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	<title>Comments on: Sociopaths r us! Is a social game a polite game?</title>
	<atom:link href="http://spinksville.wordpress.com/2010/06/04/sociopaths-r-us-is-a-social-game-a-polite-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2010/06/04/sociopaths-r-us-is-a-social-game-a-polite-game/</link>
	<description>MMOs and game design</description>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2010/06/04/sociopaths-r-us-is-a-social-game-a-polite-game/#comment-8562</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Sat, 05 Jun 2010 13:58:29 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3857#comment-8562</guid>
		<description><![CDATA[True, the notion that killing is the way to get things done really does have some effect.

My main point is that yes, you get different communities when building around cooperation, but coerced cooperation and voluntary cooperation are very different things.  It&#039;s been my experience that the latter is excellent, and the former shows a veneer of civility, but underneath, is actually more septic than a community where people can &quot;progress&quot; solo if they so desire or easily play in a group without punishment (like loot rolls instead of stuff for everyone).

Of course, the obsession with progress and loot over play is a huge factor there, too.  If progress isn&#039;t the point of playing, communities change, too.]]></description>
		<content:encoded><![CDATA[<p>True, the notion that killing is the way to get things done really does have some effect.</p>
<p>My main point is that yes, you get different communities when building around cooperation, but coerced cooperation and voluntary cooperation are very different things.  It&#8217;s been my experience that the latter is excellent, and the former shows a veneer of civility, but underneath, is actually more septic than a community where people can &#8220;progress&#8221; solo if they so desire or easily play in a group without punishment (like loot rolls instead of stuff for everyone).</p>
<p>Of course, the obsession with progress and loot over play is a huge factor there, too.  If progress isn&#8217;t the point of playing, communities change, too.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/06/04/sociopaths-r-us-is-a-social-game-a-polite-game/#comment-8556</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 05 Jun 2010 04:14:02 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3857#comment-8556</guid>
		<description><![CDATA[I also think teaching people to view opponents as things (not people) that you need to kill is part of the package. I mean, you don&#039;t think that people tend to treat each other like trash in FPS games?

I understand why people like soloing. I&#039;m just saying that a game built around soloing/ pvp will encourage you to see other players differently from one built around cooperation.

Also, politeness as a tool to get stuff is pretty much how real life works in many ways.]]></description>
		<content:encoded><![CDATA[<p>I also think teaching people to view opponents as things (not people) that you need to kill is part of the package. I mean, you don&#8217;t think that people tend to treat each other like trash in FPS games?</p>
<p>I understand why people like soloing. I&#8217;m just saying that a game built around soloing/ pvp will encourage you to see other players differently from one built around cooperation.</p>
<p>Also, politeness as a tool to get stuff is pretty much how real life works in many ways.</p>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2010/06/04/sociopaths-r-us-is-a-social-game-a-polite-game/#comment-8553</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Sat, 05 Jun 2010 00:08:26 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3857#comment-8553</guid>
		<description><![CDATA[Is that better than using people in a forced grouping scheme?  Politeness as a tool to get gear upgrades isn&#039;t real, and can be pretty blasted manipulative.

Soloability allows people to play and progress on their own terms... so when they do group up, it&#039;s because they want to, not because they have to.  There&#039;s a world of difference there.  (As well as the resentment that builds when you do have to bend your schedule to the will of others; something hardcore raiders know all too well.  Yay for guild drama.)

Also, I&#039;d note that soloability doesn&#039;t mean you don&#039;t need to care about others, it means you don&#039;t need others.  There&#039;s a world of difference there, too.]]></description>
		<content:encoded><![CDATA[<p>Is that better than using people in a forced grouping scheme?  Politeness as a tool to get gear upgrades isn&#8217;t real, and can be pretty blasted manipulative.</p>
<p>Soloability allows people to play and progress on their own terms&#8230; so when they do group up, it&#8217;s because they want to, not because they have to.  There&#8217;s a world of difference there.  (As well as the resentment that builds when you do have to bend your schedule to the will of others; something hardcore raiders know all too well.  Yay for guild drama.)</p>
<p>Also, I&#8217;d note that soloability doesn&#8217;t mean you don&#8217;t need to care about others, it means you don&#8217;t need others.  There&#8217;s a world of difference there, too.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/06/04/sociopaths-r-us-is-a-social-game-a-polite-game/#comment-8551</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Fri, 04 Jun 2010 20:37:50 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3857#comment-8551</guid>
		<description><![CDATA[I&#039;m not sure. I think it does affect how players treat other people. Are they people you want to build up long term relationships with or just objects in your path?

