 2010 17:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3527#comment-10896</guid>
		<description><![CDATA[Rage is going to be normalised, so weapon speed might well be irrelevant.]]></description>
		<content:encoded><![CDATA[<p>Rage is going to be normalised, so weapon speed might well be irrelevant.</p>
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		<title>By: Sytfu</title>
		<link>http://spinksville.wordpress.com/2010/04/06/cataclysm-rage-changes-and-the-beginning-of-the-end/#comment-10895</link>
		<dc:creator><![CDATA[Sytfu]]></dc:creator>
		<pubDate>Wed, 01 Sep 2010 16:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3527#comment-10895</guid>
		<description><![CDATA[As I understand in addition to Bloodrage, warriors will also gain rage from their shouts. A on use rage boost to keep the machine rolling. Is this true for Druids as well? We don&#039;t have a shout, but adding a rage boost to Demo Roar would be welcome. 
Also rage will come in at a set amount regardless of damage just on every hit dealt and received. So is the warrior better off in the fact he will have a choice in weapon speeds (an option), while bears are rooted (hehe) into the 2.5 attack speed from dire bear form? If anything druid tanks will want haste to maximize the number of attacks going out.]]></description>
		<content:encoded><![CDATA[<p>As I understand in addition to Bloodrage, warriors will also gain rage from their shouts. A on use rage boost to keep the machine rolling. Is this true for Druids as well? We don&#8217;t have a shout, but adding a rage boost to Demo Roar would be welcome.<br />
Also rage will come in at a set amount regardless of damage just on every hit dealt and received. So is the warrior better off in the fact he will have a choice in weapon speeds (an option), while bears are rooted (hehe) into the 2.5 attack speed from dire bear form? If anything druid tanks will want haste to maximize the number of attacks going out.</p>
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		<title>By: Zealot</title>
		<link>http://spinksville.wordpress.com/2010/04/06/cataclysm-rage-changes-and-the-beginning-of-the-end/#comment-6985</link>
		<dc:creator><![CDATA[Zealot]]></dc:creator>
		<pubDate>Wed, 07 Apr 2010 18:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3527#comment-6985</guid>
		<description><![CDATA[The rage mechanic has always been rather wonky.  It&#039;s always had scaling problems, making warriors extra gear dependent.  If they normalize it enough, rage will end up essentially being equivalent to energy.  I&#039;m not sure if I like that or not, but the old &quot;Rogue in Plate&quot; label for Fury warriors will be a bit more true.]]></description>
		<content:encoded><![CDATA[<p>The rage mechanic has always been rather wonky.  It&#8217;s always had scaling problems, making warriors extra gear dependent.  If they normalize it enough, rage will end up essentially being equivalent to energy.  I&#8217;m not sure if I like that or not, but the old &#8220;Rogue in Plate&#8221; label for Fury warriors will be a bit more true.</p>
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		<title>By: expostninja</title>
		<link>http://spinksville.wordpress.com/2010/04/06/cataclysm-rage-changes-and-the-beginning-of-the-end/#comment-6974</link>
		<dc:creator><![CDATA[expostninja]]></dc:creator>
		<pubDate>Tue, 06 Apr 2010 23:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3527#comment-6974</guid>
		<description><![CDATA[I&#039;m... cautiously hopeful.

Warriors are in a unique position as the only class that starts out empty in every encounter.  Even Death Knights, who have a similar fill-and-empty mechanic with Runic Power, can at least do something until their magic happy bar goes live.  Warriors are stuck with nothing.

Normalizing rage to a standard amount based on weapon speed instead of damage isn&#039;t bad, but... until we see more hard numbers and actual gameplay, it&#039;s a broadcast straight from Theoryland.  Anything to cut out the problems of low-gear or high-gear warriors is good, but whether or not this will actually accomplish that goal is another story.  Removing Heroic Strike from constant rotation is also good, but at the same time it doesn&#039;t sound quite like it&#039;s going to be ridding us of the fundamental irritation of the ability.

