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	<title>Comments on: The slow but inevitable death of 25 man raiding</title>
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	<link>http://spinksville.wordpress.com/2010/04/27/the-slow-but-inevitable-death-of-25-man-raiding/</link>
	<description>MMOs and game design</description>
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		<title>By: Raiding in Cataclysm &#124; Cannot be Tamed</title>
		<link>http://spinksville.wordpress.com/2010/04/27/the-slow-but-inevitable-death-of-25-man-raiding/#comment-12083</link>
		<dc:creator><![CDATA[Raiding in Cataclysm &#124; Cannot be Tamed]]></dc:creator>
		<pubDate>Fri, 12 Nov 2010 18:43:24 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3661#comment-12083</guid>
		<description><![CDATA[[...] CatsRestokin, Spinks and You Yank it you Tank It think that this will kill 25-man raiding because of the effort required [...]]]></description>
		<content:encoded><![CDATA[<p>[...] CatsRestokin, Spinks and You Yank it you Tank It think that this will kill 25-man raiding because of the effort required [...]</p>
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	<item>
		<title>By: Lethe</title>
		<link>http://spinksville.wordpress.com/2010/04/27/the-slow-but-inevitable-death-of-25-man-raiding/#comment-10913</link>
		<dc:creator><![CDATA[Lethe]]></dc:creator>
		<pubDate>Thu, 02 Sep 2010 13:17:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3661#comment-10913</guid>
		<description><![CDATA[Yeah, you sound just like the butt maggot that left our 25man to form a 10man because he was tired of &#039;carrying&#039; all the people who geared him with t10.5 badges.]]></description>
		<content:encoded><![CDATA[<p>Yeah, you sound just like the butt maggot that left our 25man to form a 10man because he was tired of &#8216;carrying&#8217; all the people who geared him with t10.5 badges.</p>
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	<item>
		<title>By: Morendo</title>
		<link>http://spinksville.wordpress.com/2010/04/27/the-slow-but-inevitable-death-of-25-man-raiding/#comment-8252</link>
		<dc:creator><![CDATA[Morendo]]></dc:creator>
		<pubDate>Mon, 24 May 2010 03:00:45 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3661#comment-8252</guid>
		<description><![CDATA[There&#039;s not going to be guilds splitting apart, if anything they&#039;ll be made of several 10 mans.

There&#039;s going to be some benefit to belonging in to a large guild with the guild achievements.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s not going to be guilds splitting apart, if anything they&#8217;ll be made of several 10 mans.</p>
<p>There&#8217;s going to be some benefit to belonging in to a large guild with the guild achievements.</p>
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	<item>
		<title>By: Cataclysm Raid Shakedown and Predictions &#171; Mordiceius&#039; Gaming Blog</title>
		<link>http://spinksville.wordpress.com/2010/04/27/the-slow-but-inevitable-death-of-25-man-raiding/#comment-7598</link>
		<dc:creator><![CDATA[Cataclysm Raid Shakedown and Predictions &#171; Mordiceius&#039; Gaming Blog]]></dc:creator>
		<pubDate>Mon, 03 May 2010 16:39:22 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3661#comment-7598</guid>
		<description><![CDATA[[...] thinks this will be the end of 25man raiding. She has some good points with it too. On a group level, 10 mans are far more easy for players. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] thinks this will be the end of 25man raiding. She has some good points with it too. On a group level, 10 mans are far more easy for players. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Gaming News: Bungie signs up with Activision, EQ2 removes starting zones, Fallen Earth Dev cuts staff, and Vote Norman! &#171; Welcome to Spinksville!</title>
		<link>http://spinksville.wordpress.com/2010/04/27/the-slow-but-inevitable-death-of-25-man-raiding/#comment-7581</link>
		<dc:creator><![CDATA[Gaming News: Bungie signs up with Activision, EQ2 removes starting zones, Fallen Earth Dev cuts staff, and Vote Norman! &#171; Welcome to Spinksville!]]></dc:creator>
		<pubDate>Sun, 02 May 2010 19:56:28 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3661#comment-7581</guid>
		<description><![CDATA[[...] lot of bloggers came out either in favour or against the changes, and you can see from the comments on my post how strongly people feel about their raiding. I’ve been most surprised by the number of people who [...]]]></description>
		<content:encoded><![CDATA[<p>[...] lot of bloggers came out either in favour or against the changes, and you can see from the comments on my post how strongly people feel about their raiding. I’ve been most surprised by the number of people who [...]</p>
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		<title>By: Kris</title>
		<link>http://spinksville.wordpress.com/2010/04/27/the-slow-but-inevitable-death-of-25-man-raiding/#comment-7538</link>
		<dc:creator><![CDATA[Kris]]></dc:creator>
		<pubDate>Fri, 30 Apr 2010 14:06:05 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3661#comment-7538</guid>
		<description><![CDATA[In your examples, the player was able to choose and still remain competitive. She could play how she wants without feeling forced to also group with 24 others to obtain the best gear. Perhaps this player would rather test her personal abilities rather than test her raid leader&#039;s. I understand completely. If anything, Wrath had NO choice if you wanted to remain competitive. Even those that preferred only 25s felt forced to do 10s.

