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	<title>Comments on: Portraying relationships in games, or where did all the mothers go?</title>
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	<link>http://spinksville.wordpress.com/2010/04/14/portraying-relationships-in-games-or-where-did-all-the-mothers-go/</link>
	<description>MMOs and game design</description>
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		<title>By: DJ Phantoon</title>
		<link>http://spinksville.wordpress.com/2010/04/14/portraying-relationships-in-games-or-where-did-all-the-mothers-go/#comment-7269</link>
		<dc:creator><![CDATA[DJ Phantoon]]></dc:creator>
		<pubDate>Mon, 19 Apr 2010 22:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3565#comment-7269</guid>
		<description><![CDATA[Don&#039;t forget that in most children&#039;s books, fathers are either absent, or far less important than the mothers. They&#039;re rarely even on equal terms of importance to the family.

If you ever saw the Combos commercials (pizza pretzel things I guess) the people that protested it weren&#039;t mothers, but fathers, because they felt they were being represented as uncaring and irresponsible. Though honestly, the commercials were funny, so screw those whiners.

Also, gaming is still (if you don&#039;t count casual games where this is a non issue) still predominately male. Easier to make guys be in a father role than make guys be in a mom&#039;s role. (Because we are all irresponsible llolololololo)

Also, the focus on the Big Daddy probably would not have changed much to at all, considering it was a parent/child relationship, not a father/daughter one. I enjoyed it, especially that the pace at the end of the game sent me rushing through halls rather than my previous measured pace, even though I knew the sense of urgency was psychological and not at all actually timed.

And Blizzard&#039;s junk just does not count because they are terrible at writing. Remember the major plot twist in Warcraft 3? Sargeras blows up world tree, gets blown up himself. I did not even slightly care about this outcome at the time because I knew it wouldn&#039;t affect the inevitable expansion by adding something to the Night Elves. Which it didn&#039;t. Nothing changed at all except you did the Night Elf missions first, which were also INCREDIBLY boring.

In the end, daddy issues is usually a crutch for bad writing (note: See Caprica for further information. Hard to be disappointed by it too after seeing the finale of BSG though)

I agree we could use more games like Bayonetta. Though the marketing on Bayonetta was terrible. It looked like a purely gratuitous game, rather than one about kicking absolutely everyone&#039;s ass. Note that Metroid with its reveal (zomg the main character is a female!?) was only 23 years ago. I think we&#039;re progressing just fine.]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget that in most children&#8217;s books, fathers are either absent, or far less important than the mothers. They&#8217;re rarely even on equal terms of importance to the family.</p>
<p>If you ever saw the Combos commercials (pizza pretzel things I guess) the people that protested it weren&#8217;t mothers, but fathers, because they felt they were being represented as uncaring and irresponsible. Though honestly, the commercials were funny, so screw those whiners.</p>
<p>Also, gaming is still (if you don&#8217;t count casual games where this is a non issue) still predominately male. Easier to make guys be in a father role than make guys be in a mom&#8217;s role. (Because we are all irresponsible llolololololo)</p>
<p>Also, the focus on the Big Daddy probably would not have changed much to at all, considering it was a parent/child relationship, not a father/daughter one. I enjoyed it, especially that the pace at the end of the game sent me rushing through halls rather than my previous measured pace, even though I knew the sense of urgency was psychological and not at all actually timed.</p>
<p>And Blizzard&#8217;s junk just does not count because they are terrible at writing. Remember the major plot twist in Warcraft 3? Sargeras blows up world tree, gets blown up himself. I did not even slightly care about this outcome at the time because I knew it wouldn&#8217;t affect the inevitable expansion by adding something to the Night Elves. Which it didn&#8217;t. Nothing changed at all except you did the Night Elf missions first, which were also INCREDIBLY boring.</p>
<p>In the end, daddy issues is usually a crutch for bad writing (note: See Caprica for further information. Hard to be disappointed by it too after seeing the finale of BSG though)</p>
<p>I agree we could use more games like Bayonetta. Though the marketing on Bayonetta was terrible. It looked like a purely gratuitous game, rather than one about kicking absolutely everyone&#8217;s ass. Note that Metroid with its reveal (zomg the main character is a female!?) was only 23 years ago. I think we&#8217;re progressing just fine.</p>
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		<title>By: Pugnacious Priest</title>
		<link>http://spinksville.wordpress.com/2010/04/14/portraying-relationships-in-games-or-where-did-all-the-mothers-go/#comment-7136</link>
		<dc:creator><![CDATA[Pugnacious Priest]]></dc:creator>
		<pubDate>Thu, 15 Apr 2010 00:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3565#comment-7136</guid>
		<description><![CDATA[Read something a while back about the lack of Mothers in Disney as well -  http://en.wikipedia.org/wiki/Roles_of_mothers_in_Disney_media  has a summary of the shows and the references to  some of the orginal articles on the discussion,]]></description>
		<content:encoded><![CDATA[<p>Read something a while back about the lack of Mothers in Disney as well &#8211;  <a href="http://en.wikipedia.org/wiki/Roles_of_mothers_in_Disney_media" rel="nofollow">http://en.wikipedia.org/wiki/Roles_of_mothers_in_Disney_media</a>  has a summary of the shows and the references to  some of the orginal articles on the discussion,</p>
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		<title>By: badjawa</title>
		<link>http://spinksville.wordpress.com/2010/04/14/portraying-relationships-in-games-or-where-did-all-the-mothers-go/#comment-7125</link>
		<dc:creator><![CDATA[badjawa]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 16:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3565#comment-7125</guid>
		<description><![CDATA[Wotcha Spinks,
It might not have been a relationship, but I thought the revelation in Fable that it was Mother who was the famous adventurer, and Father *was* just a farmer was really cool, and it did have an effect on the way I played the game.
I didn&#039;t want to just beat the Bad Guy, I wanted to destroy him utterly.
Cheers,
Hawley]]></description>
		<content:encoded><![CDATA[<p>Wotcha Spinks,<br />
It might not have been a relationship, but I thought the revelation in Fable that it was Mother who was the famous adventurer, and Father *was* just a farmer was really cool, and it did have an effect on the way I played the game.<br />
I didn&#8217;t want to just beat the Bad Guy, I wanted to destroy him utterly.<br />
Cheers,<br />
Hawley</p>
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		<title>By: Ratshag</title>
		<link>http://spinksville.wordpress.com/2010/04/14/portraying-relationships-in-games-or-where-did-all-the-mothers-go/#comment-7124</link>
		<dc:creator><![CDATA[Ratshag]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 16:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3565#comment-7124</guid>
		<description><![CDATA[&lt;i&gt;&quot;But isn’t anyone else feeling that the constant focus on father/son relationships is getting a bit tired?&quot;&lt;/i&gt;