I suppose I&#039;ll find out on release with the rest of us.  But I&#039;m hopeful, cautiously.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m&#8230; cautiously hopeful.</p>
<p>Warriors are in a unique position as the only class that starts out empty in every encounter.  Even Death Knights, who have a similar fill-and-empty mechanic with Runic Power, can at least do something until their magic happy bar goes live.  Warriors are stuck with nothing.</p>
<p>Normalizing rage to a standard amount based on weapon speed instead of damage isn&#8217;t bad, but&#8230; until we see more hard numbers and actual gameplay, it&#8217;s a broadcast straight from Theoryland.  Anything to cut out the problems of low-gear or high-gear warriors is good, but whether or not this will actually accomplish that goal is another story.  Removing Heroic Strike from constant rotation is also good, but at the same time it doesn&#8217;t sound quite like it&#8217;s going to be ridding us of the fundamental irritation of the ability.</p>
<p>I suppose I&#8217;ll find out on release with the rest of us.  But I&#8217;m hopeful, cautiously.</p>
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		<title>By: Uzi</title>
		<link>http://spinksville.wordpress.com/2010/04/06/cataclysm-rage-changes-and-the-beginning-of-the-end/#comment-6972</link>
		<dc:creator><![CDATA[Uzi]]></dc:creator>
		<pubDate>Tue, 06 Apr 2010 18:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3527#comment-6972</guid>
		<description><![CDATA[Oh yeah I agree with most of what Blizz are muttering about. I&#039;m a leeetle worried that some of the stuff on the fringes looks waaaaaaaaay more complex. But hey Jurys out till its live...]]></description>
		<content:encoded><![CDATA[<p>Oh yeah I agree with most of what Blizz are muttering about. I&#8217;m a leeetle worried that some of the stuff on the fringes looks waaaaaaaaay more complex. But hey Jurys out till its live&#8230;</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/04/06/cataclysm-rage-changes-and-the-beginning-of-the-end/#comment-6968</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 06 Apr 2010 15:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3527#comment-6968</guid>
		<description><![CDATA[I think it is way too early to worry about stuff like fury warriors possibly needing haste. We just don&#039;t know enough about what they are planning with these instant rage generators, shouts generating rage, and other mechanisms.

We know rage is tricky to model, and one of the big questions will be how you balance rage generation for a fury warrior wielding two slow two-handers vs a cat druid which hits much more quickly. There will be a hit cap regardless, and I like the idea of haste being more useful to warriors than it is right now (ie. barely at all).]]></description>
		<content:encoded><![CDATA[<p>I think it is way too early to worry about stuff like fury warriors possibly needing haste. We just don&#8217;t know enough about what they are planning with these instant rage generators, shouts generating rage, and other mechanisms.</p>
<p>We know rage is tricky to model, and one of the big questions will be how you balance rage generation for a fury warrior wielding two slow two-handers vs a cat druid which hits much more quickly. There will be a hit cap regardless, and I like the idea of haste being more useful to warriors than it is right now (ie. barely at all).</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/04/06/cataclysm-rage-changes-and-the-beginning-of-the-end/#comment-6967</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 06 Apr 2010 14:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3527#comment-6967</guid>
		<description><![CDATA[I&#039;m not entirely sure what you&#039;re saying here. All druids came out of the starting blocks faster and worked harder, and then the evil warrior forum mob had them nerfed?

But I remember being frustrated to tears trying to tank heroics on my warrior and being teased that bears could do the same content easily. I remember working my arse off trying to gear up to tank Karazhan (and paladins had it even worse) when bears in my guild could get the stats just using crafted gear. 

And even though you dismiss it, I do remember bears being absolute monsters in PvP, to the extent that their damage had to be nerfed.

It really doesn&#039;t matter now, since it was years ago. But really I wish people would stop blaming warriors any time another tank gets nerfed. Blizzard really doesn&#039;t nerf based on forum whines.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not entirely sure what you&#8217;re saying here. All druids came out of the starting blocks faster and worked harder, and then the evil warrior forum mob had them nerfed?</p>
<p>But I remember being frustrated to tears trying to tank heroics on my warrior and being teased that bears could do the same content easily. I remember working my arse off trying to gear up to tank Karazhan (and paladins had it even worse) when bears in my guild could get the stats just using crafted gear. </p>
<p>And even though you dismiss it, I do remember bears being absolute monsters in PvP, to the extent that their damage had to be nerfed.</p>
<p>It really doesn&#8217;t matter now, since it was years ago. But really I wish people would stop blaming warriors any time another tank gets nerfed. Blizzard really doesn&#8217;t nerf based on forum whines.</p>
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		<title>By: Uzi</title>
		<link>http://spinksville.wordpress.com/2010/04/06/cataclysm-rage-changes-and-the-beginning-of-the-end/#comment-6966</link>
		<dc:creator><![CDATA[Uzi]]></dc:creator>
		<pubDate>Tue, 06 Apr 2010 14:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3527#comment-6966</guid>
		<description><![CDATA[My thoughts are that Blizz apear to be be mostly talking the right talk. They do seem to be acknowledging some concerns and saying they&#039;ll be addressed. Certainly it will be a challenge to get all the tanking classses equal without being boring. I&#039;m a bit worried that what blizz are simplifying on one hand (Armour Pen going etc) they&#039;re re-introducing in spades elsewhere (floating hit cap depending on tier of content, haste soft caps for rage geberation). Time will tell.

