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	<title>Comments on: Ramping up the Cataclysm PR, and what I want to see for warriors</title>
	<atom:link href="http://spinksville.wordpress.com/2010/04/08/ramping-up-the-cataclysm-pr-and-what-i-want-to-see-for-warriors/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2010/04/08/ramping-up-the-cataclysm-pr-and-what-i-want-to-see-for-warriors/</link>
	<description>MMOs and game design</description>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/04/08/ramping-up-the-cataclysm-pr-and-what-i-want-to-see-for-warriors/#comment-6996</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 08 Apr 2010 16:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3538#comment-6996</guid>
		<description><![CDATA[Awesome, Heroic Leap is back! :) And I like the idea of dual wielding one handers, I think I preferred that aesthetically.

Need to think over the new changes some more. But nothing about stances, sadly.]]></description>
		<content:encoded><![CDATA[<p>Awesome, Heroic Leap is back! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  And I like the idea of dual wielding one handers, I think I preferred that aesthetically.</p>
<p>Need to think over the new changes some more. But nothing about stances, sadly.</p>
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	<item>
		<title>By: Uzi</title>
		<link>http://spinksville.wordpress.com/2010/04/08/ramping-up-the-cataclysm-pr-and-what-i-want-to-see-for-warriors/#comment-6995</link>
		<dc:creator><![CDATA[Uzi]]></dc:creator>
		<pubDate>Thu, 08 Apr 2010 16:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3538#comment-6995</guid>
		<description><![CDATA[As someone who doesnt have a Warrior or a Druid over 30th level I must say &#039;pounce&#039; seems much more fitting for kitties than Warriors. For all I loved my DII BarBar.

I do think we generally need more in the way of intresting things to do. Some form of risk/reward function. Last night I was thinking as I furiously spammed Chain Heal, Rip Tide and (Greater?)Healing Wave into Spinks and others:- Really the only major decision I get to make is when to pop mana-tide or when to Ankh myself back up. Blood lust is called by the Raid leader, my healing spell choices and targets are all there but its done at a split second &#039;gut&#039; calls, I really dont have much time to think on them. What I want to be able to do is actualy make a play that counts. Of course that normally only happens when somethings gone really badly wrong. I play to be a Hero dag nabbit not some ultra slick cog in the raid machine...or something like that. 

That and I wanna beat that damn drood on the healing meters :-p {Jokette}]]></description>
		<content:encoded><![CDATA[<p>As someone who doesnt have a Warrior or a Druid over 30th level I must say &#8216;pounce&#8217; seems much more fitting for kitties than Warriors. For all I loved my DII BarBar.</p>
<p>I do think we generally need more in the way of intresting things to do. Some form of risk/reward function. Last night I was thinking as I furiously spammed Chain Heal, Rip Tide and (Greater?)Healing Wave into Spinks and others:- Really the only major decision I get to make is when to pop mana-tide or when to Ankh myself back up. Blood lust is called by the Raid leader, my healing spell choices and targets are all there but its done at a split second &#8216;gut&#8217; calls, I really dont have much time to think on them. What I want to be able to do is actualy make a play that counts. Of course that normally only happens when somethings gone really badly wrong. I play to be a Hero dag nabbit not some ultra slick cog in the raid machine&#8230;or something like that. </p>
<p>That and I wanna beat that damn drood on the healing meters :-p {Jokette}</p>
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		<title>By: Ratshag</title>
		<link>http://spinksville.wordpress.com/2010/04/08/ramping-up-the-cataclysm-pr-and-what-i-want-to-see-for-warriors/#comment-6994</link>
		<dc:creator><![CDATA[Ratshag]]></dc:creator>
		<pubDate>Thu, 08 Apr 2010 15:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3538#comment-6994</guid>
		<description><![CDATA[Heroic Leap + Priests&#039; Lifegrip = warrior ping pong! Fun at parties and while tanking whirlwinding bosses!]]></description>
		<content:encoded><![CDATA[<p>Heroic Leap + Priests&#8217; Lifegrip = warrior ping pong! Fun at parties and while tanking whirlwinding bosses!</p>
]]></content:encoded>
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	<item>
		<title>By: dorgol</title>
		<link>http://spinksville.wordpress.com/2010/04/08/ramping-up-the-cataclysm-pr-and-what-i-want-to-see-for-warriors/#comment-6993</link>
		<dc:creator><![CDATA[dorgol]]></dc:creator>
		<pubDate>Thu, 08 Apr 2010 14:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3538#comment-6993</guid>
		<description><![CDATA[Stance Dancing is still pretty useful in PvP, but I haven&#039;t swapped in PvE in a long, long time.

Heroic Leap would be all kinds of awesome, though.]]></description>
		<content:encoded><![CDATA[<p>Stance Dancing is still pretty useful in PvP, but I haven&#8217;t swapped in PvE in a long, long time.</p>
<p>Heroic Leap would be all kinds of awesome, though.</p>
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		<title>By: Usiel</title>
		<link>http://spinksville.wordpress.com/2010/04/08/ramping-up-the-cataclysm-pr-and-what-i-want-to-see-for-warriors/#comment-6991</link>
		<dc:creator><![CDATA[Usiel]]></dc:creator>
		<pubDate>Thu, 08 Apr 2010 07:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3538#comment-6991</guid>
		<description><![CDATA[It surprises me, that you do not expect stance dancing to become more important.

Although I understand the reasons for rotations, (Micromanagement and giving you a familiar procedure to fall back into, enabling you to observe what is happening and adapting), I always felt like a hamster in a wheel. Tanking has always been my favorite role, but since my old, trusted Paladin has been dragged into a utterly boring rotation, I revived my Warrior.

Stance Dancing is the only hope I have left to see situational awareness again. Not just moving according to a certain situation, but smart choices in abilities.

You are perfectly right, about Stance Dancing being not rewarding at all, but I would love to see it in place again. Perhaps with a stronger emphasis on the general aspects of the picked stance. 

Small example, think of going into battle stance for rapid Aggro Build up and switching to defense stance for better mitigation. Or fast fights that require you to be in battle stance, just switching to defensive stance when the boss starts performing a severe attack. 

I share your view on the separation of abilities, especially when compared to a death knight, but that&#039;s the reason why I never felt much sympathy for my death knight.]]></description>
		<content:encoded><![CDATA[<p>It surprises me, that you do not expect stance dancing to become more important.</p>
<p>Although I understand the reasons for rotations, (Micromanagement and giving you a familiar procedure to fall back into, enabling you to observe what is happening and adapting), I always felt like a hamster in a wheel. Tanking has always been my favorite role, but since my old, trusted Paladin has been dragged into a utterly boring rotation, I revived my Warrior.</p>
<p>Stance Dancing is the only hope I have left to see situational awareness again. Not just moving according to a certain situation, but smart choices in abilities.</p>
<p>You are perfectly right, about Stance Dancing being not rewarding at all, but I would love to see it in place again. Perhaps with a stronger emphasis on the general aspects of the picked stance. </p>
<p>Small example, think of going into battle stance for rapid Aggro Build up and switching to defense stance for better mitigation. Or fast fights that require you to be in battle stance, just switching to defensive stance when the boss starts performing a severe attack. </p>
<p>I share your view on the separation of abilities, especially when compared to a death knight, but that&#8217;s the reason why I never felt much sympathy for my death knight.</p>
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