Totally. That, and often-intertwined tale of the noble hero what got corrupted and now be totally evils. Can&#039;t pick up a rock in Azeroth without finding one or the others.

Personallies, I thinks is because game designers watched Star Wars too many times as kids, and picked up a Skywalker fixation.]]></description>
		<content:encoded><![CDATA[<p><i>&#8220;But isn’t anyone else feeling that the constant focus on father/son relationships is getting a bit tired?&#8221;</i></p>
<p>Totally. That, and often-intertwined tale of the noble hero what got corrupted and now be totally evils. Can&#8217;t pick up a rock in Azeroth without finding one or the others.</p>
<p>Personallies, I thinks is because game designers watched Star Wars too many times as kids, and picked up a Skywalker fixation.</p>
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		<title>By: Klepsacovic</title>
		<link>http://spinksville.wordpress.com/2010/04/14/portraying-relationships-in-games-or-where-did-all-the-mothers-go/#comment-7118</link>
		<dc:creator><![CDATA[Klepsacovic]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 13:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3565#comment-7118</guid>
		<description><![CDATA[I think of female healers and tanks as the mothers.  They bandage our wounds and get in the face of anyone who threatens their offspring.  It&#039;s an unspoken relationship.]]></description>
		<content:encoded><![CDATA[<p>I think of female healers and tanks as the mothers.  They bandage our wounds and get in the face of anyone who threatens their offspring.  It&#8217;s an unspoken relationship.</p>
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		<title>By: Capn John</title>
		<link>http://spinksville.wordpress.com/2010/04/14/portraying-relationships-in-games-or-where-did-all-the-mothers-go/#comment-7117</link>
		<dc:creator><![CDATA[Capn John]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 13:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3565#comment-7117</guid>
		<description><![CDATA[The Pokemon games almost always start with you in your mother&#039;s house, with never any sign or mention of your father (that I can recall).]]></description>
		<content:encoded><![CDATA[<p>The Pokemon games almost always start with you in your mother&#8217;s house, with never any sign or mention of your father (that I can recall).</p>
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		<title>By: Usiel</title>
		<link>http://spinksville.wordpress.com/2010/04/14/portraying-relationships-in-games-or-where-did-all-the-mothers-go/#comment-7110</link>
		<dc:creator><![CDATA[Usiel]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 10:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3565#comment-7110</guid>
		<description><![CDATA[Although I get your point, I think it is not because we are experiencing a change of how relationships are portrayed.

You already mentioned it in between the lines, Games are made by boys for boys mostly. We are talking about reaching the majority here. You could also bring up, that the way females are presented in games is similar to what Heidi Klum serves her audience in casting shows. Nobody would actually want to play Sophie Scholl.
At this point we are getting close to discussions about roles in society and how they changed, which I do not want to open here.