I don&#039;t mean all soloers act like sociopaths, but clearly there&#039;s no need to care about anyone else -- that&#039;s part of the attraction of running solo.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure. I think it does affect how players treat other people. Are they people you want to build up long term relationships with or just objects in your path?</p>
<p>I don&#8217;t mean all soloers act like sociopaths, but clearly there&#8217;s no need to care about anyone else &#8212; that&#8217;s part of the attraction of running solo.</p>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2010/06/04/sociopaths-r-us-is-a-social-game-a-polite-game/#comment-8550</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Fri, 04 Jun 2010 20:02:26 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3857#comment-8550</guid>
		<description><![CDATA[Solo != sociopath.  Soloability doesn&#039;t breed sociopathy, anonymity and lack of accountability does.  Open world PvP in a level-based system and loot rolls have done more for sociopathy than soloability ever could.]]></description>
		<content:encoded><![CDATA[<p>Solo != sociopath.  Soloability doesn&#8217;t breed sociopathy, anonymity and lack of accountability does.  Open world PvP in a level-based system and loot rolls have done more for sociopathy than soloability ever could.</p>
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		<title>By: Capn John</title>
		<link>http://spinksville.wordpress.com/2010/06/04/sociopaths-r-us-is-a-social-game-a-polite-game/#comment-8546</link>
		<dc:creator><![CDATA[Capn John]]></dc:creator>
		<pubDate>Fri, 04 Jun 2010 15:49:55 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3857#comment-8546</guid>
		<description><![CDATA[I see developers adding more solo-friendly content to their game as a way of attracting the older, more social-friendly gamers. I realize that sounds contradictory, but I don&#039;t think the hardcore, male 18-30 y/old gamers want solo content; I think they prefer group content because that&#039;s where they can compete with each other to see who has the bigger epeen.

This is not to say that older, mature gamers don&#039;t enjoy grouped content as well (we do ;), but personally I think solo content was implemented to attract the more casual, relaxed, play-at-your-own-pace gamer than the hardcore, 18-30 y/old male gamer.

End-Game Raiders don&#039;t solo to 80 because they&#039;re enjoy the solo content; they do so because it&#039;s one of the fastest ways to hit 80 because, ITO, that&#039;s where the Real Game starts. That there should tell you who the solo content in MMOs is really aimed at (Hint: it&#039;s not the hardcore gamers).]]></description>
		<content:encoded><![CDATA[<p>I see developers adding more solo-friendly content to their game as a way of attracting the older, more social-friendly gamers. I realize that sounds contradictory, but I don&#8217;t think the hardcore, male 18-30 y/old gamers want solo content; I think they prefer group content because that&#8217;s where they can compete with each other to see who has the bigger epeen.</p>
<p>This is not to say that older, mature gamers don&#8217;t enjoy grouped content as well (we do <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> , but personally I think solo content was implemented to attract the more casual, relaxed, play-at-your-own-pace gamer than the hardcore, 18-30 y/old male gamer.</p>
<p>End-Game Raiders don&#8217;t solo to 80 because they&#8217;re enjoy the solo content; they do so because it&#8217;s one of the fastest ways to hit 80 because, ITO, that&#8217;s where the Real Game starts. That there should tell you who the solo content in MMOs is really aimed at (Hint: it&#8217;s not the hardcore gamers).</p>
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		<title>By: Capn John</title>
		<link>http://spinksville.wordpress.com/2010/06/04/sociopaths-r-us-is-a-social-game-a-polite-game/#comment-8545</link>
		<dc:creator><![CDATA[Capn John]]></dc:creator>
		<pubDate>Fri, 04 Jun 2010 15:39:00 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3857#comment-8545</guid>
		<description><![CDATA[Rule #6: Never apologize; it&#039;s a sign of weakness.

I disagree with this one and prefer McGee&#039;s interpretation when he apologizes to Gibbs in a manner that wasn&#039;t really an apology, but still acknowledged he had made a mistake. &quot;It won&#039;t happen again, Boss.&quot;

