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	<title>Comments on: SWTOR, GW2: A game trailer is not a film trailer</title>
	<atom:link href="http://spinksville.wordpress.com/2010/04/29/swtor-gw2-a-game-trailer-is-not-a-film-trailer/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2010/04/29/swtor-gw2-a-game-trailer-is-not-a-film-trailer/</link>
	<description>MMOs and game design</description>
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		<title>By: rpgdude</title>
		<link>http://spinksville.wordpress.com/2010/04/29/swtor-gw2-a-game-trailer-is-not-a-film-trailer/#comment-10843</link>
		<dc:creator><![CDATA[rpgdude]]></dc:creator>
		<pubDate>Sat, 28 Aug 2010 21:24:19 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3667#comment-10843</guid>
		<description><![CDATA[In gw1 u have to equip skills in town in  gw2 u can do it any where any time not just in towns.]]></description>
		<content:encoded><![CDATA[<p>In gw1 u have to equip skills in town in  gw2 u can do it any where any time not just in towns.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/04/29/swtor-gw2-a-game-trailer-is-not-a-film-trailer/#comment-7574</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sun, 02 May 2010 04:56:16 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3667#comment-7574</guid>
		<description><![CDATA[The big advantage of nightfall is the hero characters who you can team up with, which means it is more soloable.]]></description>
		<content:encoded><![CDATA[<p>The big advantage of nightfall is the hero characters who you can team up with, which means it is more soloable.</p>
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		<title>By: Void</title>
		<link>http://spinksville.wordpress.com/2010/04/29/swtor-gw2-a-game-trailer-is-not-a-film-trailer/#comment-7572</link>
		<dc:creator><![CDATA[Void]]></dc:creator>
		<pubDate>Sun, 02 May 2010 00:02:29 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3667#comment-7572</guid>
		<description><![CDATA[I basically had these exact same thoughts about GW 2 this week, it inspired me to pick up GW on steam (since it&#039;s on sale like you said.)

Guild Wars 2 sounds like it has so much potential to be awesome, but many MMOs do before we ever see gameplay.  I really hope it pans out.

I&#039;m going to take your advice and jump right to Nightfall.  I tried the original GW a long time ago and although I want to give it a second chance I would like to play a different aspect.  How is Nightfall better than Factions?]]></description>
		<content:encoded><![CDATA[<p>I basically had these exact same thoughts about GW 2 this week, it inspired me to pick up GW on steam (since it&#8217;s on sale like you said.)</p>
<p>Guild Wars 2 sounds like it has so much potential to be awesome, but many MMOs do before we ever see gameplay.  I really hope it pans out.</p>
<p>I&#8217;m going to take your advice and jump right to Nightfall.  I tried the original GW a long time ago and although I want to give it a second chance I would like to play a different aspect.  How is Nightfall better than Factions?</p>
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		<title>By: Uzi</title>
		<link>http://spinksville.wordpress.com/2010/04/29/swtor-gw2-a-game-trailer-is-not-a-film-trailer/#comment-7530</link>
		<dc:creator><![CDATA[Uzi]]></dc:creator>
		<pubDate>Fri, 30 Apr 2010 07:56:56 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3667#comment-7530</guid>
		<description><![CDATA[I really like the idea of facing waves of bad dudes, possible with a few mini-boss types.

Few vs Many in true Seven Samurai stylee is just toooo cool.]]></description>
		<content:encoded><![CDATA[<p>I really like the idea of facing waves of bad dudes, possible with a few mini-boss types.</p>
<p>Few vs Many in true Seven Samurai stylee is just toooo cool.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/04/29/swtor-gw2-a-game-trailer-is-not-a-film-trailer/#comment-7528</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 18:41:53 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3667#comment-7528</guid>
		<description><![CDATA[My desktop background has a picture of the smuggler on it at the moment ;) If it&#039;s Star Wars WoW with a strong touch of Dragon Age, then it&#039;ll keep me happily occupied for a few months at least.]]></description>
		<content:encoded><![CDATA[<p>My desktop background has a picture of the smuggler on it at the moment <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  If it&#8217;s Star Wars WoW with a strong touch of Dragon Age, then it&#8217;ll keep me happily occupied for a few months at least.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/04/29/swtor-gw2-a-game-trailer-is-not-a-film-trailer/#comment-7527</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 18:41:21 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3667#comment-7527</guid>
		<description><![CDATA[I think I&#039;d wait and see before coming to any conclusions. I definitely remember some very very fun raid encounters in DaoC which involved our group clearing out an enemy fortress full of elite mobs and catapults, and whatever.

Players really seemed to enjoy committing genocide on enemy encampments, especially when they were laid out as working towns, forts, etc.]]></description>
		<content:encoded><![CDATA[<p>I think I&#8217;d wait and see before coming to any conclusions. I definitely remember some very very fun raid encounters in DaoC which involved our group clearing out an enemy fortress full of elite mobs and catapults, and whatever.</p>
<p>Players really seemed to enjoy committing genocide on enemy encampments, especially when they were laid out as working towns, forts, etc.</p>
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		<title>By: Anromir</title>
		<link>http://spinksville.wordpress.com/2010/04/29/swtor-gw2-a-game-trailer-is-not-a-film-trailer/#comment-7526</link>
		<dc:creator><![CDATA[Anromir]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 18:28:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3667#comment-7526</guid>
		<description><![CDATA[Early on, when they revealed that GW2 would be a persistent world, ArenaNet said that there would be different servers, and open PvP would be between &#039;worlds&#039; (servers). That&#039;s where you would have events like random arenas, competitive missions like Fort Aspenwood and such. GvG would still be against any other guild, whichever server they are on.