Just let me say, I am with you. It would actually be a vital alternation from the existing flood.]]></description>
		<content:encoded><![CDATA[<p>Although I get your point, I think it is not because we are experiencing a change of how relationships are portrayed.</p>
<p>You already mentioned it in between the lines, Games are made by boys for boys mostly. We are talking about reaching the majority here. You could also bring up, that the way females are presented in games is similar to what Heidi Klum serves her audience in casting shows. Nobody would actually want to play Sophie Scholl.<br />
At this point we are getting close to discussions about roles in society and how they changed, which I do not want to open here.</p>
<p>Just let me say, I am with you. It would actually be a vital alternation from the existing flood.</p>
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		<title>By: Hirvox</title>
		<link>http://spinksville.wordpress.com/2010/04/14/portraying-relationships-in-games-or-where-did-all-the-mothers-go/#comment-7108</link>
		<dc:creator><![CDATA[Hirvox]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 10:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3565#comment-7108</guid>
		<description><![CDATA[Aside from a few exceptions, families in general are pretty rare in video games. One major exception is Chrono Trigger.

Chrono Trigger did feature the mothers of five protagonists: Crono&#039;s, Lucca&#039;s, Marle&#039;s, Robo&#039;s (sort of, he was built) and Magus&#039;. Of these, Crono&#039;s and Marle&#039;s mothers are simply like any other NPCs, uttering just a few lines and not generally doing anything. On the other hand, there is a storyline about how Lucca&#039;s mother&#039;s accident was the spark that drove her to learn about machines.

Finally, there&#039;s Magus, who has issues, to say the least. Being a queen, his mother was somewhat distant and thus he tended to rely on his big sister, Schala. To avoid spoilers, let&#039;s just say that it ended badly, and by the time the other protagonists meet Magus for the first time, he&#039;s a bitter, brooding villain.]]></description>
		<content:encoded><![CDATA[<p>Aside from a few exceptions, families in general are pretty rare in video games. One major exception is Chrono Trigger.</p>
<p>Chrono Trigger did feature the mothers of five protagonists: Crono&#8217;s, Lucca&#8217;s, Marle&#8217;s, Robo&#8217;s (sort of, he was built) and Magus&#8217;. Of these, Crono&#8217;s and Marle&#8217;s mothers are simply like any other NPCs, uttering just a few lines and not generally doing anything. On the other hand, there is a storyline about how Lucca&#8217;s mother&#8217;s accident was the spark that drove her to learn about machines.</p>
<p>Finally, there&#8217;s Magus, who has issues, to say the least. Being a queen, his mother was somewhat distant and thus he tended to rely on his big sister, Schala. To avoid spoilers, let&#8217;s just say that it ended badly, and by the time the other protagonists meet Magus for the first time, he&#8217;s a bitter, brooding villain.</p>
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		<title>By: gittarius</title>
		<link>http://spinksville.wordpress.com/2010/04/14/portraying-relationships-in-games-or-where-did-all-the-mothers-go/#comment-7107</link>
		<dc:creator><![CDATA[gittarius]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 09:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3565#comment-7107</guid>
		<description><![CDATA[I felt that Cortana from the Halo games was a kind of mother figure for the Master Chief.

I can&#039;t think of any others though.]]></description>
		<content:encoded><![CDATA[<p>I felt that Cortana from the Halo games was a kind of mother figure for the Master Chief.</p>
<p>I can&#8217;t think of any others though.</p>
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		<title>By: AndyH</title>
		<link>http://spinksville.wordpress.com/2010/04/14/portraying-relationships-in-games-or-where-did-all-the-mothers-go/#comment-7106</link>
		<dc:creator><![CDATA[AndyH]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 09:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=3565#comment-7106</guid>
		<description><![CDATA[Most game designers are men?  And so think of parental relationships in terms of theirs with their own children?  
Also, given the shooting/killing/fast-driving central to so many games, traditionalist views of gender roles would put them into the &quot;masculine&quot; arena. Though this will hopefully be less the case as games become more widely played, and more emphasis is placed on social interaction and storyline.  Maybe there should be a variant &lt;a href=&quot;http://bechdeltest.com/&quot; rel=&quot;nofollow&quot;&gt;Bechdel test&lt;/a&gt; for games?]]></description>
		<content:encoded><![CDATA[<p>Most game designers are men?  And so think of parental relationships in terms of theirs with their own children?<br />
Also, given the shooting/killing/fast-driving central to so many games, traditionalist views of gender roles would put them into the &#8220;masculine&#8221; arena. Though this will hopefully be less the case as games become more widely played, and more emphasis is placed on social interaction and storyline.  Maybe there should be a variant <a href="http://bechdeltest.com/" rel="nofollow">Bechdel test</a> for games?</p>
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