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	<title>Comments on: The problem of stealth in MMOs</title>
	<atom:link href="http://spinksville.wordpress.com/2010/06/23/the-problem-of-stealth-in-mmos/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2010/06/23/the-problem-of-stealth-in-mmos/</link>
	<description>MMOs and game design</description>
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	<item>
		<title>By: pitrelli</title>
		<link>http://spinksville.wordpress.com/2010/06/23/the-problem-of-stealth-in-mmos/#comment-9256</link>
		<dc:creator><![CDATA[pitrelli]]></dc:creator>
		<pubDate>Mon, 28 Jun 2010 13:26:38 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3962#comment-9256</guid>
		<description><![CDATA[To me it is part of the class and thats how I play it. When Im a rogue Im rarely out of stealth. 

If people dont use stealth to the best of its potential then its hardly a design flaw or means stealth isnt useful its just laziness or a lack of understanding of the class as a whole.

As I said however I cant figure out what more you expect from stealth? 

the utility is there to be used it is down to the player to get the best out of it.]]></description>
		<content:encoded><![CDATA[<p>To me it is part of the class and thats how I play it. When Im a rogue Im rarely out of stealth. </p>
<p>If people dont use stealth to the best of its potential then its hardly a design flaw or means stealth isnt useful its just laziness or a lack of understanding of the class as a whole.</p>
<p>As I said however I cant figure out what more you expect from stealth? </p>
<p>the utility is there to be used it is down to the player to get the best out of it.</p>
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	<item>
		<title>By: ixobelle</title>
		<link>http://spinksville.wordpress.com/2010/06/23/the-problem-of-stealth-in-mmos/#comment-9204</link>
		<dc:creator><![CDATA[ixobelle]]></dc:creator>
		<pubDate>Sun, 27 Jun 2010 03:59:00 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3962#comment-9204</guid>
		<description><![CDATA[IMP SAP.

oh wait, they took that out, zzzzzzz]]></description>
		<content:encoded><![CDATA[<p>IMP SAP.</p>
<p>oh wait, they took that out, zzzzzzz</p>
]]></content:encoded>
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	<item>
		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2010/06/23/the-problem-of-stealth-in-mmos/#comment-9181</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 16:02:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3962#comment-9181</guid>
		<description><![CDATA[http://blue.mmo-champion.com/t/13816832302/epic/

&gt; Our plan is to try and get the Heroic -&gt; Blue Gear
&gt; and Raid -&gt; Purple Gear balance back.

There won&#039;t be and CC in heroics because we&#039;ll overgear them even faster.]]></description>
		<content:encoded><![CDATA[<p><a href="http://blue.mmo-champion.com/t/13816832302/epic/" rel="nofollow">http://blue.mmo-champion.com/t/13816832302/epic/</a></p>
<p>&gt; Our plan is to try and get the Heroic -&gt; Blue Gear<br />
&gt; and Raid -&gt; Purple Gear balance back.</p>
<p>There won&#8217;t be and CC in heroics because we&#8217;ll overgear them even faster.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/06/23/the-problem-of-stealth-in-mmos/#comment-9180</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 15:34:33 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3962#comment-9180</guid>
		<description><![CDATA[Maybe so. But think of it this way. When you stealth and then sap, does it actually make you feel like a stealther, or is stealth just an extra button you have to push before you can use your CC?]]></description>
		<content:encoded><![CDATA[<p>Maybe so. But think of it this way. When you stealth and then sap, does it actually make you feel like a stealther, or is stealth just an extra button you have to push before you can use your CC?</p>
]]></content:encoded>
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	<item>
		<title>By: pitrelli</title>
		<link>http://spinksville.wordpress.com/2010/06/23/the-problem-of-stealth-in-mmos/#comment-9177</link>
		<dc:creator><![CDATA[pitrelli]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 14:38:33 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3962#comment-9177</guid>
		<description><![CDATA[got to disagree, Blizzard have already stated they will be returning CC (the use of sap from stealth more often in raids and dungeons) as an important part of Cataclysm, add to that a new &#039;stealth like ability&#039; which can shield and hide group members from ranged attacks in the talent smoke bomb. 