I think ArenaNet also said at the time that moving characters from server to server would be free and fairly quick, so you can get together with your friends wherever they have characters.

As far as SW:TOR, I took the comment about beating terrible odds to mean that instead of gigantic bosses to cap off instances, it would be more like taking on wave after wave of droids or stormtroopers or such, not that there would be no PvE at all.]]></description>
		<content:encoded><![CDATA[<p>Early on, when they revealed that GW2 would be a persistent world, ArenaNet said that there would be different servers, and open PvP would be between &#8216;worlds&#8217; (servers). That&#8217;s where you would have events like random arenas, competitive missions like Fort Aspenwood and such. GvG would still be against any other guild, whichever server they are on.</p>
<p>I think ArenaNet also said at the time that moving characters from server to server would be free and fairly quick, so you can get together with your friends wherever they have characters.</p>
<p>As far as SW:TOR, I took the comment about beating terrible odds to mean that instead of gigantic bosses to cap off instances, it would be more like taking on wave after wave of droids or stormtroopers or such, not that there would be no PvE at all.</p>
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		<title>By: Hatch</title>
		<link>http://spinksville.wordpress.com/2010/04/29/swtor-gw2-a-game-trailer-is-not-a-film-trailer/#comment-7525</link>
		<dc:creator><![CDATA[Hatch]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 15:21:44 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3667#comment-7525</guid>
		<description><![CDATA[Both games look exciting, and I like the ideas the developers have.  But after Champs and Aion both failed me, I&#039;m skeptical.  I don&#039;t really *want* more of the same, and Kotor is coming off as a lot less revolutionary than they first claimed it would be.  It looks like star wars wow.  Guild Wars 2 just might be different enough to hold my interest though.

Though I would like to play a smuggler...]]></description>
		<content:encoded><![CDATA[<p>Both games look exciting, and I like the ideas the developers have.  But after Champs and Aion both failed me, I&#8217;m skeptical.  I don&#8217;t really *want* more of the same, and Kotor is coming off as a lot less revolutionary than they first claimed it would be.  It looks like star wars wow.  Guild Wars 2 just might be different enough to hold my interest though.</p>
<p>Though I would like to play a smuggler&#8230;</p>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2010/04/29/swtor-gw2-a-game-trailer-is-not-a-film-trailer/#comment-7523</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 12:12:56 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3667#comment-7523</guid>
		<description><![CDATA[Apparently Guild Wars 2 will have 5+5 (10) skills on a bar:

The first five are determined by the weapon you are wielding and your primary class.
The second five are apparently up to you.
Plus every player now has a self-heal, unlike GW1 which was team based (henchmen filled the party up) GW2 seems to allow solo adventuring.

Regarding the &quot;worlds&quot;, it indeed sounds a lot like servers or battlegroups fighting each other.
Which scares me a bit, as no-servers, one world and only a seperation to improve latency into US, EU, Asian and &quot;International&quot; districts which people could switch between was a big plus of GW for me, just like STO&#039;s or CO&#039;s one universe server model.]]></description>
		<content:encoded><![CDATA[<p>Apparently Guild Wars 2 will have 5+5 (10) skills on a bar:</p>
<p>The first five are determined by the weapon you are wielding and your primary class.<br />
The second five are apparently up to you.<br />
Plus every player now has a self-heal, unlike GW1 which was team based (henchmen filled the party up) GW2 seems to allow solo adventuring.</p>
<p>Regarding the &#8220;worlds&#8221;, it indeed sounds a lot like servers or battlegroups fighting each other.<br />
Which scares me a bit, as no-servers, one world and only a seperation to improve latency into US, EU, Asian and &#8220;International&#8221; districts which people could switch between was a big plus of GW for me, just like STO&#8217;s or CO&#8217;s one universe server model.</p>
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		<title>By: dwism</title>
		<link>http://spinksville.wordpress.com/2010/04/29/swtor-gw2-a-game-trailer-is-not-a-film-trailer/#comment-7521</link>
		<dc:creator><![CDATA[dwism]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 11:16:06 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3667#comment-7521</guid>
		<description><![CDATA[What scared me a little about the SW preview (and I had the same reaction as you btw) was when they said &quot;whats heroic about lots of guys beating up one enemy? The heroic part would be one guy beating terrible odds&quot; .. or something along those lines. 
To me, that basically was them saying: no PvE, whatsoever.]]></description>
		<content:encoded><![CDATA[<p>What scared me a little about the SW preview (and I had the same reaction as you btw) was when they said &#8220;whats heroic about lots of guys beating up one enemy? The heroic part would be one guy beating terrible odds&#8221; .. or something along those lines.<br />
To me, that basically was them saying: no PvE, whatsoever.</p>
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