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	<title>Comments on: 7 things you didn&#8217;t know about the Torchlight MMO</title>
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	<link>http://spinksville.wordpress.com/2010/07/03/7-things-you-didnt-know-about-the-torchlight-mmo/</link>
	<description>MMOs and game design</description>
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		<title>By: ZombiePirate</title>
		<link>http://spinksville.wordpress.com/2010/07/03/7-things-you-didnt-know-about-the-torchlight-mmo/#comment-9426</link>
		<dc:creator><![CDATA[ZombiePirate]]></dc:creator>
		<pubDate>Mon, 05 Jul 2010 10:35:00 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3999#comment-9426</guid>
		<description><![CDATA[What Blizzard need to remember for Diablo is what they are forgetting for Starcraft and that is a LAN mode. If we get a LAN option I know that my friends and I will play it exclusively for an age. We are all super excited for it. But if we cannot LAN it, well, I get to save some money.]]></description>
		<content:encoded><![CDATA[<p>What Blizzard need to remember for Diablo is what they are forgetting for Starcraft and that is a LAN mode. If we get a LAN option I know that my friends and I will play it exclusively for an age. We are all super excited for it. But if we cannot LAN it, well, I get to save some money.</p>
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		<title>By: evizaer</title>
		<link>http://spinksville.wordpress.com/2010/07/03/7-things-you-didnt-know-about-the-torchlight-mmo/#comment-9412</link>
		<dc:creator><![CDATA[evizaer]]></dc:creator>
		<pubDate>Sat, 03 Jul 2010 12:57:23 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3999#comment-9412</guid>
		<description><![CDATA[Torchlight was promising, but after I had explored the game for a few hours I realized that they made some big mistakes that prevent the game from reaching near the level of quality of Diablo II.

Loot is boring. It&#039;s mostly linear upgrades with very little in the way of interesting effect variety. 

Character advancement is boring. I don&#039;t think I ever saw a skill in the game that really impressed me; I didn&#039;t see anything that engendered excitement at the prospect of being able to do.

The dungeons are boring. They&#039;re randomly generated with the same blocks used. The tilesets are nice but I was left feeling there is not enough variety. Diablo 2 had radically different environments--Torchlight has a few different tilesets but they feel more like skins than environments.

Adding more players to the equation could help to make it more tolerable, but I doubt I&#039;ll go back and play it again just for that. Especially if they&#039;re going to build inconveniences into the game that are handy for hanging cash shop products on.]]></description>
		<content:encoded><![CDATA[<p>Torchlight was promising, but after I had explored the game for a few hours I realized that they made some big mistakes that prevent the game from reaching near the level of quality of Diablo II.</p>
<p>Loot is boring. It&#8217;s mostly linear upgrades with very little in the way of interesting effect variety. </p>
<p>Character advancement is boring. I don&#8217;t think I ever saw a skill in the game that really impressed me; I didn&#8217;t see anything that engendered excitement at the prospect of being able to do.</p>
<p>The dungeons are boring. They&#8217;re randomly generated with the same blocks used. The tilesets are nice but I was left feeling there is not enough variety. Diablo 2 had radically different environments&#8211;Torchlight has a few different tilesets but they feel more like skins than environments.</p>
<p>Adding more players to the equation could help to make it more tolerable, but I doubt I&#8217;ll go back and play it again just for that. Especially if they&#8217;re going to build inconveniences into the game that are handy for hanging cash shop products on.</p>
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		<title>By: Scott</title>
		<link>http://spinksville.wordpress.com/2010/07/03/7-things-you-didnt-know-about-the-torchlight-mmo/#comment-9411</link>
		<dc:creator><![CDATA[Scott]]></dc:creator>
		<pubDate>Sat, 03 Jul 2010 11:55:36 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=3999#comment-9411</guid>
		<description><![CDATA[&lt;i&gt; I found that the single player game – while well worth the money – didn’t keep my attention in the long term. But as a F2P MMO, sure, why not?&lt;/i&gt;

For myself that&#039;s an easy question to answer: if the single-player game is unable to hold my attention (and Torchlight wasn&#039;t able to keep me for more than 20 minutes, but I can&#039;t stand Diablo-style games) then having multiple players just means I&#039;m still in a game that isn&#039;t holding my attention; there are just more players there. Even if I bring my own friends, I&#039;m quickly bored and asking if the gang wants to switch to a game that&#039;s more entertaining and fun.

Multiplayer isn&#039;t a magical panacea to everything, at least for me.]]></description>
		<content:encoded><![CDATA[<p><i> I found that the single player game – while well worth the money – didn’t keep my attention in the long term. But as a F2P MMO, sure, why not?</i></p>
<p>For myself that&#8217;s an easy question to answer: if the single-player game is unable to hold my attention (and Torchlight wasn&#8217;t able to keep me for more than 20 minutes, but I can&#8217;t stand Diablo-style games) then having multiple players just means I&#8217;m still in a game that isn&#8217;t holding my attention; there are just more players there. Even if I bring my own friends, I&#8217;m quickly bored and asking if the gang wants to switch to a game that&#8217;s more entertaining and fun.</p>
<p>Multiplayer isn&#8217;t a magical panacea to everything, at least for me.</p>
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