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	<title>Comments on: Blue Booking, PvE Grind, and what do we do in games inbetween scheduled groups?</title>
	<atom:link href="http://spinksville.wordpress.com/2010/06/30/blue-booking-pve-grind-and-what-do-we-do-in-games-inbetween-scheduled-groups/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2010/06/30/blue-booking-pve-grind-and-what-do-we-do-in-games-inbetween-scheduled-groups/</link>
	<description>MMOs and game design</description>
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		<title>By: Asa</title>
		<link>http://spinksville.wordpress.com/2010/06/30/blue-booking-pve-grind-and-what-do-we-do-in-games-inbetween-scheduled-groups/#comment-9362</link>
		<dc:creator><![CDATA[Asa]]></dc:creator>
		<pubDate>Wed, 30 Jun 2010 23:34:11 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3986#comment-9362</guid>
		<description><![CDATA[I never considered that my characters might do anything when I&#039;m not playing them.  They&#039;re in a dream state of suspended animation until I enter the world with them.  I suppose this means that they have rather shallow lives, but then again, I do enjoy some variety when I play.  It&#039;s not all dragon slaying.

To my mind, blue booking adds a lot to a game when the game itself depends fundamentally on the player having a deep understanding of their character so they can spontaneously &quot;know&quot; how their character reacts.  Pen/paper games are like this because they&#039;re limited by the imagination of the group.  MMORPGs?  Not so much.]]></description>
		<content:encoded><![CDATA[<p>I never considered that my characters might do anything when I&#8217;m not playing them.  They&#8217;re in a dream state of suspended animation until I enter the world with them.  I suppose this means that they have rather shallow lives, but then again, I do enjoy some variety when I play.  It&#8217;s not all dragon slaying.</p>
<p>To my mind, blue booking adds a lot to a game when the game itself depends fundamentally on the player having a deep understanding of their character so they can spontaneously &#8220;know&#8221; how their character reacts.  Pen/paper games are like this because they&#8217;re limited by the imagination of the group.  MMORPGs?  Not so much.</p>
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		<title>By: motstandet</title>
		<link>http://spinksville.wordpress.com/2010/06/30/blue-booking-pve-grind-and-what-do-we-do-in-games-inbetween-scheduled-groups/#comment-9356</link>
		<dc:creator><![CDATA[motstandet]]></dc:creator>
		<pubDate>Wed, 30 Jun 2010 18:00:00 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3986#comment-9356</guid>
		<description><![CDATA[A problem I see with letting players accumulate items while offline is that it doesn&#039;t really help the player gain wealth. If everyone is &quot;farming&quot; items while away, then everyone is selling these commodities, but the market knows that everyone is getting money. Thus prices will increase and still be the same real cost. 

Now if someone forgets to set up their farm or decide not to do it, then they are losing wealth while offline.]]></description>
		<content:encoded><![CDATA[<p>A problem I see with letting players accumulate items while offline is that it doesn&#8217;t really help the player gain wealth. If everyone is &#8220;farming&#8221; items while away, then everyone is selling these commodities, but the market knows that everyone is getting money. Thus prices will increase and still be the same real cost. </p>
<p>Now if someone forgets to set up their farm or decide not to do it, then they are losing wealth while offline.</p>
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		<title>By: &#8220;What MMOs Can Learn From Red Dead Redemption&#8221; or &#8220;Emotionally Penalized&#8221; &#8211; Part I &#171; Are We New At This?</title>
		<link>http://spinksville.wordpress.com/2010/06/30/blue-booking-pve-grind-and-what-do-we-do-in-games-inbetween-scheduled-groups/#comment-9347</link>
		<dc:creator><![CDATA[&#8220;What MMOs Can Learn From Red Dead Redemption&#8221; or &#8220;Emotionally Penalized&#8221; &#8211; Part I &#171; Are We New At This?]]></dc:creator>
		<pubDate>Wed, 30 Jun 2010 09:51:50 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3986#comment-9347</guid>
		<description><![CDATA[[...] has a post up today that spoke about activities your character engages in between organized group activity sessions. One of the bullet points listed was as follows: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] has a post up today that spoke about activities your character engages in between organized group activity sessions. One of the bullet points listed was as follows: [...]</p>
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