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	<title>Comments on: Quote of the Day: On scaling with gear</title>
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	<link>http://spinksville.wordpress.com/2010/06/19/quote-of-the-day-on-scaling-with-gear/</link>
	<description>MMOs and game design</description>
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		<title>By: Klepsacovic</title>
		<link>http://spinksville.wordpress.com/2010/06/19/quote-of-the-day-on-scaling-with-gear/#comment-9008</link>
		<dc:creator><![CDATA[Klepsacovic]]></dc:creator>
		<pubDate>Sat, 19 Jun 2010 14:37:47 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3941#comment-9008</guid>
		<description><![CDATA[Scaling is fine, but starting at crap isn&#039;t any good.  Nor is scaling faster than others, because then you end up with an unfun situation like &quot;start out tanking because your damage is terrible, switch to arms at 4.8k GS, then go fury at 5.2k GS&quot;, even if you don&#039;t like arms or don&#039;t like fury.

@Myopic Vitriol: Sinfest ftw!]]></description>
		<content:encoded><![CDATA[<p>Scaling is fine, but starting at crap isn&#8217;t any good.  Nor is scaling faster than others, because then you end up with an unfun situation like &#8220;start out tanking because your damage is terrible, switch to arms at 4.8k GS, then go fury at 5.2k GS&#8221;, even if you don&#8217;t like arms or don&#8217;t like fury.</p>
<p>@Myopic Vitriol: Sinfest ftw!</p>
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		<title>By: Myopic Vitriol</title>
		<link>http://spinksville.wordpress.com/2010/06/19/quote-of-the-day-on-scaling-with-gear/#comment-9005</link>
		<dc:creator><![CDATA[Myopic Vitriol]]></dc:creator>
		<pubDate>Sat, 19 Jun 2010 10:02:06 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3941#comment-9005</guid>
		<description><![CDATA[Considering I was at the top of the game in vanilla and BC, I would have to say I completely agree with Ghostcrawler.

Specifically because that is always how that game has worked. If they WANTED people to be able to gear out correctly before MC, they would have had more solo content so people could work out the gear issues beforehand. I didn&#039;t go to one of my two hundred or so raids of MC or later BWL without carrying someone, because they had bad gear. This is to say, Warcraft has really really poor design. Incompetence is it own, delicious strawberry flavored issue. But I cannot take issue with strawberry. It is the best. It is a pirate fact.

If I still really cared about the game I might even find his post laughable, considering actual balance takes forever. In fact, it took about four years before pretty much all trees were viable. Even then, because of their confused design, things still weren&#039;t even. 

They really need to go with a simpler understanding of the classes and build from there, not say &quot;oh hey we have another expansion coming out what useless ability should we give X class now?&quot;

Maybe Valve could give them lessons? TF2 is pretty much the complete opposite in terms of design. Having a hundred buttons that just do different levels of the same ability (healing) isn&#039;t necessary. Hell they could steal an idea from Champions and have a charge up bar that goes off whenever you stop charging. Anything would be an improvement, but they just keep adding to the Jenga and they wonder why it&#039;s wobbly and has so many holes. I&#039;m not sure who is to blame for the accepting of the tower, but Blizzard is definitely adding more blocks from other boxes.

I expect when Warcraft finally has a competitor that steals away a substantial amount of players, it will collapse. Its real stability is not the game itself, it&#039;s the interaction. It might as well be a chatbox with a fancy character creator. Even the obnoxious kids help sell the subconscious idea that this game needs to be played so you can be better than the snot nosed brat that just made fun of your mom. To be fair, &quot;doth bear the mark of Chef Boyardee upon her flesh&quot; was totally funny. (Joke totally stolen.)]]></description>
		<content:encoded><![CDATA[<p>Considering I was at the top of the game in vanilla and BC, I would have to say I completely agree with Ghostcrawler.</p>
<p>Specifically because that is always how that game has worked. If they WANTED people to be able to gear out correctly before MC, they would have had more solo content so people could work out the gear issues beforehand. I didn&#8217;t go to one of my two hundred or so raids of MC or later BWL without carrying someone, because they had bad gear. This is to say, Warcraft has really really poor design. Incompetence is it own, delicious strawberry flavored issue. But I cannot take issue with strawberry. It is the best. It is a pirate fact.</p>
<p>If I still really cared about the game I might even find his post laughable, considering actual balance takes forever. In fact, it took about four years before pretty much all trees were viable. Even then, because of their confused design, things still weren&#8217;t even. </p>
<p>They really need to go with a simpler understanding of the classes and build from there, not say &#8220;oh hey we have another expansion coming out what useless ability should we give X class now?&#8221;</p>
<p>Maybe Valve could give them lessons? TF2 is pretty much the complete opposite in terms of design. Having a hundred buttons that just do different levels of the same ability (healing) isn&#8217;t necessary. Hell they could steal an idea from Champions and have a charge up bar that goes off whenever you stop charging. Anything would be an improvement, but they just keep adding to the Jenga and they wonder why it&#8217;s wobbly and has so many holes. I&#8217;m not sure who is to blame for the accepting of the tower, but Blizzard is definitely adding more blocks from other boxes.</p>
<p>I expect when Warcraft finally has a competitor that steals away a substantial amount of players, it will collapse. Its real stability is not the game itself, it&#8217;s the interaction. It might as well be a chatbox with a fancy character creator. Even the obnoxious kids help sell the subconscious idea that this game needs to be played so you can be better than the snot nosed brat that just made fun of your mom. To be fair, &#8220;doth bear the mark of Chef Boyardee upon her flesh&#8221; was totally funny. (Joke totally stolen.)</p>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2010/06/19/quote-of-the-day-on-scaling-with-gear/#comment-9004</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Sat, 19 Jun 2010 09:13:25 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3941#comment-9004</guid>
		<description><![CDATA[The system is flawed by default and inherently based on stat gain, levelling up, everything +1. Expect more bandaids like gear resets and easy badge gear for attending the daily quests to enable people to progress and finish the entry tier to gear up for the next tier.

MMO gamers must get over the primitive gear progression addiction as &quot;motivating factor&quot;.

Fancier gear instead of gear with better stats works for some games already.]]></description>
		<content:encoded><![CDATA[<p>The system is flawed by default and inherently based on stat gain, levelling up, everything +1. Expect more bandaids like gear resets and easy badge gear for attending the daily quests to enable people to progress and finish the entry tier to gear up for the next tier.</p>
<p>MMO gamers must get over the primitive gear progression addiction as &#8220;motivating factor&#8221;.</p>
<p>Fancier gear instead of gear with better stats works for some games already.</p>
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		<title>By: Dwism</title>
		<link>http://spinksville.wordpress.com/2010/06/19/quote-of-the-day-on-scaling-with-gear/#comment-9002</link>
		<dc:creator><![CDATA[Dwism]]></dc:creator>
		<pubDate>Sat, 19 Jun 2010 08:54:27 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3941#comment-9002</guid>
		<description><![CDATA[The problem is not scaling, the problem is if different classes doing the same job, scale differently. 
So i do not *fully* agree with GC, at least in the sense that you use the quote.

What I do agree with, is that scaling is bad in the sense that new players will be left out if they need gear to even do the slightest dent in the latest tier of dungeons.]]></description>
		<content:encoded><![CDATA[<p>The problem is not scaling, the problem is if different classes doing the same job, scale differently.<br />
So i do not *fully* agree with GC, at least in the sense that you use the quote.</p>
<p>What I do agree with, is that scaling is bad in the sense that new players will be left out if they need gear to even do the slightest dent in the latest tier of dungeons.</p>
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