This doesnt include the useage of stealth already ie disarming traps, vanish - aggro dump. Pick pocket. These things are all useful in their own way but if people dont utilise them then its not really a fault in the design its just human nature to be lazy.

If anything its peoples reluctance and lazyness to use stealth rather than it lacking any benefits. 

Perhaps Im missing something but cant see what more utility it should bring?!]]></description>
		<content:encoded><![CDATA[<p>got to disagree, Blizzard have already stated they will be returning CC (the use of sap from stealth more often in raids and dungeons) as an important part of Cataclysm, add to that a new &#8216;stealth like ability&#8217; which can shield and hide group members from ranged attacks in the talent smoke bomb. </p>
<p>This doesnt include the useage of stealth already ie disarming traps, vanish &#8211; aggro dump. Pick pocket. These things are all useful in their own way but if people dont utilise them then its not really a fault in the design its just human nature to be lazy.</p>
<p>If anything its peoples reluctance and lazyness to use stealth rather than it lacking any benefits. </p>
<p>Perhaps Im missing something but cant see what more utility it should bring?!</p>
]]></content:encoded>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/06/23/the-problem-of-stealth-in-mmos/#comment-9176</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 13:54:30 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3962#comment-9176</guid>
		<description><![CDATA[I would put money on there being fewer and fewer situations in future where stealth will add to the utility of a class. It just doesn&#039;t fit with the &#039;bring the class not the player&#039; thought.]]></description>
		<content:encoded><![CDATA[<p>I would put money on there being fewer and fewer situations in future where stealth will add to the utility of a class. It just doesn&#8217;t fit with the &#8216;bring the class not the player&#8217; thought.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pitrelli</title>
		<link>http://spinksville.wordpress.com/2010/06/23/the-problem-of-stealth-in-mmos/#comment-9175</link>
		<dc:creator><![CDATA[pitrelli]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 13:53:14 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3962#comment-9175</guid>
		<description><![CDATA[I think stealth is fine how it is really, it adds to the utility of a class when situations arise (which aint a lot at present - but lets see what the future holds). Overgearing content probably means you dont need to use it as much but its still very much a big part of the WoW rogue playstyle both in PvE and PvP.

In WoW the only Rogue spec that doesnt use stealth so much is combat, but then they are more toe to toe orientated fighters where as assassination and subtlety rogues are more your attack from the shadows type.]]></description>
		<content:encoded><![CDATA[<p>I think stealth is fine how it is really, it adds to the utility of a class when situations arise (which aint a lot at present &#8211; but lets see what the future holds). Overgearing content probably means you dont need to use it as much but its still very much a big part of the WoW rogue playstyle both in PvE and PvP.</p>
<p>In WoW the only Rogue spec that doesnt use stealth so much is combat, but then they are more toe to toe orientated fighters where as assassination and subtlety rogues are more your attack from the shadows type.</p>
]]></content:encoded>
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	<item>
		<title>By: Killed in a Smiling Accident. &#187; Blog Archive &#187; Entertainment is Ennui.</title>
		<link>http://spinksville.wordpress.com/2010/06/23/the-problem-of-stealth-in-mmos/#comment-9174</link>
		<dc:creator><![CDATA[Killed in a Smiling Accident. &#187; Blog Archive &#187; Entertainment is Ennui.]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 10:30:52 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3962#comment-9174</guid>
		<description><![CDATA[[...] wrote a piece lamenting the gradual erosion of the stealth role in MMOs. My comment arrived late and somewhat out of sorts, like a drunk arguing a point with a stranger [...]]]></description>
		<content:encoded><![CDATA[<p>[...] wrote a piece lamenting the gradual erosion of the stealth role in MMOs. My comment arrived late and somewhat out of sorts, like a drunk arguing a point with a stranger [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Are we Warriors in Leather? &#171; The Noisy Rogue</title>
		<link>http://spinksville.wordpress.com/2010/06/23/the-problem-of-stealth-in-mmos/#comment-9172</link>
		<dc:creator><![CDATA[Are we Warriors in Leather? &#171; The Noisy Rogue]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 07:03:44 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3962#comment-9172</guid>
		<description><![CDATA[[...] wrote a post the other day about the problem of stealth in MMO&#8217;s. What gave her the idea for the post was [...]]]></description>
		<content:encoded><![CDATA[<p>[...] wrote a post the other day about the problem of stealth in MMO&#8217;s. What gave her the idea for the post was [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Melmoth</title>
		<link>http://spinksville.wordpress.com/2010/06/23/the-problem-of-stealth-in-mmos/#comment-9171</link>
		<dc:creator><![CDATA[Melmoth]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 06:18:36 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3962#comment-9171</guid>
		<description><![CDATA[Wardens get to stealth a little bit too, but shhh, otherwise the You Know Who will come and get us.