In other words you&#039;re better off with someone willing to admit their mistakes and prepared to learn from them, than with someone who sees apologies as a sign of weakness and by inference refuses to acknowledge any wrongdoing.]]></description>
		<content:encoded><![CDATA[<p>Rule #6: Never apologize; it&#8217;s a sign of weakness.</p>
<p>I disagree with this one and prefer McGee&#8217;s interpretation when he apologizes to Gibbs in a manner that wasn&#8217;t really an apology, but still acknowledged he had made a mistake. &#8220;It won&#8217;t happen again, Boss.&#8221;</p>
<p>In other words you&#8217;re better off with someone willing to admit their mistakes and prepared to learn from them, than with someone who sees apologies as a sign of weakness and by inference refuses to acknowledge any wrongdoing.</p>
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		<title>By: A Response &#171; The Beast Within</title>
		<link>http://spinksville.wordpress.com/2010/06/04/sociopaths-r-us-is-a-social-game-a-polite-game/#comment-8544</link>
		<dc:creator><![CDATA[A Response &#171; The Beast Within]]></dc:creator>
		<pubDate>Fri, 04 Jun 2010 14:02:45 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3857#comment-8544</guid>
		<description><![CDATA[[...]   Another of my favorite bloggers, Spinks, has a great post up today.  There&#8217;s also a very interesting point she raises in one of the comments regarding [...]]]></description>
		<content:encoded><![CDATA[<p>[...]   Another of my favorite bloggers, Spinks, has a great post up today.  There&#8217;s also a very interesting point she raises in one of the comments regarding [...]</p>
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		<title>By: boatorious</title>
		<link>http://spinksville.wordpress.com/2010/06/04/sociopaths-r-us-is-a-social-game-a-polite-game/#comment-8543</link>
		<dc:creator><![CDATA[boatorious]]></dc:creator>
		<pubDate>Fri, 04 Jun 2010 13:24:15 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3857#comment-8543</guid>
		<description><![CDATA[This is one of the things that turned me against pvp servers in WoW.  After someone ganks you, you want vengeance.  While it&#039;s a little fun it&#039;s also a huge waste of time, and the most efficient reaction is almost always to blow it off and keep playing, or to move somewhere safer.  And if it&#039;s a waste of time to go after guys that waste your time, what&#039;s the point of pvp servers?]]></description>
		<content:encoded><![CDATA[<p>This is one of the things that turned me against pvp servers in WoW.  After someone ganks you, you want vengeance.  While it&#8217;s a little fun it&#8217;s also a huge waste of time, and the most efficient reaction is almost always to blow it off and keep playing, or to move somewhere safer.  And if it&#8217;s a waste of time to go after guys that waste your time, what&#8217;s the point of pvp servers?</p>
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		<title>By: Ann-Marie</title>
		<link>http://spinksville.wordpress.com/2010/06/04/sociopaths-r-us-is-a-social-game-a-polite-game/#comment-8542</link>
		<dc:creator><![CDATA[Ann-Marie]]></dc:creator>
		<pubDate>Fri, 04 Jun 2010 12:49:37 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3857#comment-8542</guid>
		<description><![CDATA[&quot;And I wonder what this means with the ongoing trend to solo-friendliness in MMOs. Although the majority of players in the random dungeon finder are fine, it’s easy enough for the sociopathic ones to sneak in these days. And the less players need to communicate and cooperate with each other in game, the easier it is to treat the others as random objects of abuse.

But MMO culture isn’t the same as FPS culture. Many more women and older players play MMOs, for a start (and yes it does make a difference.) They won’t all suddenly become randomly abusive just because they can. But other people will. And especially if game companies keep chasing the hardcore male 18-30 year old player and putting out more solo friendly games, the prospects for better communities online are poor.&quot;

I agree with a lot of what you say (it has to be said that though I enjoy playing some of them, I tend to avoid the multiplayer PvP aspects of FPS like the plague - I do enjoy the co-op aspect though). However, I don&#039;t think stopping the solo-friendly progression is the answer.

I usually play my MMOs as a solo&#039;er, and prefer it that way most of the time because I enjoy exploring, crafting, and doing my own thing when I have little time. But I socialise with people when I meet them, and I do group at times.

Killing off the solo-friendly side of MMOs will force me back into single-player games, and getting my social-side of gaming from Faunasphere/Facebook games and the likes. Given the fact that I&#039;m female, and 38 on the 20th, I&#039;d suggest that it could kill off a decent section of the people you are actually wanting to attract/keep in the MMO.]]></description>
		<content:encoded><![CDATA[<p>&#8220;And I wonder what this means with the ongoing trend to solo-friendliness in MMOs. Although the majority of players in the random dungeon finder are fine, it’s easy enough for the sociopathic ones to sneak in these days. And the less players need to communicate and cooperate with each other in game, the easier it is to treat the others as random objects of abuse.</p>
<p>But MMO culture isn’t the same as FPS culture. Many more women and older players play MMOs, for a start (and yes it does make a difference.) They won’t all suddenly become randomly abusive just because they can. But other people will. And especially if game companies keep chasing the hardcore male 18-30 year old player and putting out more solo friendly games, the prospects for better communities online are poor.&#8221;</p>
<p>I agree with a lot of what you say (it has to be said that though I enjoy playing some of them, I tend to avoid the multiplayer PvP aspects of FPS like the plague &#8211; I do enjoy the co-op aspect though). However, I don&#8217;t think stopping the solo-friendly progression is the answer.</p>
<p>I usually play my MMOs as a solo&#8217;er, and prefer it that way most of the time because I enjoy exploring, crafting, and doing my own thing when I have little time. But I socialise with people when I meet them, and I do group at times.</p>
<p>Killing off the solo-friendly side of MMOs will force me back into single-player games, and getting my social-side of gaming from Faunasphere/Facebook games and the likes. Given the fact that I&#8217;m female, and 38 on the 20th, I&#8217;d suggest that it could kill off a decent section of the people you are actually wanting to attract/keep in the MMO.</p>
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