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	<title>Comments on: [LOTRO] The Future of Radiance Gear</title>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2010/05/18/lotro-the-future-of-radiance-gear/#comment-8017</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Tue, 18 May 2010 14:51:33 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3762#comment-8017</guid>
		<description><![CDATA[LOTRO always had some very intentional grind elements, the old hunt for &quot;perfect legacies&quot; on legendary items introduced in &quot;Mines of Moria&quot;  and the &quot;lottery system&quot; for proper relics were meant to keep people busy.

Radiance kept people busy and was intended to take a lot of time (unfortunate for the players). You had to do all Moria dungeons, basically. Several times, till you were eligible for the coin or lucky to roll it. It was required to get all set parts to raid the &quot;Watcher&quot; and later Dar Narbugud, besides that the Moria radiance gear simply still has awesome stats.

As a mechanic from a player point of view it simply sucks. It is content gating and putting people into a threadmill.

The new way to acquire radiance gear is to run the Swordhall of Dol Guldur over and over and over - then you are eligible to enter the Barad Guldur raid which also has some mechanics like the &quot;Gauntlet&quot; that are intentionally set up to stall people. After a set amount of time it resets, and you have to fight the hordes again.

Skirmishes are the new relic/legacy grind of Siege of Mirkwood, as they provide people with the legacy improvement scrolls that can sooner or later (more likely later) turn EVERY legendary weapon into a &quot;perfect&quot; weapon.

I see no point in making people run the Swordhall of Dol Guldur till they have all the tokens for full radiance set. I assume their latest strategy seems to be to sell a lifetime membership and sell more content in Mirkwood-sized chunks instead of keeping people subscribed by stalling them.]]></description>
		<content:encoded><![CDATA[<p>LOTRO always had some very intentional grind elements, the old hunt for &#8220;perfect legacies&#8221; on legendary items introduced in &#8220;Mines of Moria&#8221;  and the &#8220;lottery system&#8221; for proper relics were meant to keep people busy.</p>
<p>Radiance kept people busy and was intended to take a lot of time (unfortunate for the players). You had to do all Moria dungeons, basically. Several times, till you were eligible for the coin or lucky to roll it. It was required to get all set parts to raid the &#8220;Watcher&#8221; and later Dar Narbugud, besides that the Moria radiance gear simply still has awesome stats.</p>
<p>As a mechanic from a player point of view it simply sucks. It is content gating and putting people into a threadmill.</p>
<p>The new way to acquire radiance gear is to run the Swordhall of Dol Guldur over and over and over &#8211; then you are eligible to enter the Barad Guldur raid which also has some mechanics like the &#8220;Gauntlet&#8221; that are intentionally set up to stall people. After a set amount of time it resets, and you have to fight the hordes again.</p>
<p>Skirmishes are the new relic/legacy grind of Siege of Mirkwood, as they provide people with the legacy improvement scrolls that can sooner or later (more likely later) turn EVERY legendary weapon into a &#8220;perfect&#8221; weapon.</p>
<p>I see no point in making people run the Swordhall of Dol Guldur till they have all the tokens for full radiance set. I assume their latest strategy seems to be to sell a lifetime membership and sell more content in Mirkwood-sized chunks instead of keeping people subscribed by stalling them.</p>
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		<title>By: Rem</title>
		<link>http://spinksville.wordpress.com/2010/05/18/lotro-the-future-of-radiance-gear/#comment-8016</link>
		<dc:creator><![CDATA[Rem]]></dc:creator>
		<pubDate>Tue, 18 May 2010 14:12:58 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3762#comment-8016</guid>
		<description><![CDATA[Gloom/radiance is a textbook example of a fantastic idea (dread/hope) gone bonkers. But there&#039;s always Blizzard .. and some comments about the &quot;boss-progression&quot; in Cataclysm hint at something that could be remotely related to the old dread system.]]></description>
		<content:encoded><![CDATA[<p>Gloom/radiance is a textbook example of a fantastic idea (dread/hope) gone bonkers. But there&#8217;s always Blizzard .. and some comments about the &#8220;boss-progression&#8221; in Cataclysm hint at something that could be remotely related to the old dread system.</p>
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