In the end though its the dollar vote. I will be buying Cata. I will be leveling to Cap, playing a Worgen and a Goblin to explore new leveling content. Will I be raiding and continuing on past the 2-3 months that will take me? I hope so, if its fun, and if it is Blizz get my hard earned. If its not they wont.]]></description>
		<content:encoded><![CDATA[<p>My thoughts are that Blizz apear to be be mostly talking the right talk. They do seem to be acknowledging some concerns and saying they&#8217;ll be addressed. Certainly it will be a challenge to get all the tanking classses equal without being boring. I&#8217;m a bit worried that what blizz are simplifying on one hand (Armour Pen going etc) they&#8217;re re-introducing in spades elsewhere (floating hit cap depending on tier of content, haste soft caps for rage geberation). Time will tell.</p>
<p>In the end though its the dollar vote. I will be buying Cata. I will be leveling to Cap, playing a Worgen and a Goblin to explore new leveling content. Will I be raiding and continuing on past the 2-3 months that will take me? I hope so, if its fun, and if it is Blizz get my hard earned. If its not they wont.</p>
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		<title>By: Akasza</title>
		<link>http://spinksville.wordpress.com/2010/04/06/cataclysm-rage-changes-and-the-beginning-of-the-end/#comment-6964</link>
		<dc:creator><![CDATA[Akasza]]></dc:creator>
		<pubDate>Tue, 06 Apr 2010 12:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3527#comment-6964</guid>
		<description><![CDATA[I don&#039;t feel your &quot;fear&quot;, from the looks of things Warriors and Druids are going to get several &quot;fixes&quot; and buffs, for example no rage-starvation and maybe with the overhaul of heroic strike they&#039;ll stop doing so much aggro as dps, it&#039;s virtually impossible to hold aggro in heroics on multiple mobs against an icc25 geared warrior and I get some of those, I just let mobs on their face in hope their plate saves them. 

Actually I&#039;m worried Paladins are going to be nerfed badly because people complained a lot about their popularity and &quot;easiness&quot;. Actually, Death Knight&#039;s resource management was the most balanced, independent from taking damage or not and how much damage is he doing (he won&#039;t get more resource for hitting harder). Paladin&#039;s mana management isn&#039;t the best, spiritual attunement is tied to taking damage and is even in worse state than Warrior&#039;s rage since the &quot;not getting rage when power word shielded&quot; was fixed. 

Death Knights have their own problems, as tanking cooldowns being tied to resources and breaking rotation or not available when you&#039;re trying to press them. As far as I know, no other tank class has resource cost on their big tank cooldowns, the cooldown length on itself is the only limiting factor.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t feel your &#8220;fear&#8221;, from the looks of things Warriors and Druids are going to get several &#8220;fixes&#8221; and buffs, for example no rage-starvation and maybe with the overhaul of heroic strike they&#8217;ll stop doing so much aggro as dps, it&#8217;s virtually impossible to hold aggro in heroics on multiple mobs against an icc25 geared warrior and I get some of those, I just let mobs on their face in hope their plate saves them. </p>
<p>Actually I&#8217;m worried Paladins are going to be nerfed badly because people complained a lot about their popularity and &#8220;easiness&#8221;. Actually, Death Knight&#8217;s resource management was the most balanced, independent from taking damage or not and how much damage is he doing (he won&#8217;t get more resource for hitting harder). Paladin&#8217;s mana management isn&#8217;t the best, spiritual attunement is tied to taking damage and is even in worse state than Warrior&#8217;s rage since the &#8220;not getting rage when power word shielded&#8221; was fixed. </p>
<p>Death Knights have their own problems, as tanking cooldowns being tied to resources and breaking rotation or not available when you&#8217;re trying to press them. As far as I know, no other tank class has resource cost on their big tank cooldowns, the cooldown length on itself is the only limiting factor.</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2010/04/06/cataclysm-rage-changes-and-the-beginning-of-the-end/#comment-6960</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Tue, 06 Apr 2010 09:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3527#comment-6960</guid>
		<description><![CDATA[Yes.

No, it was due to Warriors losing tank spots. It was inevitable that people would get upset, Warriors had an almost total monopoly on raid tanking and it was taken away from them.

The whole thing was a complete mess.

They opened the door to Druids and reset the gear so some veteran tanks were astonished to see &quot;healers&quot; soaking damage better and keeping aggro better. This mainly happened when the Druids came out of the blocks faster, working harder on gear, hitting 70 faster and so on. Regardless people who had tanked for guilds for 2 years were told &quot;sorry dude, we&#039;d rather heal him&quot;.

Then a massive Druid nerf was announced, I actually ragequit at that point. Within hours of the patch (which gutted Bear tanking) threat was hotfixed back onto Bears. I imagine the developers panicked a bit as a slew of Druid players cancelled.

It was an utter mess and unfair on everyone.]]></description>
		<content:encoded><![CDATA[<p>Yes.</p>
<p>No, it was due to Warriors losing tank spots. It was inevitable that people would get upset, Warriors had an almost total monopoly on raid tanking and it was taken away from them.</p>
<p>The whole thing was a complete mess.</p>
<p>They opened the door to Druids and reset the gear so some veteran tanks were astonished to see &#8220;healers&#8221; soaking damage better and keeping aggro better. This mainly happened when the Druids came out of the blocks faster, working harder on gear, hitting 70 faster and so on. Regardless people who had tanked for guilds for 2 years were told &#8220;sorry dude, we&#8217;d rather heal him&#8221;.</p>
<p>Then a massive Druid nerf was announced, I actually ragequit at that point. Within hours of the patch (which gutted Bear tanking) threat was hotfixed back onto Bears. I imagine the developers panicked a bit as a slew of Druid players cancelled.</p>
<p>It was an utter mess and unfair on everyone.</p>
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