In the end, if these players would prefer to test their mettle in 10s, which is what your examples suggested, then they shouldn&#039;t be penalized for doing so...this is the current Blizzard philosophy also evident in the upcoming rated battlegrounds. We can see this same distress mirrored in that heated discussion as well.

All the sky is falling rhetoric is wasted until we see all the very specific details related to rewards. For example, should 25 mans drop two and a half to three times more loot, badges, AND gold, then I feel it will still remain a worthwhile way to spend your time and your guild&#039;s time, while still rewarding you for group effort not through better loot but through faster acquisition of said loot.]]></description>
		<content:encoded><![CDATA[<p>In your examples, the player was able to choose and still remain competitive. She could play how she wants without feeling forced to also group with 24 others to obtain the best gear. Perhaps this player would rather test her personal abilities rather than test her raid leader&#8217;s. I understand completely. If anything, Wrath had NO choice if you wanted to remain competitive. Even those that preferred only 25s felt forced to do 10s.</p>
<p>In the end, if these players would prefer to test their mettle in 10s, which is what your examples suggested, then they shouldn&#8217;t be penalized for doing so&#8230;this is the current Blizzard philosophy also evident in the upcoming rated battlegrounds. We can see this same distress mirrored in that heated discussion as well.</p>
<p>All the sky is falling rhetoric is wasted until we see all the very specific details related to rewards. For example, should 25 mans drop two and a half to three times more loot, badges, AND gold, then I feel it will still remain a worthwhile way to spend your time and your guild&#8217;s time, while still rewarding you for group effort not through better loot but through faster acquisition of said loot.</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/04/27/the-slow-but-inevitable-death-of-25-man-raiding/#comment-7524</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 13:53:36 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3661#comment-7524</guid>
		<description><![CDATA[I guess it works if you know other people to reroll with.]]></description>
		<content:encoded><![CDATA[<p>I guess it works if you know other people to reroll with.</p>
]]></content:encoded>
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	<item>
		<title>By: Wiqd</title>
		<link>http://spinksville.wordpress.com/2010/04/27/the-slow-but-inevitable-death-of-25-man-raiding/#comment-7515</link>
		<dc:creator><![CDATA[Wiqd]]></dc:creator>
		<pubDate>Wed, 28 Apr 2010 18:28:45 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3661#comment-7515</guid>
		<description><![CDATA[Eh, I raid 25s, have iLevel 277 gear and personally am looking forward to rerolling and doing only 10s. So far 25s have burned me out with having to carry people who don&#039;t care so each kill takes an extra attempt when you know you can steamroll it.

25s won&#039;t die if Blizz gives them special rewards, like mounts and legendaries as they do now. I&#039;m sure they&#039;ll have that stuff in 10s in Cata now, but they&#039;ll give the 25s something to brag about. The gear / difficulty being the same for 10s/25s is a good thing. Now you really have the option of just doing what you like instead of what you feel you have to in order to be the best.]]></description>
		<content:encoded><![CDATA[<p>Eh, I raid 25s, have iLevel 277 gear and personally am looking forward to rerolling and doing only 10s. So far 25s have burned me out with having to carry people who don&#8217;t care so each kill takes an extra attempt when you know you can steamroll it.</p>
<p>25s won&#8217;t die if Blizz gives them special rewards, like mounts and legendaries as they do now. I&#8217;m sure they&#8217;ll have that stuff in 10s in Cata now, but they&#8217;ll give the 25s something to brag about. The gear / difficulty being the same for 10s/25s is a good thing. Now you really have the option of just doing what you like instead of what you feel you have to in order to be the best.</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/04/27/the-slow-but-inevitable-death-of-25-man-raiding/#comment-7514</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 28 Apr 2010 17:19:23 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3661#comment-7514</guid>
		<description><![CDATA[That sounds about right to me, although there are definitely individual encounters which break the mould.]]></description>
		<content:encoded><![CDATA[<p>That sounds about right to me, although there are definitely individual encounters which break the mould.</p>
]]></content:encoded>
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	<item>
		<title>By: Sean</title>
		<link>http://spinksville.wordpress.com/2010/04/27/the-slow-but-inevitable-death-of-25-man-raiding/#comment-7513</link>
		<dc:creator><![CDATA[Sean]]></dc:creator>
		<pubDate>Wed, 28 Apr 2010 17:19:09 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3661#comment-7513</guid>
		<description><![CDATA[Arrrg wtb an edit button and a better browser.  The unintelligible above should read:

The prospect of being in a 10 man group of 9 similarly skilled players, pushing content with the big boys elsewhere, is very appealing.]]></description>
		<content:encoded><![CDATA[<p>Arrrg wtb an edit button and a better browser.  The unintelligible above should read:</p>
<p>The prospect of being in a 10 man group of 9 similarly skilled players, pushing content with the big boys elsewhere, is very appealing.</p>
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