I think I&#039;ve used that stealth ability once or twice so far in my levelling career, and primarily it&#039;s been to avoid fights that I&#039;m really not in the mood for, for example when I&#039;m needing to find a safe spot and log off quickly.

I think the Resolve All Problems Through Combat nature of MMOs definitely is one reason why stealth has been deprecated over the years. 

I think the primary reason, however, is simply impatience on the part of the modern player. There are plenty of opportunities in DDO, for example, where a stealthed character could sneak ahead, scout the area, take out a few enemies and disarm any traps before returning to the group, but you&#039;ll find that most groups outside of the role-playing crowd will just barrel through regardless and simply tank the traps and extra mobs and heal through it. Nobody wants to stop playing while one person carries on playing &#039;solo in a group&#039;.

It&#039;ll be interesting to see how SW:TOR manages to deal with this, not just in combat, but also in the quest conversation system, because making players wait for other players has generally devolved into being a no-no among MMO developers.

Personally I think it&#039;s a sad thing, because it&#039;s another pillar of play that has been removed to streamline the experience, but at the expense of weakening the foundation of The Group as an entity in MMOs, reducing it yet further towards the rudimentary collection of players trying to get through unsoloable content as quickly as possible for the greater loot rewards.

Stealth no loner fits into MMOs because role-playing no longer fits in to MMOs; I think we&#039;re also witnessing the gradual extinction of danger in MMOs, at which point there comes a time when you have to ask &#039;what reason is there to hide from an enemy that I have no cause to fear?&#039;]]></description>
		<content:encoded><![CDATA[<p>Wardens get to stealth a little bit too, but shhh, otherwise the You Know Who will come and get us.</p>
<p>I think I&#8217;ve used that stealth ability once or twice so far in my levelling career, and primarily it&#8217;s been to avoid fights that I&#8217;m really not in the mood for, for example when I&#8217;m needing to find a safe spot and log off quickly.</p>
<p>I think the Resolve All Problems Through Combat nature of MMOs definitely is one reason why stealth has been deprecated over the years. </p>
<p>I think the primary reason, however, is simply impatience on the part of the modern player. There are plenty of opportunities in DDO, for example, where a stealthed character could sneak ahead, scout the area, take out a few enemies and disarm any traps before returning to the group, but you&#8217;ll find that most groups outside of the role-playing crowd will just barrel through regardless and simply tank the traps and extra mobs and heal through it. Nobody wants to stop playing while one person carries on playing &#8216;solo in a group&#8217;.</p>
<p>It&#8217;ll be interesting to see how SW:TOR manages to deal with this, not just in combat, but also in the quest conversation system, because making players wait for other players has generally devolved into being a no-no among MMO developers.</p>
<p>Personally I think it&#8217;s a sad thing, because it&#8217;s another pillar of play that has been removed to streamline the experience, but at the expense of weakening the foundation of The Group as an entity in MMOs, reducing it yet further towards the rudimentary collection of players trying to get through unsoloable content as quickly as possible for the greater loot rewards.</p>
<p>Stealth no loner fits into MMOs because role-playing no longer fits in to MMOs; I think we&#8217;re also witnessing the gradual extinction of danger in MMOs, at which point there comes a time when you have to ask &#8216;what reason is there to hide from an enemy that I have no cause to fear?&#8217;</p>
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