One of the big questions in WoW at the moment is what effect the lack of challenge in heroic instances will have on the playerbase as a whole.
The gear progression has been so steep in Wrath, and Blizzard have been so keen to make sure that new 80s can easily catch up (which is a worthy goal and has made a lot of players very happy!) that players race through the level 80 heroics with barely any need or knowledge of tactics. Everything gets pulled in clumps and AEd down. A dps class is measured on how quickly they can down trash – great for puffing up the damage meters. A tank is measured on how quickly they can grab AE threat and sustain it. A healer is measured on how invisible they are to the rest of the group while this is happening – plus ca change.
So the thought is that players are currently being trained to expect that all instances will be a 10 minute AE gankfest. And anything less will be met with screams of frustration. But is that really true?
I’ve run a few PUGs on levelling alts recently, and actually I found that players tend to adapt far better than that. If they need to communicate, then they will pause and do it. So on a BRD emperor run, even the newbies who were acting like twits sat and listened to instructions and used their torches correctly.
For sure, there are still players who forget that not everyone is in full heirlooms and try to run low level instances as if they were on their ICC geared mains. But I suspect that doesn’t last long. The tank who pulled half of Ragefire Chasm last night and then bitched at the healer when we wiped will learn that doesn’t work. Hopefully sooner rather than later.
And yet somehow, as soon as players cross the sea to Northrend, they forget it all again
What I have found in general is that aside from the odd tosser, low level groups do tend to eventually get it together. But somehow, as soon as you start queueing for Northrend normal instances, everyone acts like an idiot again.
So my latest alt in Northrend is a DK tank, and yes I picked blood spec because I like it. The up-front AE threat isn’t as strong as others, but it’s a perfectly fine tanking spec. If I group with impatient dps, I usually mark the first mob with a skull so that they know it will be the one with the highest initial threat. Pretty simple, stuff you’d think. Or at least you might think that if you have never tanked, in which case you would know that inevitably the skull-marked mob will always be the last one standing.
The other day, I did this in a group and one of the other players went ballistic when I asked him to kill the skull first. It was all, “Screw your skull!!!!!” and the like. I can’t be bothered with that type of hassle any more so I explained that there were lots of things I could be doing in the next 30 minutes and any of them were better than tanking for him, and left.
But what I don’t understand is why he was so angry. I wasn’t rude. All I asked was for him to target the skull first.
Maybe he associated marking as something that was bad, or a mark of a bad group or bad tank. Or just resented being reminded that he wasn’t in a group with a bunch of silent NPC minions who would get on and do their thing so that he could sit back, AE every group and then profit.
Maybe it’s all the saronite in the water, but something in Northrend seems to make players forget anything they possibly learned in instances while levelling. It is all too easy to understand why people get put off tanking in Northrend. I will probably switch my DK over to dps and only tank with friends, at least until I’ve had a chance to gear up. It’s no skin off my nose and will be a lot less stressful.